[Audio] Add direct sound driver

This commit is contained in:
zilmar 2017-09-21 23:20:36 +10:00
parent 38b5131f16
commit 48e649f6b0
10 changed files with 571 additions and 2 deletions

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@ -9,6 +9,7 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project64", "Source\Project64\Project64.vcxproj", "{7E534C8E-1ACE-4A88-8807-39A11ED4DA18}"
ProjectSection(ProjectDependencies) = postProject
{A4D13408-A794-4199-8FC7-4A9A32505005} = {A4D13408-A794-4199-8FC7-4A9A32505005}
{D233025A-231F-4A43-92B6-E87193C60ACC} = {D233025A-231F-4A43-92B6-E87193C60ACC}
{FD617E80-9E40-4138-85DA-B94633972E6A} = {FD617E80-9E40-4138-85DA-B94633972E6A}
EndProjectSection
EndProject

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@ -14,7 +14,11 @@
* *
****************************************************************************/
#include <Common/Util.h>
#ifdef _WIN32
#include <Project64-audio/Driver/DirectSound.h>
#else
#include <Project64-audio/Driver/OpenSLES.h>
#endif
#include "audio_1.1.h"
#include "Version.h"
#include <stdio.h>
@ -32,7 +36,11 @@ AUDIO_INFO g_AudioInfo;
bool g_PluginInit = false;
uint32_t g_Dacrate = 0;
#ifdef _WIN32
DirectSoundDriver * g_SoundDriver = NULL;
#else
OpenSLESDriver * g_SoundDriver = NULL;
#endif
void PluginInit(void)
{
@ -159,7 +167,9 @@ EXPORT int32_t CALL InitiateAudio(AUDIO_INFO Audio_Info)
delete g_SoundDriver;
}
g_AudioInfo = Audio_Info;
#ifdef ANDROID
#ifdef _WIN32
g_SoundDriver = new DirectSoundDriver;
#else
g_SoundDriver = new OpenSLESDriver;
#endif
WriteTrace(TraceAudioInterface, TraceDebug, "Done (res: true)");

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@ -8,4 +8,7 @@
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#pragma once
#include "audio_1.1.h"
extern AUDIO_INFO g_AudioInfo;

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@ -30,6 +30,16 @@ enum
SYSTEM_MPAL = 2,
};
enum
{
AI_STATUS_FIFO_FULL = 0x80000000, /* Bit 31: full */
AI_STATUS_DMA_BUSY = 0x40000000, /* Bit 30: busy */
MI_INTR_AI = 0x04, /* Bit 2: AI intr */
AI_CONTROL_DMA_ON = 0x01,
AI_CONTROL_DMA_OFF = 0x00,
};
/***** Structures *****/
typedef struct
{

