pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut c5341a2711 gsdx-ogl: update blending management
This way it will allow to implement all blendings operartion in FS.

Of course it will be slow, but it would be nice for debug and quickly check
game error rendering.
2015-05-20 00:12:52 +02:00
..
convert.glsl gsdx-ogl: add a shader to convert depth texture into uint 2015-05-19 18:56:32 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
merge.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
shadeboost.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
tfx_fs.glsl gsdx-ogl: update blending management 2015-05-20 00:12:52 +02:00
tfx_fs_subroutine.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
tfx_vgs.glsl glsl: drop useless ifndef 2015-05-08 19:28:17 +02:00