..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx-ogl: implement the wildhack on the GPU
2015-04-13 22:14:36 +02:00
vsprops
3rdparty/opencl
2014-12-02 00:16:34 +01:00
xbyak
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
CMakeLists.txt
cmake: no preferred-stack-option in asan
2015-02-20 19:44:51 +01:00
GLLoader.cpp
gsdx: disable some gl extensions when VMware driver is detected
2014-12-12 20:44:58 +01:00
GLLoader.h
gsdx-ogl: compilation fix for old distribution
2014-11-11 15:01:22 +01:00
GLState.cpp
gsdx-ogl: keep the draw buffer enabled by default
2014-09-30 22:18:20 +02:00
GLState.h
gsdx-ogl: keep the draw buffer enabled by default
2014-09-30 22:18:20 +02:00
GPU.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
GSdx:
2014-01-17 10:17:24 +00:00
GPURenderer.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GS.h
gcc:
2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSCapture.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSCaptureDlg.cpp
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx: add goemon comment on some assertion
2014-12-12 22:31:31 +01:00
GSClut.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP)
2015-04-07 14:14:26 +05:30
GSCrc.h
Working on my backlog: GSdx CRC patches.
2013-07-23 13:55:38 +00:00
GSDevice.cpp
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSDevice.h
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSDevice9.cpp
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
GSDevice9.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GSDevice11.cpp
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
GSDevice11.h
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
2014-02-02 17:50:32 +00:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp
gsdx-ogl: implement the wildhack on the GPU
2015-04-13 22:14:36 +02:00
GSDeviceOGL.h
gsdx-ogl: implement the wildhack on the GPU
2015-04-13 22:14:36 +02:00
GSDeviceSW.cpp
gcc:
2013-04-14 10:48:50 +00:00
GSDeviceSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDialog.cpp
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDialog.h
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawingContext.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDump.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDump.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp
gsdx linux: refresh the gui
2015-04-16 19:28:55 +02:00
GSLinuxLogo.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
GSLocalMemory.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSPerfMon.cpp
gsdx-linux: Fix GSdx internal counter on linux
2014-11-24 23:44:32 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRasterizer.cpp
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSRasterizer.h
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSRenderer.cpp
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSRenderer.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSRendererCL.cpp
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCL.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCS.cpp
GSdx: Just tidying up a few last things, to wrap up the AF changes.
2014-02-04 21:42:43 +00:00
GSRendererCS.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX.cpp
gsdx hack: drop previous filtering hack
2015-04-15 09:26:01 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2
2015-04-16 19:26:33 +02:00
GSRendererHW.h
gsdx hack: drop previous filtering hack
2015-04-15 09:26:01 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx hack: drop previous filtering hack
2015-04-15 09:26:01 +02:00
GSRendererOGL.h
gsdx ogl:
2013-07-28 14:40:43 +00:00
GSRendererSW.cpp
GSdx: Comment out TransactionScope code
2015-03-01 16:40:48 +00:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx: add an include for MSVC
2015-04-16 22:28:09 +02:00
GSSetting.h
gsdx dialog: move hack info into a separate file
2015-04-16 19:26:33 +02:00
GSSettingsDlg.cpp
gsdx dialog: move hack info into a separate file
2015-04-16 19:26:33 +02:00
GSSettingsDlg.h
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx: add some helper to debug openGL renderer
2015-04-03 20:28:44 +02:00
GSShaderOGL.h
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
2014-10-02 20:44:22 +02:00
GSState.cpp
gsdx-linux: support dump mode on linux
2015-02-21 13:51:06 +01:00
GSState.h
pcsx2: improve the GS read fifo API
2014-05-06 20:28:18 +02:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
gsdx-ogl: micro optimize PSConstantBuffer cache
2014-11-08 21:39:17 +01:00
GSTextureCache.h
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
GSTextureCache9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp
gsdx ogl:
2013-07-19 19:25:50 +00:00
GSTextureCacheOGL.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp
GSDX: Nothing is fixed, the last two revisions did not happen.
2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp
GSdx: Just tidying up a few last things, to wrap up the AF changes.
2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp
gsdx-ogl: merge the two vertex buffer format
2014-10-02 20:44:22 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
gsdx-linux: support dump mode on linux
2015-02-21 13:51:06 +01:00
GSTextureOGL.h
gsdx ogl:
2013-08-17 09:05:41 +00:00
GSTextureSW.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSThread.cpp
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSThread.h
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
GSThread_CXX11.h
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSUniformBufferOGL.h
gsdx-ogl: BindBufferBase also bind to the generic binding point
2014-11-08 21:39:13 +01:00
GSUtil.cpp
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSUtil.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSVector.cpp
gcc: fix a couple of gcc warning (sign compare)
2014-05-06 09:25:00 +02:00
GSVector.h
gsdx: debug compilation fix
2014-11-11 20:54:34 +01:00
GSVertex.h
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h
gsdx-ogl: implement the wildhack on the GPU
2015-04-13 22:14:36 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
2014-10-02 20:44:22 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSWndEGL.h
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSWndOGL.cpp
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSWndOGL.h
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSWndWGL.cpp
GSdx forward compatible bit
2015-01-09 19:39:59 -06:00
GSWndWGL.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSdx.cpp
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSdx.def
pcsx2: improve the GS read fifo API
2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
Add two new tick boxes and associated description
2015-04-06 13:48:59 -05:00
GSdx.vcxproj
GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters
gsdx ogl: various minor optimization.
2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj
Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj
3rdparty/opencl
2014-12-02 00:16:34 +01:00
GSdx_vs2013.vcxproj.filters
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
config.h
gsdx ocl: disable it on windows
2014-12-22 19:02:35 +01:00
linux_replay.cpp
gsdx ogl: Flush various pending work
2013-10-24 20:54:27 +00:00
resource.h
Add two new tick boxes and associated description
2015-04-06 13:48:59 -05:00
stdafx.cpp
gcc: support address sanitizer
2014-07-12 19:57:26 +02:00
stdafx.h
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
targetver.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00
work_to_use_gpu_buffer_directly.patch
pcsx2 license: add missing nice header on various files
2014-04-11 09:18:30 +02:00