..
GLLoader.cpp
gsdx ogl: disable sparse in extenstion detection
2019-03-26 14:22:23 +01:00
GLLoader.h
gsdx ogl: remove boilerplate of extension check
2019-02-07 12:34:02 +01:00
GLState.cpp
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GLState.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
2019-07-17 01:16:46 +02:00
GSDeviceOGL.h
gsdx-ogl: Comment out pabe bit, not yet used.
2019-07-11 20:11:34 +02:00
GSRendererOGL.cpp
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. ( #3100 )
2019-10-03 15:50:19 +02:00
GSRendererOGL.h
gsdx-d3d11: Partial port of frame buffer masking from opengl.
2019-04-22 05:07:42 +02:00
GSShaderOGL.cpp
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSShaderOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp
GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
GSTextureOGL.cpp
Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
2020-04-29 20:00:53 +02:00
GSTextureOGL.h
gsdx-ogl: Add detection of Sparse Depth in isDss()
2019-04-26 12:40:04 +02:00
GSUniformBufferOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h
gsdx-ogl: generate nearly all gl entries function pointers
2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h
gsdx-ogl: generate nearly all gl entries function pointers
2019-02-07 12:34:02 +01:00
glext_extra.h
gsdx-ogl: add a separate glext.h file
2019-02-07 12:34:02 +01:00