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@ -0,0 +1,273 @@
/****************************************************************************
* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2000-2015 Azimer. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include <windows.h>
#include <mmreg.h>
#include <dsound.h>
#include "DirectSound.h"
#include "AudioMain.h"
#include "trace.h"
#include "AudioSettings.h"
DirectSoundDriver::DirectSoundDriver() :
m_AudioIsDone(true),
m_LOCK_SIZE(0),
m_lpds(NULL),
m_lpdsb(NULL),
m_lpdsbuf(NULL),
m_handleAudioThread(NULL),
m_dwAudioThreadId(0)
{
}
bool DirectSoundDriver::Initialize()
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
if (!SoundDriverBase::Initialize())
{
WriteTrace(TraceAudioDriver, TraceDebug, "Done (res: false)");
return false;
}
CGuard guard(m_CS);
LPDIRECTSOUND8 & lpds = (LPDIRECTSOUND8 &)m_lpds;
HRESULT hr = DirectSoundCreate8(NULL, &lpds, NULL);
if (FAILED(hr))
{
WriteTrace(TraceAudioDriver, TraceWarning, "Unable to DirectSoundCreate (hr: 0x%08X)", hr);
WriteTrace(TraceAudioDriver, TraceDebug, "Done (res: false)");
return false;
}
hr = lpds->SetCooperativeLevel((HWND)g_AudioInfo.hwnd, DSSCL_PRIORITY);
if (FAILED(hr))
{
WriteTrace(TraceAudioDriver, TraceWarning, "Failed to SetCooperativeLevel (hr: 0x%08X)", hr);
WriteTrace(TraceAudioDriver, TraceDebug, "Done (res: false)");
return false;
}
LPDIRECTSOUNDBUFFER & lpdsbuf = (LPDIRECTSOUNDBUFFER &)m_lpdsbuf;
if (lpdsbuf)
{
IDirectSoundBuffer_Release(lpdsbuf);
lpdsbuf = NULL;
}
DSBUFFERDESC dsPrimaryBuff = { 0 };
dsPrimaryBuff.dwSize = sizeof(DSBUFFERDESC);
dsPrimaryBuff.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
dsPrimaryBuff.dwBufferBytes = 0;
dsPrimaryBuff.lpwfxFormat = NULL;
WAVEFORMATEX wfm = { 0 };
wfm.wFormatTag = WAVE_FORMAT_PCM;
wfm.nChannels = 2;
wfm.nSamplesPerSec = 44100;
wfm.wBitsPerSample = 16;
wfm.nBlockAlign = wfm.wBitsPerSample / 8 * wfm.nChannels;
wfm.nAvgBytesPerSec = wfm.nSamplesPerSec * wfm.nBlockAlign;
LPDIRECTSOUNDBUFFER & lpdsb = (LPDIRECTSOUNDBUFFER &)m_lpdsb;
hr = lpds->CreateSoundBuffer(&dsPrimaryBuff, &lpdsb, NULL);
if (SUCCEEDED(hr))
{
lpdsb->SetFormat(&wfm);
lpdsb->Play(0, 0, DSBPLAY_LOOPING);
}
WriteTrace(TraceAudioDriver, TraceDebug, "Done (res: true)");
return true;
}
void DirectSoundDriver::StopAudio()
{
if (m_handleAudioThread != NULL)
{
m_AudioIsDone = true;
if (WaitForSingleObject((HANDLE)m_handleAudioThread, 5000) == WAIT_TIMEOUT)
{
WriteTrace(TraceAudioDriver, TraceError, "time out on close");
TerminateThread((HANDLE)m_handleAudioThread, 1);
}
CloseHandle((HANDLE)m_handleAudioThread);
m_handleAudioThread = NULL;
}
}
void DirectSoundDriver::StartAudio()
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
if (m_handleAudioThread == NULL)
{
m_AudioIsDone = false;
m_handleAudioThread = CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)stAudioThreadProc, this, 0, (LPDWORD)&m_dwAudioThreadId);
LPDIRECTSOUNDBUFFER & lpdsbuf = (LPDIRECTSOUNDBUFFER &)m_lpdsbuf;
if (lpdsbuf != NULL)
{
lpdsbuf->Play(0, 0, DSBPLAY_LOOPING);
}
}
WriteTrace(TraceAudioDriver, TraceDebug, "Done");
}
void DirectSoundDriver::SetFrequency(uint32_t Frequency)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
StopAudio();
m_LOCK_SIZE = (uint32_t)((Frequency / BufferFPS)) * 4;
SetSegmentSize(m_LOCK_SIZE, Frequency);
StartAudio();
WriteTrace(TraceAudioDriver, TraceDebug, "Done");
}
void DirectSoundDriver::SetSegmentSize(uint32_t length, uint32_t SampleRate)
{
if (SampleRate == 0) { return; }
CGuard guard(m_CS);
WAVEFORMATEX wfm = { 0 };
wfm.wFormatTag = WAVE_FORMAT_PCM;
wfm.nChannels = 2;
wfm.nSamplesPerSec = SampleRate;
