Commit Graph

2684 Commits

Author SHA1 Message Date
zilmar 4f61d7c5a3 [Project64] Get MempakNames to set path in CPath constructor 2016-02-01 17:03:19 +11:00
zilmar 649cc48598 [Project64] Add #include <stdlib.h> for strtoul 2016-02-01 17:02:14 +11:00
zilmar ee51201eae [Glide64] Get ext_ghq_init to have texture dir is char * 2016-02-01 17:01:11 +11:00
zilmar 71710be0b8 [Project64] Add some logging to AppInit 2016-02-01 16:57:59 +11:00
zilmar 4203cbd2ef [Common] Make sure we always have a path in CPath::SetComponents 2016-01-29 04:34:50 +11:00
zilmar 3a1fc904c6 [Project64] Code cleanup and added some more log messages 2016-01-28 20:40:08 +11:00
zilmar a6bfe74a28 [Project64] Be able to pass base dir to app init 2016-01-28 20:37:44 +11:00
zilmar 8df90936f8 Merge pull request #944 from LuigiBlood/64dd_2
Fix Disk.cpp time/date code & F-Zero X (J) RDB update
2016-01-28 17:51:00 +11:00
zilmar 5b00932156 Merge pull request #946 from death-droid/MempakFix
Change up the way Mempaks are meant to work, use the standard file fu…
2016-01-28 17:43:35 +11:00
zilmar 2885e497bf Merge pull request #945 from AmbientMalice/patch-29
Change Rainbow 6 to use old buffer swap mode.
2016-01-28 17:41:34 +11:00
zilmar 154b94008d Merge pull request #949 from cxd4/corrupt-commits
Don't force other contributors to make unreadable PRs.
2016-01-28 17:41:10 +11:00
22256d6b17 XPM is not a binary-encoded image format; it's text. 2016-01-28 00:53:41 -05:00
7e8d3d8a3b MSVS stuff is indifferent to LF or CRLF, and Windows is CRLF. 2016-01-28 00:53:07 -05:00
7d10c64d5d Don't force other contributors to make unreadable PRs. 2016-01-28 00:49:34 -05:00
Emmet Young 643a684c77 Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes 2016-01-28 14:02:05 +11:00
AmbientMalice 3d90fa9220 whoops 2016-01-28 13:01:43 +10:00
AmbientMalice e306abb427 Change Rainbow 6 to use old buffer swap mode.
I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
2016-01-28 12:45:51 +10:00
luigiblood 7295e098e4 [RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit 2016-01-28 01:10:17 +01:00
luigiblood 5505db5201 Fix Disk.cpp time/date code 2016-01-27 22:41:31 +01:00
zilmar f6f86f1efc Merge pull request #942 from LuigiBlood/64dd_2
[RDB] Added 64DD IPL ROM
2016-01-28 04:08:52 +11:00
luigiblood 04518f2060 [RDB] Added 64DD IPL ROM
Checksum for that specific CIC isn't working yet but will work on fixing it.
2016-01-27 14:08:22 +01:00
zilmar 72e6928ea8 [Project64] Remove duplicate Rdb_FixedAudio 2016-01-27 20:54:22 +11:00
zilmar 8bf0902d33 [Projct64] Use real value for _RC_NEAR, _RC_CHOP, etc 2016-01-27 20:53:08 +11:00
zilmar 2d435936ec [Project64] Change DWORD to uint32_t in CRecompilerOps::SPECIAL_DADDU 2016-01-27 20:51:16 +11:00
zilmar 3e888b9b74 {Project64] Clean up some code in N64Class.cpp 2016-01-27 20:50:25 +11:00
zilmar 434e8807ac [Projecy64] Cleanup usage of __FUNCTION__ in FlashRam.cpp 2016-01-27 20:49:26 +11:00
zilmar 94a7f2f8b5 [Project64] Remove windows.h from Eeprom.cpp 2016-01-27 20:39:46 +11:00
zilmar 26cb3c98c3 [Project64] More line endings ? 2016-01-27 20:39:06 +11:00
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
zilmar 2b2283d876 [Project64] Add N64DiskClass.cpp to vs 2008 project 2016-01-27 20:09:54 +11:00
zilmar 572c24f14b Merge pull request #936 from Lithium64/tripleplay
Fixed Triple Play 2000
2016-01-27 19:16:28 +11:00
zilmar ba7bf929a2 Merge pull request #866 from Jeremy517/master
Allow for pushing two C Buttons at once when using an analog stick
2016-01-27 19:10:19 +11:00
zilmar 7032ab5d33 Merge pull request #941 from AmbientMalice/new_SM64_wobble_fix
Super Mario 64 wobble fix
2016-01-27 19:08:55 +11:00
zilmar a86ba8db2d Merge pull request #937 from LuigiBlood/64dd_2
64DD support
2016-01-27 19:07:19 +11:00
zilmar fb0d13706c Merge pull request #940 from vgturtle127/Add-gitattributes
Add .gitattributes
2016-01-27 19:05:33 +11:00
zilmar b04e0c7a9e Merge pull request #933 from cxd4/patch-1
[Glide64] poop :)
2016-01-27 19:04:12 +11:00
AmbientMalice 5b82ca80da Fix Mario 64 texture wobble (ported from libretro)
Thanks to anon on /emugen/ for pointing this out. Original fix here bc23392568
2016-01-27 15:26:28 +10:00
AmbientMalice 60905a3017 Merge pull request #34 from project64/master
bringmetowaifu
2016-01-27 13:49:36 +10:00
Derek "Turtle" Roe f6f74ceef0 Add .gitattributes 2016-01-26 21:00:39 -06:00
zilmar 03f4a63774 Merge pull request #934 from Lithium64/fifa64
Fixed FIFA 64 american version
2016-01-27 04:16:27 +11:00
luigiblood 4bf95e61f1 Open ROM/Drag&Drop Error fixed, delete g_DDRom if normal N64 ROM play 2016-01-26 16:43:44 +01:00
luigiblood 7c468bd624 Drag & Drop 64DD Disk support 2016-01-26 15:55:30 +01:00
luigiblood 226c29d5c7 Disk Conversion support, AppCleanup() update
There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
Lithium64 24ec26ff56 Disable 32bit mode
This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
zilmar e693b01ea7 Merge pull request #935 from AmbientMalice/patch-28
some minor RDB cleanup
2016-01-26 20:16:02 +11:00
AmbientMalice f141a82111 some minor RDB cleanup 2016-01-26 18:22:39 +10:00
Lithium64 c452353b55 Fixed FIFA 64 USA version
AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
luigiblood 96a6862c80 Use Open ROM to open Disk instead
It's a much better idea anyway.
2016-01-26 03:04:48 +01:00
cxd4 5952632d76 [Glide64] restored the explicit "Error" box titles 2016-01-25 17:13:27 -05:00
luigiblood f0b81bbfc0 Added "Open Disk" to File menu. 2016-01-25 22:39:26 +01:00