pcsx2/plugins/GSdx
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res Made resources recompile when a shader is modified, though I'm not happy with the solution. 2010-03-15 19:13:51 +00:00
vsprops Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work). 2010-04-15 22:18:32 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: couple of fixes 2009-07-01 21:14:12 +00:00
GS.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GS.h I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg. 2010-03-13 02:19:06 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSCapture.cpp Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D 2010-03-02 12:55:26 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D 2010-03-02 12:55:26 +00:00
GSCaptureDlg.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSClut.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSClut.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: 2010-03-10 10:10:36 +00:00
GSCrc.h Some more CRC's for GSdx and altered speedhacks descriptions. 2010-02-06 16:34:36 +00:00
GSDevice.cpp GSdx: More work on the effects. Found out I need to handle depth stencils >< 2009-11-01 11:42:12 +00:00
GSDevice.h GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls. 2009-10-31 01:06:23 +00:00
GSDevice9.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSDevice9.h GSdx: Slightly more sensible input layout handling. No functional change. 2010-03-19 18:02:56 +00:00
GSDevice11.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSDevice11.h GSdx: Slightly more sensible input layout handling. No functional change. 2010-03-19 18:02:56 +00:00
GSDeviceDX.h GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed. 2010-03-14 11:33:12 +00:00
GSDeviceNull.cpp GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls. 2009-10-31 01:06:23 +00:00
GSDeviceNull.h GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls. 2009-10-31 01:06:23 +00:00
GSDialog.cpp GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes: 2009-09-18 00:16:52 +00:00
GSDialog.h GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code 2009-06-09 10:13:28 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSDrawScanline.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode 2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSDrawingEnvironment.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSLocalMemory.h GSdx: 2009-07-22 03:55:28 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: Small fix. 2009-12-03 23:30:59 +00:00
GSRasterizer.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSRenderer.cpp Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P 2010-03-02 13:48:20 +00:00
GSRenderer.h GSdx: 2010-02-19 15:45:23 +00:00
GSRendererDX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX.h GSdx: 2010-03-14 19:35:10 +00:00
GSRendererDX9.cpp GSdx: 2009-12-30 13:27:28 +00:00
GSRendererDX9.h GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;) 2009-11-07 17:50:48 +00:00
GSRendererDX11.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSRendererDX11.h GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;) 2009-11-07 17:50:48 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P 2010-03-02 13:48:20 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: Possible fix for DX10 leaking memory. 2009-10-20 11:44:43 +00:00
GSRendererSW.cpp GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references) 2009-10-14 16:42:59 +00:00
GSRendererSW.h GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close). 2009-09-18 19:54:56 +00:00
GSScanlineEnvironment.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSSettingsDlg.h GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options. 2010-01-28 02:53:10 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: 2010-04-05 22:39:16 +00:00
GSState.h GSdx: 2010-02-19 10:37:31 +00:00
GSTables.cpp Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210. 2010-03-15 21:07:58 +00:00
GSTables.h GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work. 2010-03-11 18:41:31 +00:00
GSTexture.cpp GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTexture.h GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTexture9.cpp GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTexture9.h GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTexture11.cpp GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTexture11.h GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTextureCache.cpp GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day 2010-04-06 21:14:15 +00:00
GSTextureCache.h GSdx: 2010-03-14 19:35:10 +00:00
GSTextureCache9.cpp GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTextureCache9.h GSdx: little code cleanup 2009-07-31 23:59:06 +00:00
GSTextureCache11.cpp GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) 2009-08-02 23:07:30 +00:00
GSTextureCache11.h GSdx: little code cleanup 2009-07-31 23:59:06 +00:00
GSTextureCacheSW.cpp GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSTextureCacheSW.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureFX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX9.cpp GSdx: Slightly more sensible input layout handling. No functional change. 2010-03-19 18:02:56 +00:00
GSTextureFX11.cpp GSdx: Slightly more sensible input layout handling. No functional change. 2010-03-19 18:02:56 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSUtil.h GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSVector.cpp GSdx: 2010-02-19 19:05:35 +00:00
GSVector.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSVertex.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSVertexHW.h GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexSW.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSVertexTrace.cpp GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSVertexTrace.h GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSWnd.cpp GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_< 2009-09-18 23:48:12 +00:00
GSWnd.h GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_< 2009-09-18 23:48:12 +00:00
GSdx.cbp GSdx: Just committing this so I don't have to recreate it at some point. 2010-01-01 06:20:23 +00:00
GSdx.cpp (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to. 2009-12-19 18:30:56 +00:00
GSdx.def GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
GSdx.h GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible, 2010-01-01 05:18:32 +00:00
GSdx.props vs2010 project files for pcsx2 (plugins later) 2009-08-12 22:11:06 +00:00
GSdx.rc Made resources recompile when a shader is modified, though I'm not happy with the solution. 2010-03-15 19:13:51 +00:00
GSdx.vcxproj Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently) 2010-04-14 20:46:24 +00:00
GSdx.vcxproj.filters Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
GSdx_vs2008.vcproj Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
resource.h GSdx: 2010-02-21 12:56:25 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: 2010-03-23 23:31:59 +00:00