Commit Graph

444 Commits

Author SHA1 Message Date
Derek "Turtle" Roe 16ebbd9025 Update MainMenu.h
Fix title case and adjust spacing
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 7d8316b0da Update DiscordRPC.cpp
Fix title case, add spacing, add newline, rom > ROM
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 2f82144606 Update WelcomeScreen.h
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 8a83438d8a Update WelcomeScreen.cpp
Remove punctuation and capitalize abbreviation/code
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 2b825d2311 Update SupportWindow.h
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe cb7da8df46 Update SupportWindow.cpp
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe b7a4153466 Update SupportEnterCode.h
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 753c54bf35 Update RomInformationClass.cpp
Fix capitalization and add space
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 5c1a284dce Update RomBrowser.h
Add spacing, fix title case
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe dcab59c3d8 Update ProjectSupport.h
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 80d97c3ca7 Update ProjectSupport.cpp
Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe d2494a7728 Update Notification.h
Fix title case, rom > ROM, and capitalize where appropriate
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 4199b3b4e5 Update Notification.cpp
Add spacing, fix title case, change rom to ROM, adjust wording, and add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe bfe77e3416 Update MenuShortCuts.cpp
Add spacing, fix title case, adjust grammar, add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe 39e3253d57 Update MenuClass.h
Add a space and add capitalization
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe 432e91b697 Update MenuClass.cpp
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe a1b5cdd58c Update MainWindow.h
Add spacing, add capitalization where appropriate
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe c6b914aee2 Update LoggingUI.cpp
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe e65b5533cd Update EnhancementUI.cpp
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe 04d23cf107 Update DiscordRPC.h
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe 7f1e4e6aa1 Update CheatClassUI.h
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe 84ecfb0c01 Update CheatClassUI.cpp
Adjust spacing, fix title case, and capitalize some comments
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe a8bcc414f9 Update API.js
Remove some spaces, fix title case, and update capitalization
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe 55d5ba7bc8 Update About.h
Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe df871637ee Update About.cpp
Add a hyphen in high-definition, lower case the t in thanks, and add a newline
2021-03-17 20:45:24 -05:00
zilmar 1249e1f9f0 Add ability to remove the status bar 2021-03-18 11:02:37 +10:30
zilmar 93b35cdf28 Add Overclock to enhancment 2021-03-10 18:09:01 +10:30
zilmar 0f605a06d3 Remove Notes from being displayed by default 2021-03-08 18:24:49 +10:30
zilmar 5cf6a7729f
Merge pull request #2000 from flagrama/fix-settings-close-x
Settings: Fix titlebar Close button
2021-03-06 10:57:47 +10:30
zilmar b35d59408a Add diable gameshark code 2021-03-06 10:56:24 +10:30
zilmar bc81e041f8 Have Cheat UI validate via CEnhancement 2021-03-04 14:29:31 +10:30
Vincent Cunningham 971f19745b Settings: Fix titlebar Close button
IDCANCEL is still sent by the native Close button in the titlebar and
should still be handled.
2021-03-03 11:32:20 -05:00
Vincent Cunningham 8ece98efc4 Fix WelcomeScreen setting Default_GFX_Plugin
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.

WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.

WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar 605dbafd15 Resume after closing enhancement window 2021-03-02 17:15:24 +10:30
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
zilmar b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
Linux fixes
2021-03-01 20:10:49 +10:30
zilmar 88144f53c9 Prompt for jabo or glide plugin 2021-03-01 20:08:29 +10:30
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00
zilmar 9262e37c47 Make sure file is reloaded on opening cheat config 2021-02-24 21:25:35 +10:30
zilmar 998ff9ea2a Enhancements: show notes 2021-02-23 20:16:00 +10:30
zilmar 20564b29bc cheats: Update the add text on new cheat 2021-02-23 20:14:36 +10:30
zilmar d2b586f9df enable apply button when enabling/disabling enhancements 2021-02-23 15:08:01 +10:30
zilmar c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar 6127878f8f Add plugin limiting to enhancements 2021-02-17 10:24:17 +10:30
zilmar 3e02ff31d7 Add Plugin list to enhancment 2021-02-11 21:56:09 +10:30
Vincent Cunningham 678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled 2021-02-02 10:27:23 -05:00
zilmar 3553c87121 Move enable enhancement to advanced 2021-02-02 17:01:29 +10:30
Vincent Cunningham 3482a1a1cf
Call RunLoadedImage when manually starting emulation
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.

I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar 89d56ff4fa Fix modal error in EnhancementUI 2021-02-02 13:55:28 +10:30
zilmar a4f904e4d7 Merge branch 'master' of https://github.com/project64/project64
# Conflicts:
#	Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30