pcsx2/plugins/GSdx
Gregory Hainaut d2156c86eb gsdx: improve previous hack for bilinear sprite
PS2 uses a -0.5 offset before sampling so texels must be rounded to half-pixel boundary

If fixes glitches on Venus and taisho-mononoke

Note: I didn't fixed yet texture render in reverse because I don't have any test for it.
2015-04-10 09:42:39 +02:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx: add glsl debug capabilities 2015-04-08 10:15:25 +02:00
vsprops 3rdparty/opencl 2014-12-02 00:16:34 +01:00
xbyak gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
CMakeLists.txt cmake: no preferred-stack-option in asan 2015-02-20 19:44:51 +01:00
GLLoader.cpp gsdx: disable some gl extensions when VMware driver is detected 2014-12-12 20:44:58 +01:00
GLLoader.h gsdx-ogl: compilation fix for old distribution 2014-11-11 15:01:22 +01:00
GLState.cpp gsdx-ogl: keep the draw buffer enabled by default 2014-09-30 22:18:20 +02:00
GLState.h gsdx-ogl: keep the draw buffer enabled by default 2014-09-30 22:18:20 +02:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp GSdx: 2014-01-17 10:17:24 +00:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSCapture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx: add goemon comment on some assertion 2014-12-12 22:31:31 +01:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP) 2015-04-07 14:14:26 +05:30
GSCrc.h Working on my backlog: GSdx CRC patches. 2013-07-23 13:55:38 +00:00
GSDevice.cpp cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSDevice.h cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSDevice9.cpp It might help if I changed this for d3d9 also :p 2014-11-15 21:40:00 +00:00
GSDevice9.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSDevice11.cpp GSdx: change post-processing directory & name. 2014-11-15 21:33:23 +00:00
GSDevice11.h GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes. 2014-02-02 17:50:32 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
GSDeviceOGL.h gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
GSDeviceSW.cpp gcc: 2013-04-14 10:48:50 +00:00
GSDeviceSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.cpp opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDialog.h opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawingContext.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gsdx linux: add a nice gui option for previous hack 2015-04-03 21:25:34 +02:00
GSLinuxLogo.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSLocalMemory.h Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSPerfMon.cpp gsdx-linux: Fix GSdx internal counter on linux 2014-11-24 23:44:32 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRasterizer.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRasterizer.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRenderer.cpp cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSRenderer.h GSdx: 2014-01-17 10:17:24 +00:00
GSRendererCL.cpp gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSRendererCL.h gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSRendererCS.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSRendererCS.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX.cpp gsdx: new anti-glitches upscaling hack: UserHacks_round_sprite_offset 2015-04-07 19:18:24 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx: improve previous hack for bilinear sprite 2015-04-10 09:42:39 +02:00
GSRendererHW.h gsdx: anti-glitches v3: Tester wanted 2015-04-09 19:51:50 +02:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx: new anti-glitches upscaling hack: UserHacks_round_sprite_offset 2015-04-07 19:18:24 +02:00
GSRendererOGL.h gsdx ogl: 2013-07-28 14:40:43 +00:00
GSRendererSW.cpp GSdx: Comment out TransactionScope code 2015-03-01 16:40:48 +00:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp GSdx: Hacks UI: Add missing BREAK that I left out 2015-04-06 14:39:51 -05:00
GSSettingsDlg.h replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx: add some helper to debug openGL renderer 2015-04-03 20:28:44 +02:00
GSShaderOGL.h gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
GSState.cpp gsdx-linux: support dump mode on linux 2015-02-21 13:51:06 +01:00
GSState.h pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gsdx-ogl: micro optimize PSConstantBuffer cache 2014-11-08 21:39:17 +01:00
GSTextureCache.h gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
GSTextureCache9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx ogl: 2013-07-19 19:25:50 +00:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp gsdx-ogl: merge the two vertex buffer format 2014-10-02 20:44:22 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-linux: support dump mode on linux 2015-02-21 13:51:06 +01:00
GSTextureOGL.h gsdx ogl: 2013-08-17 09:05:41 +00:00
GSTextureSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.cpp + Correct faulty behaviour of std thread by using native posix handle. 2015-03-01 17:29:39 +01:00
GSThread.h Merge pull request #452 from turtleli/fix-linux-build-avx2-with-tsx-disabled 2015-03-01 17:53:21 +01:00
GSUniformBufferOGL.h gsdx-ogl: BindBufferBase also bind to the generic binding point 2014-11-08 21:39:13 +01:00
GSUtil.cpp gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSUtil.h gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSVector.cpp gcc: fix a couple of gcc warning (sign compare) 2014-05-06 09:25:00 +02:00
GSVector.h gsdx: debug compilation fix 2014-11-11 20:54:34 +01:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: merge the two vertex buffer format 2014-10-02 20:44:22 +02:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSWndEGL.h cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSWndOGL.cpp cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSWndOGL.h cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSWndWGL.cpp GSdx forward compatible bit 2015-01-09 19:39:59 -06:00
GSWndWGL.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSdx.cpp cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSdx.def pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc Add two new tick boxes and associated description 2015-04-06 13:48:59 -05:00
GSdx.vcxproj GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though. 2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters gsdx ogl: various minor optimization. 2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj 3rdparty/opencl 2014-12-02 00:16:34 +01:00
GSdx_vs2013.vcxproj.filters - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
config.h gsdx ocl: disable it on windows 2014-12-22 19:02:35 +01:00
linux_replay.cpp gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
resource.h Add two new tick boxes and associated description 2015-04-06 13:48:59 -05:00
stdafx.cpp gcc: support address sanitizer 2014-07-12 19:57:26 +02:00
stdafx.h GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds 2015-02-22 11:18:23 +00:00
targetver.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
work_to_use_gpu_buffer_directly.patch pcsx2 license: add missing nice header on various files 2014-04-11 09:18:30 +02:00