Derek "Turtle" Roe
16ebbd9025
Update MainMenu.h
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Fix title case and adjust spacing
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
7d8316b0da
Update DiscordRPC.cpp
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Fix title case, add spacing, add newline, rom > ROM
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
2f82144606
Update WelcomeScreen.h
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
8a83438d8a
Update WelcomeScreen.cpp
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Remove punctuation and capitalize abbreviation/code
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
2b825d2311
Update SupportWindow.h
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
cb7da8df46
Update SupportWindow.cpp
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
b7a4153466
Update SupportEnterCode.h
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
753c54bf35
Update RomInformationClass.cpp
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Fix capitalization and add space
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
5c1a284dce
Update RomBrowser.h
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Add spacing, fix title case
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
dcab59c3d8
Update ProjectSupport.h
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
80d97c3ca7
Update ProjectSupport.cpp
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Add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
d2494a7728
Update Notification.h
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Fix title case, rom > ROM, and capitalize where appropriate
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
4199b3b4e5
Update Notification.cpp
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Add spacing, fix title case, change rom to ROM, adjust wording, and add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
bfe77e3416
Update MenuShortCuts.cpp
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Add spacing, fix title case, adjust grammar, add newline
2021-03-17 20:45:25 -05:00
Derek "Turtle" Roe
39e3253d57
Update MenuClass.h
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Add a space and add capitalization
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
432e91b697
Update MenuClass.cpp
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
a1b5cdd58c
Update MainWindow.h
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Add spacing, add capitalization where appropriate
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
c6b914aee2
Update LoggingUI.cpp
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
e65b5533cd
Update EnhancementUI.cpp
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
04d23cf107
Update DiscordRPC.h
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
7f1e4e6aa1
Update CheatClassUI.h
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
84ecfb0c01
Update CheatClassUI.cpp
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Adjust spacing, fix title case, and capitalize some comments
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
a8bcc414f9
Update API.js
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Remove some spaces, fix title case, and update capitalization
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
55d5ba7bc8
Update About.h
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Add newline
2021-03-17 20:45:24 -05:00
Derek "Turtle" Roe
df871637ee
Update About.cpp
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Add a hyphen in high-definition, lower case the t in thanks, and add a newline
2021-03-17 20:45:24 -05:00
zilmar
1249e1f9f0
Add ability to remove the status bar
2021-03-18 11:02:37 +10:30
zilmar
93b35cdf28
Add Overclock to enhancment
2021-03-10 18:09:01 +10:30
zilmar
0f605a06d3
Remove Notes from being displayed by default
2021-03-08 18:24:49 +10:30
zilmar
5cf6a7729f
Merge pull request #2000 from flagrama/fix-settings-close-x
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Settings: Fix titlebar Close button
2021-03-06 10:57:47 +10:30
zilmar
b35d59408a
Add diable gameshark code
2021-03-06 10:56:24 +10:30
zilmar
bc81e041f8
Have Cheat UI validate via CEnhancement
2021-03-04 14:29:31 +10:30
Vincent Cunningham
971f19745b
Settings: Fix titlebar Close button
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IDCANCEL is still sent by the native Close button in the titlebar and
should still be handled.
2021-03-03 11:32:20 -05:00
Vincent Cunningham
8ece98efc4
Fix WelcomeScreen setting Default_GFX_Plugin
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Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.
WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.
WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar
605dbafd15
Resume after closing enhancement window
2021-03-02 17:15:24 +10:30
zilmar
5c60ea213f
Update copyright date
2021-03-02 12:43:17 +10:30
zilmar
b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
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Linux fixes
2021-03-01 20:10:49 +10:30
zilmar
88144f53c9
Prompt for jabo or glide plugin
2021-03-01 20:08:29 +10:30
Vincent Cunningham
dcb360cf41
Replace \ with / in include directives
2021-02-28 17:38:56 -05:00
zilmar
9262e37c47
Make sure file is reloaded on opening cheat config
2021-02-24 21:25:35 +10:30
zilmar
998ff9ea2a
Enhancements: show notes
2021-02-23 20:16:00 +10:30
zilmar
20564b29bc
cheats: Update the add text on new cheat
2021-02-23 20:14:36 +10:30
zilmar
d2b586f9df
enable apply button when enabling/disabling enhancements
2021-02-23 15:08:01 +10:30
zilmar
c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
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Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar
6127878f8f
Add plugin limiting to enhancements
2021-02-17 10:24:17 +10:30
zilmar
3e02ff31d7
Add Plugin list to enhancment
2021-02-11 21:56:09 +10:30
Vincent Cunningham
678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled
2021-02-02 10:27:23 -05:00
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
Vincent Cunningham
3482a1a1cf
Call RunLoadedImage when manually starting emulation
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RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.
I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar
89d56ff4fa
Fix modal error in EnhancementUI
2021-02-02 13:55:28 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
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# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30