zilmar
4f61d7c5a3
[Project64] Get MempakNames to set path in CPath constructor
2016-02-01 17:03:19 +11:00
zilmar
649cc48598
[Project64] Add #include <stdlib.h> for strtoul
2016-02-01 17:02:14 +11:00
zilmar
ee51201eae
[Glide64] Get ext_ghq_init to have texture dir is char *
2016-02-01 17:01:11 +11:00
zilmar
71710be0b8
[Project64] Add some logging to AppInit
2016-02-01 16:57:59 +11:00
zilmar
4203cbd2ef
[Common] Make sure we always have a path in CPath::SetComponents
2016-01-29 04:34:50 +11:00
zilmar
3a1fc904c6
[Project64] Code cleanup and added some more log messages
2016-01-28 20:40:08 +11:00
zilmar
a6bfe74a28
[Project64] Be able to pass base dir to app init
2016-01-28 20:37:44 +11:00
zilmar
8df90936f8
Merge pull request #944 from LuigiBlood/64dd_2
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Fix Disk.cpp time/date code & F-Zero X (J) RDB update
2016-01-28 17:51:00 +11:00
zilmar
5b00932156
Merge pull request #946 from death-droid/MempakFix
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Change up the way Mempaks are meant to work, use the standard file fu…
2016-01-28 17:43:35 +11:00
zilmar
2885e497bf
Merge pull request #945 from AmbientMalice/patch-29
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Change Rainbow 6 to use old buffer swap mode.
2016-01-28 17:41:34 +11:00
zilmar
154b94008d
Merge pull request #949 from cxd4/corrupt-commits
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Don't force other contributors to make unreadable PRs.
2016-01-28 17:41:10 +11:00
22256d6b17
XPM is not a binary-encoded image format; it's text.
2016-01-28 00:53:41 -05:00
7e8d3d8a3b
MSVS stuff is indifferent to LF or CRLF, and Windows is CRLF.
2016-01-28 00:53:07 -05:00
7d10c64d5d
Don't force other contributors to make unreadable PRs.
2016-01-28 00:49:34 -05:00
Emmet Young
643a684c77
Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes
2016-01-28 14:02:05 +11:00
AmbientMalice
3d90fa9220
whoops
2016-01-28 13:01:43 +10:00
AmbientMalice
e306abb427
Change Rainbow 6 to use old buffer swap mode.
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I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
2016-01-28 12:45:51 +10:00
luigiblood
7295e098e4
[RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit
2016-01-28 01:10:17 +01:00
luigiblood
5505db5201
Fix Disk.cpp time/date code
2016-01-27 22:41:31 +01:00
zilmar
f6f86f1efc
Merge pull request #942 from LuigiBlood/64dd_2
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[RDB] Added 64DD IPL ROM
2016-01-28 04:08:52 +11:00
luigiblood
04518f2060
[RDB] Added 64DD IPL ROM
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Checksum for that specific CIC isn't working yet but will work on fixing it.
2016-01-27 14:08:22 +01:00
zilmar
72e6928ea8
[Project64] Remove duplicate Rdb_FixedAudio
2016-01-27 20:54:22 +11:00
zilmar
8bf0902d33
[Projct64] Use real value for _RC_NEAR, _RC_CHOP, etc
2016-01-27 20:53:08 +11:00
zilmar
2d435936ec
[Project64] Change DWORD to uint32_t in CRecompilerOps::SPECIAL_DADDU
2016-01-27 20:51:16 +11:00
zilmar
3e888b9b74
{Project64] Clean up some code in N64Class.cpp
2016-01-27 20:50:25 +11:00
zilmar
434e8807ac
[Projecy64] Cleanup usage of __FUNCTION__ in FlashRam.cpp
2016-01-27 20:49:26 +11:00
zilmar
94a7f2f8b5
[Project64] Remove windows.h from Eeprom.cpp
2016-01-27 20:39:46 +11:00
zilmar
26cb3c98c3
[Project64] More line endings ?
2016-01-27 20:39:06 +11:00
zilmar
a228a9d1f9
line ends ?
2016-01-27 20:11:59 +11:00
zilmar
2b2283d876
[Project64] Add N64DiskClass.cpp to vs 2008 project
2016-01-27 20:09:54 +11:00
zilmar
572c24f14b
Merge pull request #936 from Lithium64/tripleplay
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Fixed Triple Play 2000
2016-01-27 19:16:28 +11:00
zilmar
ba7bf929a2
Merge pull request #866 from Jeremy517/master
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Allow for pushing two C Buttons at once when using an analog stick
2016-01-27 19:10:19 +11:00
zilmar
7032ab5d33
Merge pull request #941 from AmbientMalice/new_SM64_wobble_fix
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Super Mario 64 wobble fix
2016-01-27 19:08:55 +11:00
zilmar
a86ba8db2d
Merge pull request #937 from LuigiBlood/64dd_2
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64DD support
2016-01-27 19:07:19 +11:00
zilmar
fb0d13706c
Merge pull request #940 from vgturtle127/Add-gitattributes
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Add .gitattributes
2016-01-27 19:05:33 +11:00
zilmar
b04e0c7a9e
Merge pull request #933 from cxd4/patch-1
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[Glide64] poop :)
2016-01-27 19:04:12 +11:00
AmbientMalice
5b82ca80da
Fix Mario 64 texture wobble (ported from libretro)
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Thanks to anon on /emugen/ for pointing this out. Original fix here bc23392568
2016-01-27 15:26:28 +10:00
AmbientMalice
60905a3017
Merge pull request #34 from project64/master
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bringmetowaifu
2016-01-27 13:49:36 +10:00
Derek "Turtle" Roe
f6f74ceef0
Add .gitattributes
2016-01-26 21:00:39 -06:00
zilmar
03f4a63774
Merge pull request #934 from Lithium64/fifa64
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Fixed FIFA 64 american version
2016-01-27 04:16:27 +11:00
luigiblood
4bf95e61f1
Open ROM/Drag&Drop Error fixed, delete g_DDRom if normal N64 ROM play
2016-01-26 16:43:44 +01:00
luigiblood
7c468bd624
Drag & Drop 64DD Disk support
2016-01-26 15:55:30 +01:00
luigiblood
226c29d5c7
Disk Conversion support, AppCleanup() update
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There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
Lithium64
24ec26ff56
Disable 32bit mode
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This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
zilmar
e693b01ea7
Merge pull request #935 from AmbientMalice/patch-28
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some minor RDB cleanup
2016-01-26 20:16:02 +11:00
AmbientMalice
f141a82111
some minor RDB cleanup
2016-01-26 18:22:39 +10:00
Lithium64
c452353b55
Fixed FIFA 64 USA version
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AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
luigiblood
96a6862c80
Use Open ROM to open Disk instead
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It's a much better idea anyway.
2016-01-26 03:04:48 +01:00
cxd4
5952632d76
[Glide64] restored the explicit "Error" box titles
2016-01-25 17:13:27 -05:00
luigiblood
f0b81bbfc0
Added "Open Disk" to File menu.
2016-01-25 22:39:26 +01:00