pcsx2/plugins/zzogl-pg/opengl
arcum42 a91d499f17 zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:03:23 +00:00
..
Linux zzogl-pg: Reduce the # of compiler warnings. 2010-04-03 12:48:27 +00:00
Win32 Fix the resources' build steps not being run (thanks ltc.inv). 2010-04-15 21:19:51 +00:00
ZeroGSShaders zzogl-pg: Fix compiling with the build script. 2010-03-24 09:19:10 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GLWin32.cpp zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now. 2010-03-29 21:15:49 +00:00
GLWinX11.cpp Crashfix for ZZogl / ZeroGSogl. Thanks "jur". 2010-04-08 21:58:14 +00:00
GS.h zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct. 2010-04-15 22:03:23 +00:00
GSmain.cpp zzogl-pg: Reduce the # of compiler warnings. 2010-04-03 12:48:27 +00:00
GifTransfer.cpp zzogl-pg: Get Windows working again. 2010-04-03 11:17:40 +00:00
GifTransfer.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
Makefile.am zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.) 2010-03-26 09:19:41 +00:00
Mem.cpp zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct. 2010-04-15 22:03:23 +00:00
Mem.h zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more. 2010-04-09 04:23:27 +00:00
Mem_Swizzle.cpp zzogl-pg: Left out a file. 2010-03-26 05:56:40 +00:00
Mem_Swizzle.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
Mem_Tables.cpp zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. ) 2010-03-20 07:24:19 +00:00
Mem_Transmit.h zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more. 2010-04-09 04:23:27 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Misc things that caught my eye. 2010-03-27 01:01:31 +00:00
Regs.h zzogl-pg: Get rid of some old 64 bit code. 2010-03-31 12:17:05 +00:00
Util.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
ZZoglCRTC.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglCreate.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglFlush.cpp zzogl-pg: Turn BUILD_CLUT into a function. 2010-04-11 08:51:50 +00:00
ZZoglSave.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
ZZoglShaders.cpp zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around. 2010-03-26 05:17:14 +00:00
ZZoglShoots.cpp zzogl-pg: Turn BUILD_CLUT into a function. 2010-04-11 08:51:50 +00:00
ZZoglVB.cpp zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier. 2010-03-19 06:38:44 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository. 2010-03-26 12:14:49 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct. 2010-04-15 22:03:23 +00:00
targets.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
x86-32.S zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
zerogs.cpp zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct. 2010-04-15 22:03:23 +00:00
zerogs.h zzogl-pg: Reduce the # of compiler warnings. 2010-04-03 12:48:27 +00:00
zerogsmath.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
zpipe.cpp zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.) 2010-03-19 04:36:28 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.