Commit Graph

1929 Commits

Author SHA1 Message Date
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 3e24a54130 Fix default glide64 file 2015-02-10 23:42:13 +11:00
zilmar 48dff52b49 In debug make sure fixed audio is on 2015-02-10 23:40:32 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
zilmar 5267d80ce2 Merge pull request #54 from project64/Glide.rdb
Split glide settings in to Glide.rdb
2015-02-07 07:12:03 +11:00
zilmar 5b10c4a054 Fix up Glide64.rdb in the installer 2015-02-06 17:13:15 +11:00
zilmar 2db3fac037 Rename Glide.rdb to Glide64.rdb 2015-02-06 16:48:15 +11:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
zilmar 40efe91224 Merge pull request #52 from cxd4/master
Start to debug memory leaks or RDP messages in Glide64 debug.
2015-02-05 08:59:36 +11:00
unknown c09e04e7fa (Glide64) ammend previous fixes to treat undefined cases as errors 2015-02-04 15:44:56 -05:00
unknown db259a3717 (Glide64) forgot to enable also a separate ERROR logging macro 2015-02-04 15:28:26 -05:00
unknown 61fd3b74b1 (Glide64) #define RDP_LOGGING when compiling in Debug mode 2015-02-04 14:03:27 -05:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
project64 f0848324db Merge pull request #49 from death-droid/GlideHQTextureCompressFix
[!]Fix Glide HQ's colour problem when texture compression is enabled.
2015-02-03 14:03:30 +11:00
Emmet Young d556e9a7b2 [!]Fix Glide HQ's colour problem when texture compression is enabled.
ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
project64 d10a28a07d Merge pull request #48 from cxd4/master
unified RSP compiler N/A operand specifiers to a single macro
2015-02-03 09:14:04 +11:00
unknown 6b55726e59 unified RSP compiler N/A operand specifiers to a single macro 2015-02-02 15:10:54 -05:00
zilmar e0cb57c44e Use version number for app name 2015-02-03 06:25:10 +11:00
zilmar 200807155d Remove config from RSP 2015-02-03 05:26:13 +11:00
zilmar b10487ee07 Merge branch 'master' of https://github.com/project64/project64 2015-02-02 17:12:09 +11:00
project64 60882b1e1a Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64 0c51379af8 Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
project64 89db569322 Merge pull request #44 from death-droid/SaveEmulationFix
Save emulation fix
2015-02-02 14:59:07 +11:00
unknown 59eadfe83a (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown 3d66a3540d (Glide64) None of the TexLoad.h::LoadNone parameters were ever used. 2015-02-01 12:54:28 -05:00
unknown 9a1aef0fd6 sorry, don't work well with hunger 2015-02-01 12:53:32 -05:00
unknown 7e20dd8d0c (Glide64) fixed tmu initialization warning by staticizing TMU elements 2015-02-01 12:47:09 -05:00
unknown fd60328549 (Glide64) fixed remaining unused function parameter name warnings 2015-02-01 12:42:34 -05:00
unknown b372464eb0 (Glide64) fixed remaining ucode variable/ptr initialization warnings 2015-02-01 12:35:55 -05:00
unknown edef61831e (Glide64) fixed RDP command buffer halfword implicit sign warnings 2015-02-01 12:23:11 -05:00
unknown 6a956d1685 (Glitch64) fixed remaining signed/unsigned comparison warnings 2015-02-01 12:10:19 -05:00
unknown 72de0b2f34 (Glitch64) most likely intended a signed comparison (fixes 2 warnings) 2015-02-01 12:00:18 -05:00
unknown 8445dbb9e6 (Glitch64) Remove unused param name; list the used params more clearly. 2015-02-01 11:54:16 -05:00
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
LegendOfDragoon 0f1010379f Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar e116c9e692 Merge branch 'master' of https://github.com/project64/project64 2015-02-01 06:30:53 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Emmet Young 64e9135d19 [!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
LegendOfDragoon 1741623482 Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.

Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64 15e389cbe2 Merge pull request #26 from LegendOfDragoon/master
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
project64 0862430c67 Merge pull request #39 from cxd4/master
fixes to linking (and compiling N-Rage) in VS2010
2015-01-31 08:04:53 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00