mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: Comment out pabe bit, not yet used.
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@ -982,7 +982,7 @@ GLuint GSDeviceOGL::CompilePS(PSSelector sel)
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+ format("#define PS_WRITE_RG %d\n", sel.write_rg)
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+ format("#define PS_FBMASK %d\n", sel.fbmask)
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+ format("#define PS_HDR %d\n", sel.hdr)
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+ format("#define PS_PABE %d\n", sel.pabe);
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// + format("#define PS_PABE %d\n", sel.pabe)
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;
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if (GLLoader::buggy_sso_dual_src)
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@ -280,9 +280,9 @@ public:
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uint32 blend_c:2;
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uint32 blend_d:2;
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uint32 clr1:1; // useful?
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uint32 pabe:1;
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uint32 hdr:1;
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uint32 colclip:1;
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// uint32 pabe:1;
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// Others ways to fetch the texture
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uint32 channel:3;
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@ -297,7 +297,7 @@ public:
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uint32 point_sampler:1;
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uint32 invalid_tex0:1; // Lupin the 3rd
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uint32 _free2:9;
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uint32 _free2:10;
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};
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uint64 key;
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@ -468,7 +468,7 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
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{
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GL_INS("!!! ENV PABE not supported !!!");
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if (m_sw_blending >= ACC_BLEND_CCLIP_DALPHA) {
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m_ps_sel.pabe = 1;
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// m_ps_sel.pabe = 1;
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m_require_full_barrier |= (ALPHA.C == 1);
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sw_blending = true;
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}
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