Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
Nicholas
a9f7fdf4d6
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 16:51:34 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
47b1456c8d
Update installer to have new ad in it
2015-01-16 10:58:00 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
...
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
...
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
...
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
...
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
...
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar
a201d219ea
Remove ads
2014-02-09 20:16:28 +11:00
zilmar
baa0fff54a
Installer: 2.1
2013-05-01 13:35:17 +10:00
zilmar
e58fc5ab78
nRage: Add ability to compile version 2.3c
2013-04-30 15:56:41 +10:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
a85e5aa50a
Sort Rdb: Add utility to sort the rdb entries by good name
2013-04-30 08:52:24 +10:00
zilmar
c318d37e52
Project64: 2.1.0.1
2013-04-28 16:23:51 +10:00
zilmar
5998612f20
Glide64: 2.0.0.1
2013-04-28 16:23:36 +10:00
zilmar
97a53f760c
Project64: 2.1.0.1
2013-04-28 16:07:47 +10:00
zilmar
462d86b04f
Glide64: 2.0.0.1
2013-04-28 16:07:27 +10:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
mudlord
ba4610be61
fixed unitialized glide functions.
...
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
6bfa7de536
Project64: 2.1.0.0
2013-04-26 20:17:33 +10:00
zilmar
f2cfea497d
Glide64: 2.0.0.0
2013-04-26 20:14:20 +10:00
zilmar
801f1581bc
Project64: Add LL and SC to Analyze Instruction
2013-04-26 20:08:59 +10:00
zilmar
814018c78f
Project64: Initialize eeprom to 0xFF instead of 0x00
2013-04-26 20:06:01 +10:00
zilmar
87f96afeee
GlideHQ: fix up to not use boost
2013-04-26 19:31:09 +10:00
zilmar
ab4c9cca94
Common: Make ini file case insensitive
2013-04-24 17:08:35 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
5aedb4c5d6
Glide64: Add version number in to name, also fix some warnings.
2013-04-22 11:11:55 +10:00
zilmar
11966425c5
Glide64: Strip language
2013-04-22 07:55:58 +10:00
zilmar
e0b0f0d681
Glide64: Add version info
2013-04-22 07:53:08 +10:00
zilmar
11c7373b3a
Glitch64: Fix up warnings related to warning level 4
2013-04-22 07:35:30 +10:00
zilmar
8f16f58311
Glide64: Update to make asm more closer to original code
2013-04-20 12:14:46 +10:00
zilmar
6b433a4ad3
GlideHQ: Update project settings related to release
2013-04-17 21:17:56 +10:00
zilmar
beb0ce0208
Glitch64: Update project settings
2013-04-17 20:35:01 +10:00
zilmar
b805bbb883
Project64: Update the code related to changes in stdstr
2013-04-17 20:34:20 +10:00
zilmar
5c8b6fd2e2
3rd Party: Update project settings
2013-04-17 20:33:18 +10:00
zilmar
4cbd5c538d
Glide64: Redo the asm for textures
2013-04-17 20:32:38 +10:00
zilmar
e928a5995d
GlideHQ: Add
2013-04-17 20:30:38 +10:00
zilmar
9e9fdc25bc
Common: Update std string class
2013-04-17 20:29:48 +10:00
zilmar
727f730f79
Project64: In FixDir check if directory exists before trying to create it
2013-04-15 13:52:34 +10:00
zilmar
d6a148696c
Glitch64: Update some code to reduce warning on level 4
2013-04-15 13:51:39 +10:00
zilmar
dcf9762fb2
CPath: If create dir, and testing if can change in it, revert to previous current dir
2013-04-15 13:48:06 +10:00
zilmar
72471d1eeb
Glide64: remove looking up glide dll
2013-04-13 06:27:15 +10:00
zilmar
33b1a48093
Glide64: Update output name
2013-04-11 12:11:32 +10:00
zilmar
e549c4b08e
Glide64: fix up some issues related to warnings with Visual Studio
2013-04-11 12:08:59 +10:00
zilmar
8746daa1e4
Glitch64: Do not re-init opengl
2013-04-11 12:07:42 +10:00
zilmar
d5dd94a4d7
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2013-04-11 12:06:28 +10:00
zilmar
e399273dbd
wxWidgets: change wxRGBToColour to not use the macro (fix small type warning)
2013-04-11 11:32:07 +10:00
zilmar
7055c1bad9
Recompiler: ignore 0x0407000D as an opcode in analysis
2013-04-11 11:16:27 +10:00
zilmar
688cdf6f10
Glitch64: Fix up project file
2013-04-10 20:41:32 +10:00