mirror of https://github.com/PCSX2/pcsx2.git
385 lines
8.6 KiB
C++
385 lines
8.6 KiB
C++
/* ZeroGS KOSMOS
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* Copyright (C) 2005-2006 zerofrog@gmail.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef UTIL_H_INCLUDED
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#define UTIL_H_INCLUDED
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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extern HWND GShwnd;
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#else // linux basic definitions
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/extensions/xf86vmode.h>
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#include <gtk/gtk.h>
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#include <sys/types.h>
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#endif
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#include <stdio.h>
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#include <malloc.h>
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#include <assert.h>
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#define GSdefs
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#include "PS2Edefs.h"
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// need C definitions -- no mangling please!
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extern "C" u32 CALLBACK PS2EgetLibType(void);
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extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
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extern "C" char* CALLBACK PS2EgetLibName(void);
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#include "zerogsmath.h"
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#include <assert.h>
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#include <vector>
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#include <string>
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extern u32 THR_KeyEvent; // value for passing out key events beetwen threads
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extern bool THR_bShift;
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extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
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/////////////////////
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// define when releasing
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// The only code that uses it is commented out!
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//#define ZEROGS_CACHEDCLEAR // much better performance
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//#define RELEASE_TO_PUBLIC
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// fixme - We should use ZEROGS_DEVBUILD to determine devel/debug builds from "public release" builds.
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// Means a lot of search-and-replace though. (air)
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#ifdef ZEROGS_DEVBUILD
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#define GS_LOG __Log
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#else
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#define GS_LOG 0&&
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#endif
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#define ERROR_LOG __LogToConsole
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//Logging for errors that are called often should have a time counter.
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#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
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// declare linux equivalents
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static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
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{
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assert( align < 0x10000 );
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char* p = (char*)malloc(size+align);
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int off = 2+align - ((int)(uptr)(p+2) % align);
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p += off;
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*(u16*)(p-2) = off;
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return p;
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}
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static __forceinline void pcsx2_aligned_free(void* pmem)
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{
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if( pmem != NULL ) {
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char* p = (char*)pmem;
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free(p - (int)*(u16*)(p-2));
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}
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}
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#define _aligned_malloc pcsx2_aligned_malloc
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#define _aligned_free pcsx2_aligned_free
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#include <sys/timeb.h> // ftime(), struct timeb
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inline unsigned long timeGetTime()
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{
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#ifdef _WIN32
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_timeb t;
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_ftime(&t);
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#else
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timeb t;
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ftime(&t);
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#endif
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return (unsigned long)(t.time*1000+t.millitm);
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}
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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#endif
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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typedef struct {
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int x, y, w, h;
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} Rect;
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typedef struct {
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int x, y;
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} Point;
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typedef struct {
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int x0, y0;
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int x1, y1;
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} Rect2;
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typedef struct {
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int x, y, c;
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} PointC;
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#define GSOPTION_FULLSCREEN 0x2
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#define GSOPTION_TGASNAP 0x4
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#define GSOPTION_CAPTUREAVI 0x8
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#define GSOPTION_WINDIMS 0x30
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#define GSOPTION_WIN640 0x00
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#define GSOPTION_WIN800 0x10
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#define GSOPTION_WIN1024 0x20
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#define GSOPTION_WIN1280 0x30
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#define GSOPTION_WIDESCREEN 0x40
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#define GSOPTION_WIREFRAME 0x100
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#define GSOPTION_LOADED 0x8000
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//Configuration values.
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typedef struct
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{
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u8 mrtdepth; // write color in render target
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u8 interlace; // intelacing mode 0, 1, 3-off
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u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
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u8 negaa; // negative aliasing
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u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
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u32 options; // game options -- different hacks.
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u32 gamesettings;// default game settings
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int width, height; // View target size, has no impact towards speed
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bool isWideScreen; // Widescreen support
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#ifdef GS_LOG
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u32 log;
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#endif
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} GSconf;
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#ifdef __LINUX__
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static u32 __attribute__((unused)) lasttime = 0;
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static u32 __attribute__((unused)) BigTime = 5000;
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static bool __attribute__((unused)) SPAM_PASS;
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#else
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static u32 lasttime = 0;
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static u32 BigTime = 5000;
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static bool SPAM_PASS;
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#endif
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#define ERROR_LOG_SPAM(text) { \
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(text); \
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lasttime = timeGetTime(); \
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} \
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}
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// The same macro with one-argument substitution.