wfm.wBitsPerSample = 16;
wfm.nBlockAlign = wfm.wBitsPerSample / 8 * wfm.nChannels;
wfm.nAvgBytesPerSec = wfm.nSamplesPerSec * wfm.nBlockAlign;
DSBUFFERDESC dsbdesc = { 0 };
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_LOCSOFTWARE;
dsbdesc.dwBufferBytes = length * DS_SEGMENTS;
dsbdesc.lpwfxFormat = &wfm;
LPDIRECTSOUND8 & lpds = (LPDIRECTSOUND8 &)m_lpds;
LPDIRECTSOUNDBUFFER & lpdsbuf = (LPDIRECTSOUNDBUFFER &)m_lpdsbuf;
if (lpds != NULL)
{
HRESULT hr = lpds->CreateSoundBuffer(&dsbdesc, &lpdsbuf, NULL);
if (FAILED(hr))
{
WriteTrace(TraceAudioDriver, TraceWarning, "CreateSoundBuffer failed (hr: 0x%08X)", hr);
}
}
if (lpdsbuf != NULL)
{
lpdsbuf->Play(0, 0, DSBPLAY_LOOPING);
}
}
void DirectSoundDriver::AudioThreadProc()
{
LPDIRECTSOUNDBUFFER & lpdsbuff = (LPDIRECTSOUNDBUFFER &)m_lpdsbuf;
while (lpdsbuff == NULL && !m_AudioIsDone)
{
Sleep(10);
}
if (!m_AudioIsDone)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Audio Thread Started...");
DWORD dwStatus;
lpdsbuff->GetStatus(&dwStatus);
if ((dwStatus & DSBSTATUS_PLAYING) == 0)
{
lpdsbuff->Play(0, 0, 0);
}
SetThreadPriority(m_handleAudioThread, THREAD_PRIORITY_HIGHEST);
}
uint32_t next_pos = 0, write_pos = 0, last_pos = 0;
while (lpdsbuff != NULL && !m_AudioIsDone)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "last_pos: 0x%08X write_pos: 0x%08X next_pos: 0x%08X", last_pos, write_pos, next_pos);
while (last_pos == write_pos)
{ // Cycle around until a new buffer position is available
if (lpdsbuff == NULL)
{
break;
}
// Check to see if the audio pointer moved on to the next segment
if (write_pos == last_pos)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Sleep");
Sleep(1);
}
uint32_t play_pos = 0;
if (lpdsbuff == NULL || FAILED(lpdsbuff->GetCurrentPosition((unsigned long*)&play_pos, NULL)))
{
WriteTrace(TraceAudioDriver, TraceDebug, "Error getting audio position...");
m_AudioIsDone = true;
break;
}
write_pos = play_pos < m_LOCK_SIZE ? (m_LOCK_SIZE * DS_SEGMENTS) - m_LOCK_SIZE : ((play_pos / m_LOCK_SIZE) * m_LOCK_SIZE) - m_LOCK_SIZE;
WriteTrace(TraceAudioDriver, TraceVerbose, "play_pos: 0x%08X m_write_pos: 0x%08X next_pos: 0x%08X m_LOCK_SIZE: 0x%08X", play_pos, write_pos, next_pos, m_LOCK_SIZE);
}
// This means we had a buffer segment skipped
if (next_pos != write_pos)
{
WriteTrace(TraceAudioDriver, TraceDebug, "segment skipped");
}
// Store our last position
last_pos = write_pos;
// Set out next anticipated segment
next_pos = write_pos + m_LOCK_SIZE;
if (next_pos >= (m_LOCK_SIZE*DS_SEGMENTS))
{
next_pos -= (m_LOCK_SIZE*DS_SEGMENTS);
}
if (m_AudioIsDone)
{
break;
}
// Time to write out to the buffer
LPVOID lpvPtr1, lpvPtr2;
DWORD dwBytes1, dwBytes2;
WriteTrace(TraceAudioDriver, TraceVerbose, "Lock Buffer");
if (lpdsbuff->Lock(write_pos, m_LOCK_SIZE, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0) != DS_OK)
{
WriteTrace(TraceAudioDriver, TraceError, "Error locking sound buffer");
break;
}
WriteTrace(TraceAudioDriver, TraceVerbose, "dwBytes1: 0x%08X dwBytes2: 0x%08X", dwBytes1, dwBytes2);
{
CGuard guard(m_CS);
LoadAiBuffer((uint8_t *)lpvPtr1, dwBytes1);
if (dwBytes2)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Loading second buffer");
LoadAiBuffer((BYTE *)lpvPtr2, dwBytes2);
}
}
// Fills dwBytes to the Sound Buffer
WriteTrace(TraceAudioDriver, TraceVerbose, "Unlock Buffer");
if (FAILED(lpdsbuff->Unlock(lpvPtr1, dwBytes1, lpvPtr2, dwBytes2)))
{
WriteTrace(TraceAudioDriver, TraceError, "Error unlocking sound buffer");
break;
}
}
LPDIRECTSOUNDBUFFER & lpdsbuf = (LPDIRECTSOUNDBUFFER &)m_lpdsbuf;
if (lpdsbuf)
{
lpdsbuf->Stop();
}
WriteTrace(TraceAudioDriver, TraceDebug, "Audio Thread Terminated...");
}

