Commit Graph

64 Commits

Author SHA1 Message Date
zilmar 3a73b759ad Global Variable: Rename _Reg to g_Reg 2012-11-17 13:18:14 +11:00
zilmar c219c0ab6a Global Variable: rename _TLB to g_TLB 2012-11-17 13:16:38 +11:00
zilmar 6c954c690c Global Variable: Rename _MMU to g_MMU 2012-11-17 12:18:00 +11:00
zilmar 278f99cf39 Global Variable: Rename _Recompiler to g_Recompiler 2012-11-17 12:15:55 +11:00
zilmar 4e1d29d322 Global Variable: Rename _SyncSystem to g_SyncSystem 2012-11-17 12:12:54 +11:00
zilmar c3df4cf49d Global Variable: Rename _BaseSystem to g_BaseSystem 2012-11-17 12:09:19 +11:00
zilmar 299df0e293 Global Variable: rename _System to g_System 2012-11-17 12:07:04 +11:00
zilmar d09a8adf10 Global Variable: rename _Settings to g_Settings 2012-11-17 12:02:04 +11:00
zilmar ab57cdbc7e Global Variable: Rename _Notify to g_Notify 2012-11-17 11:58:31 +11:00
zilmar b02959e7bb Changed function names for getting/setting reg information 2012-11-06 19:23:57 +11:00
zilmar ef8c9b02c3 Added DSRAV and Clean up usages of SetJump8 2012-11-05 21:08:33 +11:00
zilmar 464c280fa6 Change some of the Reg Info functions to be get and setters 2012-11-03 12:18:08 +11:00
zilmar 6490277a31 compile TLB Miss with const 2012-10-25 19:38:58 +11:00
zilmar 39d57a5750 More fixes related to changes in ABL 2012-10-23 19:06:13 +11:00
zilmar f6e7199118 cleaning up type and formating 2012-10-22 21:36:57 +11:00
zilmar 4a3073af6d More bug fixing related to changes ABL 2012-10-22 19:02:53 +11:00
zilmar 5f09adbc49 More fixes to ABL core, mario now booting 2012-10-19 17:32:42 +11:00
zilmar afedaf38d6 Initial refractoring of ABL 2012-10-14 12:05:52 +11:00
zilmar 47f184d201 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2012-10-06 14:10:49 +10:00
zilmar 9dd62a9998 Cleaned up more warnings (on warning level 4) 2012-10-06 14:09:17 +10:00
Emmet Young 25a0bd6f11 Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W  since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar 2708be5577 fixed change for mthi and mtlo in 32bit core 2012-10-05 19:22:32 +10:00
zilmar a3c225ecf5 changed some of the functions to set/get register information to be clearer setters and getters 2012-10-04 21:01:10 +10:00
zilmar 19cb5e0e6c fixed dsubu 2012-10-04 13:17:19 +10:00
zilmar 0eacb90197 fixed typo in NOR 2012-10-03 09:17:13 +10:00
zilmar 2b83842076 Cleaned up NOR 2012-10-03 09:03:21 +10:00
Emmet Young ee3abe73a8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
	Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
zilmar 021c76fce7 refracted code up code related div by zero 2012-09-30 23:07:00 +10:00
Emmet Young 5c8cad4b5d Core: More refactoring of the remaining C code 2012-09-30 16:07:08 +10:00
Emmet Young 76ca53f8f2 Core: [-] Remove the old C style display errors
[~] Move everything over to the newer notification system
2012-09-29 23:52:06 +10:00
zilmar 076fecf43b Fixed sign issue in OR and NOR 2012-09-29 20:07:42 +10:00
zilmar 322c85802b Refracted and cleaned up code related to tlb read/write miss 2012-09-29 17:58:16 +10:00
zilmar ca4c7fd107 Fixed up COPO_MT wirded and TLBWR 2012-09-29 06:13:15 +10:00
zilmar 9a5865fea7 SLT 32 bit core should always only do a 32 bit comparison 2012-09-29 06:11:16 +10:00
zilmar c6c80c0f04 Refracted some settings locations, removed some extra code from C Core, added a tlb miss menu option 2012-09-29 06:07:45 +10:00
zilmar b0c2626137 Add reset SP when SP is the target for ADD, ADDU, SUB 2012-09-28 09:02:01 +10:00
zilmar 48f661a6d6 Got SUBU to reset stack pointer if dest reg is SP 2012-09-28 08:55:45 +10:00
zilmar 07286c302a Fixed delay overflow with jump instruction 2012-09-28 08:13:59 +10:00
zilmar beb6b0c244 Fixed issues where JR did not check timer if jumping to constant 2012-09-26 14:01:27 +10:00
zilmar 5716e32ee8 cleaned up some code in Compile_Branch related to delay slot 4k overflow 2012-09-26 11:31:17 +10:00
zilmar 0976616c3c JALR now handles delay slot over 4k boundary 2012-09-26 10:55:09 +10:00
zilmar 4a52f9182c In overflow delay slot make sure TestTimer is set for jr 2012-09-26 10:38:29 +10:00
zilmar 89bc4087ef updated zlib, Moved and cleaned up the project settings in to property sheets also cleaned up some warnings 2012-09-26 09:23:20 +10:00
zilmar c07324ba53 fixed issue for sp hack where a jump delay slot which is on the 4k boundary modifies the stack pointer. 2012-09-26 08:07:49 +10:00
zilmar f52f82e8b5 Changed handling of delay slot which goes over a 4k boundary to be executed by the interpret code instead of trying to be compiler. This means we do not have to care about the self mod of the delay slot 2012-09-25 15:58:06 +10:00
zilmar f2a5df90f9 Added Game Settings class, with removing the global of tlb use 2012-09-24 11:14:02 +10:00
zilmar fe2b8eae9b Fixed that Interpreter and cpu will both have same cycle count after MT CP0 Compare 2012-09-24 08:21:56 +10:00
zilmar d4c874abca git-svn-id: https://localhost/svn/Project64/trunk@50 111125ac-702d-7242-af9c-5ba8ae61c1ef 2011-01-02 10:40:00 +00:00
zilmar f6cfb46c57 git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-12 05:30:08 +00:00
zilmar 49d660df78 git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-10-29 03:20:25 +00:00