mirror of https://github.com/PCSX2/pcsx2.git
![]() * implement the saving of texture (take bmp SW code) * fix the missing "enable attribute code" and the typo in glsl. It works now !!! * rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch * try to replace sdl with pure xlib (not yet enabled by default but it seems to work) Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed. git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
debian-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |