mirror of https://github.com/PCSX2/pcsx2.git
![]() This way it will allow to implement all blendings operartion in FS. Of course it will be slow, but it would be nice for debug and quickly check game error rendering. |
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.. | ||
glsl | ||
convert.fx | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |