project64/Source/Project64-audio/Driver/SoundBase.cpp

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/****************************************************************************
* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2000-2015 Azimer. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "SoundBase.h"
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#include <Common/Util.h>
#include <Project64-audio/AudioSettings.h>
#include <Project64-audio/AudioMain.h>
#include <Project64-audio/trace.h>
#include <string.h>
SoundDriverBase::SoundDriverBase() :
m_MaxBufferSize(MAX_SIZE),
m_AI_DMAPrimaryBuffer(NULL),
m_AI_DMASecondaryBuffer(NULL),
m_AI_DMAPrimaryBytes(0),
m_AI_DMASecondaryBytes(0),
m_CurrentReadLoc(0),
m_CurrentWriteLoc(0),
m_BufferRemaining(0)
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{
memset(&m_Buffer, 0, sizeof(m_Buffer));
}
bool SoundDriverBase::Initialize()
{
return true;
}
void SoundDriverBase::AI_SetFrequency(uint32_t Frequency)
{
SetFrequency(Frequency);
m_MaxBufferSize = (uint32_t)((Frequency / g_settings->BufferDivider())) * 4 * g_settings->BufferLevel();
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m_BufferRemaining = 0;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
}
void SoundDriverBase::AI_LenChanged(uint8_t *start, uint32_t length)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
// Bleed off some of this buffer to smooth out audio
if (length < m_MaxBufferSize && g_settings->SyncAudio())
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{
while ((m_BufferRemaining) == m_MaxBufferSize)
{
pjutil::Sleep(1);
}
}
CGuard guard(m_CS);
BufferAudio();
if (m_AI_DMASecondaryBuffer != NULL)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Discarding previous secondary buffer");
}
m_AI_DMASecondaryBuffer = start;
m_AI_DMASecondaryBytes = length;
if (m_AI_DMAPrimaryBytes == 0)
{
m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer;
m_AI_DMASecondaryBuffer = NULL;
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes;
m_AI_DMASecondaryBytes = 0;
}
*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
if (m_AI_DMAPrimaryBytes > 0 && m_AI_DMASecondaryBytes > 0)
{
*g_AudioInfo.AI_STATUS_REG = (uint32_t)(AI_STATUS_DMA_BUSY | AI_STATUS_FIFO_FULL);
}
BufferAudio();
WriteTrace(TraceAudioDriver, TraceDebug, "Done");
}
void SoundDriverBase::AI_Startup()
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes = 0;
m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer = NULL;
m_MaxBufferSize = MAX_SIZE;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
if (Initialize())
{
StartAudio();
}
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
}
void SoundDriverBase::AI_Shutdown()
{
StopAudio();
}
void SoundDriverBase::AI_Update(bool Wait)
{
m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
}
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uint32_t SoundDriverBase::AI_ReadLength()
{
CGuard guard(m_CS);
return m_AI_DMAPrimaryBytes & ~0x3;
}
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void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length)
{
uint8_t nullBuff[MAX_SIZE];
uint8_t *ptrStart = start != NULL ? start : nullBuff;
uint32_t writePtr = 0, bytesToMove = length;
if (bytesToMove > m_MaxBufferSize)
{
memset(ptrStart, 0, 100);
return;
}
bool DMAEnabled = (*g_AudioInfo.AI_CONTROL_REG & AI_CONTROL_DMA_ON) == AI_CONTROL_DMA_ON;
if (!DMAEnabled)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Return silence -- DMA is disabled");
memset(ptrStart, 0, bytesToMove);
return;
}
CGuard guard(m_CS);
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 0: Replace depleted stored buffer for next run");
BufferAudio();
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 1: Deplete stored buffer (bytesToMove: 0x%08X m_BufferRemaining: 0x%08X)", bytesToMove, m_BufferRemaining);
while (bytesToMove > 0 && m_BufferRemaining > 0)
{
*(uint32_t *)(ptrStart + writePtr) = *(uint32_t *)(m_Buffer + m_CurrentReadLoc);
m_CurrentReadLoc += 4;
writePtr += 4;
m_CurrentReadLoc %= m_MaxBufferSize;
m_BufferRemaining -= 4;
bytesToMove -= 4;
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 2: Fill bytesToMove (0x%08X) with silence", bytesToMove);
while (bytesToMove > 0)
{
*(uint8_t *)(ptrStart + writePtr) = 0;
writePtr += 1;
bytesToMove -= 1;
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 3: Replace depleted stored buffer for next run");
BufferAudio();
}
void SoundDriverBase::BufferAudio()
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Start (m_BufferRemaining: 0x%08X m_MaxBufferSize: 0x%08X m_AI_DMAPrimaryBytes: 0x%08X m_AI_DMASecondaryBytes: 0x%08X)", m_BufferRemaining, m_MaxBufferSize, m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes);
while ((m_BufferRemaining < m_MaxBufferSize) && (m_AI_DMAPrimaryBytes > 0 || m_AI_DMASecondaryBytes > 0))
{
*(uint16_t *)(m_Buffer + m_CurrentWriteLoc) = *(uint16_t *)(m_AI_DMAPrimaryBuffer + 2);
*(uint16_t *)(m_Buffer + m_CurrentWriteLoc + 2) = *(uint16_t *)m_AI_DMAPrimaryBuffer;
m_CurrentWriteLoc += 4;
m_AI_DMAPrimaryBuffer += 4;
m_CurrentWriteLoc %= m_MaxBufferSize;
m_BufferRemaining += 4;
m_AI_DMAPrimaryBytes -= 4;
if (m_AI_DMAPrimaryBytes == 0)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Emptied Primary Buffer");
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes; m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer; // Switch
m_AI_DMASecondaryBytes = 0; m_AI_DMASecondaryBuffer = NULL;
*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
*g_AudioInfo.AI_STATUS_REG &= ~AI_STATUS_FIFO_FULL;
*g_AudioInfo.MI_INTR_REG |= MI_INTR_AI;
g_AudioInfo.CheckInterrupts();
if (m_AI_DMAPrimaryBytes == 0)
{
*g_AudioInfo.AI_STATUS_REG = 0;
}
}
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining);
}
void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/)
{
}
void SoundDriverBase::StartAudio()
{
}
void SoundDriverBase::StopAudio()
{
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}