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@ -0,0 +1,39 @@
/****************************************************************************
* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "SoundBase.h"
class DirectSoundDriver :
public SoundDriverBase
{
enum { DS_SEGMENTS = 4 };
public:
DirectSoundDriver();
bool Initialize();
void StopAudio(); // Stops the Audio PlayBack (as if paused)
void StartAudio(); // Starts the Audio PlayBack (as if unpaused)
void SetFrequency(uint32_t);
private:
static uint32_t __stdcall stAudioThreadProc(DirectSoundDriver * _this) { _this->AudioThreadProc(); return 0; }
void SetSegmentSize(uint32_t length, uint32_t SampleRate);
void AudioThreadProc();
bool m_AudioIsDone;
uint32_t m_LOCK_SIZE;
void * m_lpds;
void * m_lpdsb;
void * m_lpdsbuf;
void * m_handleAudioThread;
uint32_t m_dwAudioThreadId;
};

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@ -10,3 +10,186 @@
* *
****************************************************************************/
#include "SoundBase.h"
#include <Common/Util.h>
#include <Project64-audio/AudioSettings.h>
#include <Project64-audio/AudioMain.h>
#include <Project64-audio/trace.h>
#include <string.h>
SoundDriverBase::SoundDriverBase() :
m_MaxBufferSize(MAX_SIZE),
m_AI_DMAPrimaryBuffer(NULL),
m_AI_DMASecondaryBuffer(NULL),
m_AI_DMAPrimaryBytes(0),
m_AI_DMASecondaryBytes(0),
m_CurrentReadLoc(0),
m_CurrentWriteLoc(0),
m_BufferRemaining(0),
m_SyncAudio(false)
{
memset(&m_Buffer, 0, sizeof(m_Buffer));
}
bool SoundDriverBase::Initialize()
{
return true;
}
void SoundDriverBase::AI_SetFrequency(uint32_t Frequency)
{
SetFrequency(Frequency);
m_MaxBufferSize = (uint32_t)((Frequency / BufferFPS)) * 4 * BufferLevel;
m_BufferRemaining = 0;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
}
void SoundDriverBase::AI_LenChanged(uint8_t *start, uint32_t length)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
// Bleed off some of this buffer to smooth out audio
if (length < m_MaxBufferSize && m_SyncAudio)
{
while ((m_BufferRemaining) == m_MaxBufferSize)
{
pjutil::Sleep(1);
}
}
CGuard guard(m_CS);
BufferAudio();
if (m_AI_DMASecondaryBuffer != NULL)
{
WriteTrace(TraceAudioDriver, TraceDebug, "Discarding previous secondary buffer");
}
m_AI_DMASecondaryBuffer = start;
m_AI_DMASecondaryBytes = length;
if (m_AI_DMAPrimaryBytes == 0)
{
m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer;
m_AI_DMASecondaryBuffer = NULL;
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes;
m_AI_DMASecondaryBytes = 0;
}
*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
if (m_AI_DMAPrimaryBytes > 0 && m_AI_DMASecondaryBytes > 0)
{
*g_AudioInfo.AI_STATUS_REG = (uint32_t)(AI_STATUS_DMA_BUSY | AI_STATUS_FIFO_FULL);
}
BufferAudio();
WriteTrace(TraceAudioDriver, TraceDebug, "Done");
}
void SoundDriverBase::AI_Startup()
{
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes = 0;
m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer = NULL;
m_MaxBufferSize = MAX_SIZE;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
if (Initialize())
{
StartAudio();
}
WriteTrace(TraceAudioDriver, TraceDebug, "Start");
}
void SoundDriverBase::AI_Shutdown()
{
StopAudio();
}
void SoundDriverBase::AI_Update(bool Wait)
{
m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
}
void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length)
{
uint8_t nullBuff[MAX_SIZE];
uint8_t *ptrStart = start != NULL ? start : nullBuff;
uint32_t writePtr = 0, bytesToMove = length;
if (bytesToMove > m_MaxBufferSize)
{
memset(ptrStart, 0, 100);
return;
}
bool DMAEnabled = (*g_AudioInfo.AI_CONTROL_REG & AI_CONTROL_DMA_ON) == AI_CONTROL_DMA_ON;
if (!DMAEnabled)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Return silence -- DMA is disabled");
memset(ptrStart, 0, bytesToMove);
return;
}
CGuard guard(m_CS);
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 0: Replace depleted stored buffer for next run");
BufferAudio();
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 1: Deplete stored buffer (bytesToMove: 0x%08X m_BufferRemaining: 0x%08X)", bytesToMove, m_BufferRemaining);
while (bytesToMove > 0 && m_BufferRemaining > 0)
{
*(uint32_t *)(ptrStart + writePtr) = *(uint32_t *)(m_Buffer + m_CurrentReadLoc);
m_CurrentReadLoc += 4;
writePtr += 4;
m_CurrentReadLoc %= m_MaxBufferSize;
m_BufferRemaining -= 4;
bytesToMove -= 4;
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 2: Fill bytesToMove (0x%08X) with silence", bytesToMove);
while (bytesToMove > 0)
{
*(uint8_t *)(ptrStart + writePtr) = 0;
writePtr += 1;
bytesToMove -= 1;
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Step 3: Replace depleted stored buffer for next run");
BufferAudio();
}
void SoundDriverBase::BufferAudio()
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Start (m_BufferRemaining: 0x%08X m_MaxBufferSize: 0x%08X m_AI_DMAPrimaryBytes: 0x%08X m_AI_DMASecondaryBytes: 0x%08X)", m_BufferRemaining, m_MaxBufferSize, m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes);
while ((m_BufferRemaining < m_MaxBufferSize) && (m_AI_DMAPrimaryBytes > 0 || m_AI_DMASecondaryBytes > 0))
{
*(uint16_t *)(m_Buffer + m_CurrentWriteLoc) = *(uint16_t *)(m_AI_DMAPrimaryBuffer + 2);
*(uint16_t *)(m_Buffer + m_CurrentWriteLoc + 2) = *(uint16_t *)m_AI_DMAPrimaryBuffer;
m_CurrentWriteLoc += 4;
m_AI_DMAPrimaryBuffer += 4;
m_CurrentWriteLoc %= m_MaxBufferSize;
m_BufferRemaining += 4;
m_AI_DMAPrimaryBytes -= 4;
if (m_AI_DMAPrimaryBytes == 0)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Emptied Primary Buffer");
m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes; m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer; // Switch
m_AI_DMASecondaryBytes = 0; m_AI_DMASecondaryBuffer = NULL;
*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
*g_AudioInfo.AI_STATUS_REG &= ~AI_STATUS_FIFO_FULL;
*g_AudioInfo.MI_INTR_REG |= MI_INTR_AI;
g_AudioInfo.CheckInterrupts();
if (m_AI_DMAPrimaryBytes == 0)
{
*g_AudioInfo.AI_STATUS_REG = 0;
}
}
}
WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining);
}
void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/)
{
}
void SoundDriverBase::StartAudio()
{
}
void SoundDriverBase::StopAudio()
{
}

