[Audio] Add read len
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@ -106,8 +106,15 @@ EXPORT void CALL AiLenChanged(void)
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EXPORT uint32_t CALL AiReadLength(void)
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{
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WriteTrace(TraceAudioInterface, TraceDebug, "Called");
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return 0;
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WriteTrace(TraceAudioInterface, TraceDebug, "Start");
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uint32_t len = 0;
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if (g_SoundDriver != NULL)
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{
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*g_AudioInfo.AI_LEN_REG = g_SoundDriver->AI_ReadLength();
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len = *g_AudioInfo.AI_LEN_REG;
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}
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WriteTrace(TraceAudioInterface, TraceDebug, "Done (len: 0x%X)", len);
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return len;
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}
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EXPORT void CALL AiUpdate(int32_t Wait)
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@ -106,6 +106,12 @@ void SoundDriverBase::AI_Update(bool Wait)
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m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
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}
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uint32_t SoundDriverBase::AI_ReadLength()
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{
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CGuard guard(m_CS);
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return m_AI_DMAPrimaryBytes & ~0x3;
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}
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void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length)
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{
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uint8_t nullBuff[MAX_SIZE];
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@ -28,6 +28,7 @@ public:
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void AI_Startup();
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void AI_Shutdown();
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void AI_Update(bool Wait);
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uint32_t AI_ReadLength();
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virtual void SetFrequency(uint32_t Frequency);
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virtual void StartAudio();
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