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#define ERROR_LOG_SPAMA(fmt, value) { \
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(fmt, value); \
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lasttime = timeGetTime(); \
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} \
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}
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#define ERROR_LOG_SPAM_TEST(text) {\
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if( timeGetTime() - lasttime > BigTime ) { \
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ERROR_LOG(text); \
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lasttime = timeGetTime(); \
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SPAM_PASS = true; \
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} \
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else \
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SPAM_PASS = false; \
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}
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#if DEBUG_PROF
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#define FILE_IS_IN_CHECK ((strcmp(__FILE__, "targets.cpp") == 0) || (strcmp(__FILE__, "ZZoglFlush.cpp") == 0))
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#define FUNCLOG {\
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static bool Was_Here = false; \
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static unsigned long int waslasttime = 0; \
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if (!Was_Here && FILE_IS_IN_CHECK) { \
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Was_Here = true;\
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ERROR_LOG("%s:%d %s\n", __FILE__, __LINE__, __func__); \
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waslasttime = timeGetTime(); \
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} \
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if (FILE_IS_IN_CHECK && (timeGetTime() - waslasttime > BigTime )) { \
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Was_Here = false; \
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} \
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}
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#else
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#define FUNCLOG
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#endif
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#define DEBUG_LOG printf
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#ifdef RELEASE_TO_PUBLIC
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#define WARN_LOG 0&&
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#define PRIM_LOG 0&&
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#else
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#define WARN_LOG printf
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#define PRIM_LOG if (conf.log & 0x00000010) GS_LOG
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#endif
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#ifndef GREG_LOG
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#define GREG_LOG 0&&
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#endif
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#ifndef PRIM_LOG
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#define PRIM_LOG 0&&
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#endif
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#ifndef WARN_LOG
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#define WARN_LOG 0&&
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#endif
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#define REG64(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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struct { \
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#define REG128(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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struct { \
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#define REG64_(prefix, name) REG64(prefix##name)
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#define REG128_(prefix, name) REG128(prefix##name)
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#define REG_END }; };
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#define REG_END2 };
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#define REG64_SET(name) \
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union name \
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{ \
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u64 i64; \
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u32 ai32[2]; \
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#define REG128_SET(name)\
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union name \
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{ \
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u64 ai64[2]; \
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u32 ai32[4]; \
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#define REG_SET_END };
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extern FILE *gsLog;
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extern void __Log(const char *fmt, ...);
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extern void __LogToConsole(const char *fmt, ...);
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extern void LoadConfig();
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extern void SaveConfig();
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extern void (*GSirq)();
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extern void *SysLoadLibrary(char *lib); // Loads Library
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extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
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extern char *SysLibError(); // Gets previous error loading sysbols
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extern void SysCloseLibrary(void *lib); // Closes Library
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extern void SysMessage(const char *fmt, ...);
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#ifdef __LINUX__
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#include "Utilities/MemcpyFast.h"
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#define memcpy_amd memcpy_fast
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#else
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extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
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extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
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#endif
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template <typename T>
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class CInterfacePtr
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{
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public:
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inline CInterfacePtr() : ptr(NULL) {}
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inline explicit CInterfacePtr(T* newptr) : ptr(newptr) { if ( ptr != NULL ) ptr->AddRef(); }
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inline ~CInterfacePtr() { if( ptr != NULL ) ptr->Release(); }
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inline T* operator* () { assert( ptr != NULL); return *ptr; }
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inline T* operator->() { return ptr; }
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inline T* get() { return ptr; }
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inline void release() {
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if( ptr != NULL ) { ptr->Release(); ptr = NULL; }
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}
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inline operator T*() { return ptr; }
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inline bool operator==(T* rhs) { return ptr == rhs; }
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inline bool operator!=(T* rhs) { return ptr != rhs; }
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inline CInterfacePtr& operator= (T* newptr) {
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if( ptr != NULL ) ptr->Release();
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ptr = newptr;
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if( ptr != NULL ) ptr->AddRef();
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return *this;
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}
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private:
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T* ptr;
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};
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// IMPORTANT: For every Register there must be an End
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void DVProfRegister(char* pname); // first checks if this profiler exists in g_listProfilers
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void DVProfEnd(u32 dwUserData);
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void DVProfWrite(char* pfilename, u32 frames = 0);
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void DVProfClear(); // clears all the profilers
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#define DVPROFILE
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#ifdef DVPROFILE
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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DVProfileFunc(char* pname) { DVProfRegister(pname); dwUserData = 0; }
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DVProfileFunc(char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
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~DVProfileFunc() { DVProfEnd(dwUserData); }
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};
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#else
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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static __forceinline DVProfileFunc(char* pname) {}
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static __forceinline DVProfileFunc(char* pname, u32 dwUserData) { }
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~DVProfileFunc() {}
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};
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#endif
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#endif // UTIL_H_INCLUDED
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