Commit Graph

1969 Commits

Author SHA1 Message Date
zilmar 5c84e78ee1 [Project64] do not use g_MMU in MemoryFilter if g_MMU is null 2016-04-02 21:32:09 +11:00
zilmar 5f5d24e7e9 [Project64] Remove settings from cfg file if match default 2016-04-02 20:47:01 +11:00
zilmar f0e422742e [Glide64] Make sure settings for game settings are saved 2016-04-02 20:46:22 +11:00
zilmar 723ecb80b3 [Glide64] Update game settings correctly based on selection 2016-04-02 20:44:29 +11:00
zilmar 9cfaede4eb [Glide64] Only add Texture config page when created 2016-04-02 20:01:37 +11:00
daf4e9aa6e [Glitch64] removed some leftover remnants of SDL in make script 2016-04-01 01:54:34 -04:00
f22f20e1ee [Glide64] wx stuff is irrelevant to PJGlide64 now. 2016-04-01 01:54:05 -04:00
10e7853c42 [Glitch64] Add Unix shell script for static Glitch64 lib. 2016-04-01 01:50:13 -04:00
eefbbd82c8 [Glide64] Add Unix shell script for linking against Glitch64. 2016-04-01 01:49:42 -04:00
b1ccf4a1ad [Glide64] got it compiling on Linux 2016-03-28 18:50:01 -04:00
485538d9c0 [Glide64] Only ban Set_Resolution for Android? 2016-03-28 17:20:48 -04:00
zilmar 8709d60852 Merge pull request #1051 from cxd4/Glitch64-fixes
[Glitch64] compiles now on Linux w/o warnings or errors
2016-03-29 07:19:04 +11:00
ec36ce09d2 [Glitch64] Throw an error if initializing GL on non-Windows. 2016-03-28 15:57:13 -04:00
1154a8f209 [Glitch64] Actually, never include SDL.h. 2016-03-28 15:53:47 -04:00
1c08efdd44 [Glitch64] Temporarily include SDL for non-WIN32, non-Android. 2016-03-27 17:53:15 -04:00
zilmar 0a40991049 [Glide64] Fix build problem 2016-03-28 08:19:29 +11:00
2918d6f6fe [Glitch64] fixed an indirect WIN32-ism of unknown origin 2016-03-27 17:09:52 -04:00
57f082f185 [Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87 2016-03-27 12:51:14 -04:00
zilmar 512a5978ad Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
3f02994b18 Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
b12d729144 Macro-out extension names on platforms where they are core. 2016-03-25 22:16:32 -04:00
2d7418c17c Only use #ifdef _WIN32 for WIN32-specific things, thanks. 2016-03-25 21:56:01 -04:00
0d3d42c7f9 standards-compliant #include of Util.h 2016-03-25 21:26:53 -04:00
d3f00b9897 Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00
zilmar ec23b07302 [Project64] Fix up plugin registering settings with default setting 2016-03-22 07:55:44 +11:00
Nekokabu aa4cc8afce Update MemoryVirtualMem.cpp 2016-03-21 23:00:21 +09:00
Nekokabu 667f95fe47 Update FlashRam.cpp 2016-03-21 22:59:13 +09:00
AmbientMalice a8d4c8e78b Port @Gonetz Bomberman 2 blend mode to Glide64.
I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
purplemarshmallow d46a9bc55a correct SemaphoreExit 2016-03-20 20:06:39 +01:00
purplemarshmallow ca3eacab27 add new per-game settings to the PJ64 RSP
mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
zilmar fbcf54f306 Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha f8d9275dba Exclude OGLESwrappers.cpp also from x64 build. 2016-03-13 18:00:36 -07:00
Julio C. Rocha 3045fea07e Remove wxWidgets and SDL references from VCXPROJ files. 2016-03-11 19:00:15 -08:00
zilmar 52aea8738f [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
zilmar a7a0974b88 [Glide64] Move CHECK_FRAMEBUFFER_STATUS out of header 2016-03-11 05:06:18 +11:00
zilmar 00150137b3 [Glide64] Rename globals width and height to g_width and g_height 2016-03-11 04:21:56 +11:00
zilmar d0f8bfe763 [3rd Party] Remoe SDL 2016-03-10 22:21:26 +11:00
zilmar 959a77dcde [Project64] Use setting to get log dir 2016-03-10 22:15:40 +11:00
zilmar 043f0465cb [Glide64] Make Hi Res logs use char instead of wchar_t 2016-03-10 22:14:33 +11:00
zilmar 68a8ed0369 [3rd Party] Remove WX library 2016-03-09 20:57:14 +11:00
zilmar 6b1a02ee20 [Glide64] Missed added the resource items 2016-03-09 17:49:38 +11:00
zilmar b6f09f2df5 [Project64] Use WTL for config window 2016-03-09 17:44:01 +11:00
zilmar c9057b55f2 [Glide64] Add wtl about window 2016-03-09 09:22:28 +11:00
zilmar 9c8678482f [Glide64] fix up settings defaults 2016-03-09 08:55:19 +11:00
zilmar 19913f206b [Glide64] Make Set_Resolution, Set_wrpResolution windows only 2016-03-08 17:45:38 +11:00
zilmar b300eb6f6b [Glide64] Cleanup Config.h 2016-03-08 17:43:37 +11:00
zilmar 8ccee4b77a [Glide64] #include <memory> to Main.cpp 2016-03-08 17:36:18 +11:00
zilmar e29eb15cf4 [Glide64] Rename global romopen to g_romopen 2016-03-08 17:31:08 +11:00
zilmar 0fcb844ad7 [Glide64] Update usage of grQueryResolutionsExt 2016-03-04 08:01:02 +11:00
zilmar 4ac4885bda Merge branch 'master' of https://github.com/project64/project64 2016-03-04 06:19:29 +11:00