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@ -10,8 +10,46 @@
* *
****************************************************************************/
#pragma once
#include <Common/SyncEvent.h>
#include <Common/CriticalSection.h>
class SoundDriverBase
{
public:
enum
{
BufferFPS = 90,
BufferLevel = 2,
};
SoundDriverBase();
void AI_SetFrequency(uint32_t Frequency);
void AI_LenChanged(uint8_t *start, uint32_t length);
void AI_Startup();
void AI_Shutdown();
void AI_Update(bool Wait);
virtual void SetFrequency(uint32_t Frequency);
virtual void StartAudio();
virtual void StopAudio();
protected:
enum { MAX_SIZE = 44100 * 2 * 2 }; // Max Buffer Size (44100Hz * 16bit * Stereo)
virtual bool Initialize();
void LoadAiBuffer(uint8_t *start, uint32_t length); // Reads in length amount of audio bytes
uint32_t m_MaxBufferSize; // Variable size determined by Playback rate
CriticalSection m_CS;
private:
void BufferAudio();
SyncEvent m_AiUpdateEvent;
uint8_t *m_AI_DMAPrimaryBuffer, *m_AI_DMASecondaryBuffer;
uint32_t m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes;
uint32_t m_BufferRemaining; // Buffer remaining
uint32_t m_CurrentReadLoc; // Currently playing Buffer
uint32_t m_CurrentWriteLoc; // Currently writing Buffer
uint8_t m_Buffer[MAX_SIZE]; // Emulated buffers
bool m_SyncAudio;
};

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@ -33,11 +33,16 @@
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>$(Root)Source\3rdParty\directx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AudioMain.cpp" />
<ClCompile Include="AudioSettings.cpp" />
<ClCompile Include="Driver\DirectSound.cpp" />
<ClCompile Include="Driver\OpenSLES.cpp" />
<ClCompile Include="Driver\SoundBase.cpp" />
<ClCompile Include="trace.cpp" />
@ -46,6 +51,7 @@
<ClInclude Include="AudioMain.h" />
<ClInclude Include="Audio_1.1.h" />
<ClInclude Include="AudioSettings.h" />
<ClInclude Include="Driver\DirectSound.h" />
<ClInclude Include="Driver\OpenSLES.h" />
<ClInclude Include="Driver\SoundBase.h" />
<ClInclude Include="resource.h" />

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@ -36,6 +36,9 @@
<ClCompile Include="Driver\OpenSLES.cpp">
<Filter>Source Files\Driver</Filter>
</ClCompile>
<ClCompile Include="Driver\DirectSound.cpp">
<Filter>Source Files\Driver</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Audio_1.1.h">
@ -65,6 +68,9 @@
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Driver\DirectSound.h">
<Filter>Header Files\Driver</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Project64-audio.rc">