pcsx2/pcsx2
Jake.Stine fe78c668de RC: Reverted SPR "fix" from r506 for now, since it turned many game FMVs into green screens, followed by hard locks. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@609 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 04:05:14 +00:00
..
DebugTools Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
Docs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
IPU Completely botched my last commit. Left the IPU's cleanup only half finished. >_< 2009-02-25 16:57:34 +00:00
Linux New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
RDebug Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
tinyxml Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
windows Ico gamefix not needed anymore. 2009-02-25 15:07:09 +00:00
x86 Small fix for a regression i caused in r604 with Ridge Racer V, also fixed a bug in MAXbc on the VUrecs and added an optimization for MINIbc 2009-02-26 02:13:51 +00:00
AlignedMalloc.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVD.cpp Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00
CDVD.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDiso.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDiso.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDlib.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
COP0.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
COP0.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
COP2.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CdRom.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CdRom.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Common.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Console.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Counters.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
Counters.h Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly. 2009-02-18 18:05:58 +00:00
Decode_XA.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Decode_XA.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
EEregs.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Elfheader.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Elfheader.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Exceptions.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
FPU.cpp Added Nneeve's fix for recMADDU (it was using the IMUL instruction which would have produced potentially incorrect results in rare cases). 2009-02-19 09:59:02 +00:00
FPU2.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
FiFo.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
GS.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
GS.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Gif.cpp Modified the GIF and SPR in my wierd backward dma way :P should resolve problems with the Avatar games, 24 videos and hopefully anything else which has broken due to recent changes. 2009-02-25 19:31:26 +00:00
Hw.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Hw.h Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
HwRead.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
HwWrite.cpp Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00
Interpreter.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopBios.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopBios.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopBios2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopCounters.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopCounters.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopDma.cpp Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly. 2009-02-18 18:05:58 +00:00
IopDma.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopHw.cpp Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00
IopHw.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopMem.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopMem.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopSio2.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopSio2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
MMI.cpp Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MTGS.cpp Added some diagnostic and recovery checks to the MTGS queued frame counter, as per problems expressed in Issue 49. 2009-02-21 17:23:39 +00:00
Makefile.am Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
Mdec.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Mdec.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
MemcpyFast.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Memory.cpp Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
Memory.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
MemoryCard.cpp Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MemoryCard.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MemoryVM.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Misc.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
Misc.h Ico gamefix not needed anymore. 2009-02-25 15:07:09 +00:00
Patch.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Patch.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
PathUtils.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Paths.h Clean up r568 a bit. 2009-02-22 20:42:27 +00:00
Plugins.cpp Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly. 2009-02-22 12:08:05 +00:00
Plugins.h Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
PrecompiledHeader.cpp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
PrecompiledHeader.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
PsxCommon.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
R3000A.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R3000A.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R3000AInterpreter.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R3000AOpcodeTables.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R5900.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R5900.h Added Nneeve's fix for recMADDU (it was using the IMUL instruction which would have produced potentially incorrect results in rare cases). 2009-02-19 09:59:02 +00:00
R5900OpcodeImpl.cpp Damnit. LWR() is a pita. 2009-02-25 19:29:32 +00:00
R5900OpcodeTables.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R5900OpcodeTables.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SPR.cpp RC: Reverted SPR "fix" from r506 for now, since it turned many game FMVs into green screens, followed by hard locks. >_< 2009-02-26 04:05:14 +00:00
SPR.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SafeArray.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SamplProf.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
SaveState.cpp Added some more relevant persistent state vars from the GIF to the savestates. There's still a known bug in the IPU's savestate however, so saving/loading while FMVs are playing could result in bad states (not sure when the bug started, and it could be very old, only noticed it today) 2009-02-20 00:39:58 +00:00
SaveState.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Sif.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sif.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sifcmd.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sio.cpp Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
Sio.h New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do. 2009-02-19 09:51:21 +00:00
SourceLog.cpp Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Stats.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Stats.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
StringUtils.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
System.cpp Lots of work from tmkk. This update adds recompiling for several MMI opcodes, fixes bugs and adds SSSE3 detection. 2009-02-17 23:29:47 +00:00
System.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
ThreadTools.cpp Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Threading.h Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31) 2009-02-17 01:38:02 +00:00
VU.h Tmkk managed to fix a huge hack in the superVU delay slot handling. 2009-02-19 15:56:07 +00:00
VU0.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicro.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicroMem.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUops.cpp Tmkk managed to fix a huge hack in the superVU delay slot handling. 2009-02-19 15:56:07 +00:00
VUops.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Vif.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
Vif.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
VifDma.cpp Fixed two bugs in the savestates. Older savestate versions will work now, as they should. 2009-02-20 04:36:55 +00:00
VifDma.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
build.sh Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
cheatscpp.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
configure.ac Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
depcomp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
install-sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
missing Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
mkinstalldirs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsxAbout.bmp Updated logo to remove the "Playground" stamp :) Welcome aboard guys! 2009-02-06 22:16:40 +00:00
vssprintf.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
vtlb.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
vtlb.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
xmlpatchloader.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00