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SoundTouch
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SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
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2016-05-24 22:40:25 +02:00 |
asio
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
liba52
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SPU2ghz: Rearranged the project files quite a bit. Solutions are now in the Plugins folder, and binaries are output to plugins/bin. This is in preparation for if/when we have more plugins as part of our repository, and will go hand-in-hand with a future change to how pcsx2 looks for plugins which should make shared development a little easier for all of us (I hope).
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2016-05-24 22:40:26 +02:00 |
CHANGELOG.TXT
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
LGPL.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
License.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
PS2Edefs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
PS2Etypes.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.def
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.rc
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SPU2Ghz: Disabled Effects Processing for now, you can still force it on via the .ini but it's NOT recommended.
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2016-05-24 22:40:25 +02:00 |
SPU2ghz_vs2005.vcproj
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SPU2ghz: Added quotes to the svnrev pre-build step; hoping it behaves better for users who have paces in the names of their project folders.
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2016-05-24 22:40:26 +02:00 |
SPU2ghz_vs2008.vcproj
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SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info).
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2016-05-24 22:40:26 +02:00 |
TODO.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
asioout.cpp
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SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
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2016-05-24 22:40:25 +02:00 |
config.cpp
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SPU2Ghz: New defaults
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2016-05-24 22:40:28 +02:00 |
config.h
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SPU2ghz: Fixed serious bug in AutoDMA code, basically it wasn't working at all. Soul Calibur II audio works now, and possibly many other games fixed too.
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2016-05-24 22:40:25 +02:00 |
debug.cpp
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SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
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2016-05-24 22:40:25 +02:00 |
debug.h
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SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
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2016-05-24 22:40:24 +02:00 |
decoder.cpp
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
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2016-05-24 22:40:23 +02:00 |
defs.h
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SPU2ghz: Code cleanups, and conf now force-disable Effects Processing (for anyone who might have had it checked when Rama grayed out the option)
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2016-05-24 22:40:26 +02:00 |
dialogs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
dma.cpp
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SPU2ghz: Fixed a memory corruption bug in the rolled back DMA write code. Hopefully this DMA write code will fix that bug without breaking Arc the Lad and similar games.
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2016-05-24 22:40:27 +02:00 |
dma.h
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SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;)
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2016-05-24 22:40:25 +02:00 |
dsound51.cpp
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SPU2ghz: Removed SPU2ghz.aps since it's a file generated by the client (it's a VS2008 resource designer cache file, created when you open .rc files in the IDE).
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2016-05-24 22:40:25 +02:00 |
dsoundout.cpp
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SPU2Ghz: New defaults
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2016-05-24 22:40:28 +02:00 |
dsp.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
dsp.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
lowpass.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
lowpass.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
mixer.cpp
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SPU2ghz: DLL now "properly" exports functions. May fix some compilation/plugin detection problems? Plus another attempt at fixing the XAudio 2 crash-on-exit bug.
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2016-05-24 22:40:26 +02:00 |
mixer.h
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
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2016-05-24 22:40:23 +02:00 |
mkrelease.cmd
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
regs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
regtable.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
resource.h
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SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
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2016-05-24 22:40:25 +02:00 |
settings.frm
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
settings.frx
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
sndout.cpp
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SPU2Ghz: New defaults
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2016-05-24 22:40:28 +02:00 |
sndout.h
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SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
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2016-05-24 22:40:25 +02:00 |
spdif.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
spu2.cpp
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SPU2ghz: Fixed a memory corruption bug in the rolled back DMA write code. Hopefully this DMA write code will fix that bug without breaking Arc the Lad and similar games.
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2016-05-24 22:40:27 +02:00 |
spu2.h
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This was supposed to be a bigger commit concerning loopy audio in Dawn of Mana FMV, but it looks like its not so easy to fix. So this here is some cleanup I did along the way ;)
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2016-05-24 22:40:27 +02:00 |
spu2replay.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
spu2replay.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
utf8.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
utf8.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
wavedump_wav.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
waveout.cpp
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SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
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2016-05-24 22:40:25 +02:00 |
xaudio2out.cpp
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SPU2ghz: Improved "on exit" stability of the XA2 driver on WinXP machines, by covering up for things the driver is *supposed* to do itself (but apparently does not, in WinXp at least).
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2016-05-24 22:40:28 +02:00 |