pcsx2/plugins/GSdx/Renderers
lightningterror f6a9498fb8 Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
This reverts commit 99f814d376.

The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 20:00:53 +02:00
..
Common gsdx-osd: Ensure we set proper data for osd options. 2019-07-16 23:42:34 +02:00
DX11 Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big." 2020-04-29 20:00:53 +02:00
HW gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state. 2020-01-31 16:19:58 +01:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big." 2020-04-29 20:00:53 +02:00
SW GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) 2019-08-16 09:03:05 +01:00