pcsx2/plugins/GSdx
gabest11 9586e38dd4 GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
vsprops GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
vtune GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
xbyak GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
CMakeLists.txt cmake: 2011-03-02 18:18:26 +00:00
GPU.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPU.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawingEnvironment.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GPULocalMemory.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GPULocalMemory.h GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GPURenderer.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPURenderer.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPURendererSW.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPURendererSW.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUState.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUState.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUVertex.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GS.cpp GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GS.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSAlignedClass.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSAlignedClass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSBlock.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSBlock.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCapture.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSCapture.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSCaptureDlg.cpp Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSCaptureDlg.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSClut.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSClut.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSCodeBuffer.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSCrc.cpp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSCrc.h GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSDevice.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice11.cpp GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDevice11.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSDL.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDeviceSDL.h GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSW.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDialog.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSDialog.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDirtyRect.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDrawScanline.h Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal. 2011-02-17 18:22:47 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSDrawScanlineCodeGenerator.x64.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSDrawingContext.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDump.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDump.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSFunctionMap.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSLinuxDialog.cpp GSdx: A bit more work on the Linux dialog box. 2011-02-26 05:19:18 +00:00
GSLocalMemory.cpp GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union. 2011-02-27 09:03:51 +00:00
GSLocalMemory.h GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union. 2011-02-27 09:03:51 +00:00
GSPerfMon.cpp GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSPerfMon.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRasterizer.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSRasterizer.h GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSRenderer.cpp GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSRenderer.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSRendererDX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererDX.h Just moving code around. 2011-02-18 03:50:12 +00:00
GSRendererDX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX9.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX11.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererHW.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererHW.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSRendererNull.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererNull.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererSW.cpp GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSRendererSW.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSScanlineEnvironment.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSSetting.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSetting.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GSSettingsDlg.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h Trying to isolate the rasterizer step-by-step, for better multi-threading in the future. 2011-02-17 03:24:37 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSSetupPrimCodeGenerator.x64.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSSetupPrimCodeGenerator.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSState.cpp GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSState.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSTables.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTables.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTexture.cpp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture.h GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture11.cpp GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware. 2010-05-08 01:05:32 +00:00
GSTexture11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCache.cpp GSdx: memory leak fix. 2011-02-20 23:53:00 +00:00
GSTextureCache.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSTextureCache9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCacheSW.cpp GSdx fix0red for GCC 2011-02-19 09:05:15 +00:00
GSTextureCacheSW.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureFX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureNull.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureNull.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureSW.cpp GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage. 2011-02-21 23:25:25 +00:00
GSTextureSW.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GSThread.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSThread.h Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSUtil.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSUtil.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSVector.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSVector.h GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertex.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexHW.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexList.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSVertexList.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSVertexSW.cpp Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexSW.h GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSVertexTrace.h GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x64.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x64.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSWnd.cpp GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSWnd.h GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSdx.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSdx.icc.cbp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.vcxproj GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSdx.vcxproj.filters GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSdx_vs2008.vcproj GSdx: fixing the vs2008 project 2011-03-02 08:32:30 +00:00
resource.h - more project cleanups and small code changes, also added the psx emu interface again 2011-02-12 21:45:16 +00:00
stdafx.cpp GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage. 2011-02-21 23:25:25 +00:00
stdafx.h GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace. 2011-02-26 03:05:31 +00:00