pcsx2/plugins/GSdx/GSdx.cpp

182 lines
5.6 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
static void* s_hModule;
#ifdef _WINDOWS
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
s_hModule = hModule;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#else
size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
{
// TODO: linux
return 0;
}
bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
{
// TODO: linux
return false;
}
int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
{
// TODO: linux
return nDefault;
}
#endif
GSdxApp theApp;
GSdxApp::GSdxApp()
{
m_ini = "inis/GSdx.ini";
m_section = "Settings";
m_gs_renderers.push_back(GSSetting(0, "Direct3D9", "Hardware"));
m_gs_renderers.push_back(GSSetting(1, "Direct3D9", "Software"));
m_gs_renderers.push_back(GSSetting(2, "Direct3D9", "Null"));
m_gs_renderers.push_back(GSSetting(3, "Direct3D%d ", "Hardware"));
m_gs_renderers.push_back(GSSetting(4, "Direct3D%d ", "Software"));
m_gs_renderers.push_back(GSSetting(5, "Direct3D%d ", "Null"));
m_gs_renderers.push_back(GSSetting(7, "SDL 1.3", "Software"));
m_gs_renderers.push_back(GSSetting(8, "SDL 1.3", "Null"));
m_gs_renderers.push_back(GSSetting(10, "Null", "Software"));
m_gs_renderers.push_back(GSSetting(11, "Null", "Null"));
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gs_upscale_multiplier.push_back(GSSetting(1, "Custom", ""));
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
m_gpu_renderers.push_back(GSSetting(0, "Direct3D9 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(1, "Direct3D11 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(2, "SDL 1.3 (Software)", ""));
m_gpu_renderers.push_back(GSSetting(3, "Null (Software)", ""));
//m_gpu_renderers.push_back(GSSetting(4, "Null (Null)", ""));
m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
}
void* GSdxApp::GetModuleHandlePtr()
{
return s_hModule;
}
void GSdxApp::SetConfigDir(const char* dir)
{
if( dir == NULL )
{
m_ini = "inis/GSdx.ini";
}
else
{
m_ini = dir;
if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
{
m_ini += DIRECTORY_SEPARATOR;
}
m_ini += "GSdx.ini";
}
}
string GSdxApp::GetConfig(const char* entry, const char* value)
{
char buff[4096] = {0};
GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
return string(buff);
}
void GSdxApp::SetConfig(const char* entry, const char* value)
{
WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
}
int GSdxApp::GetConfig(const char* entry, int value)
{
return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
}
void GSdxApp::SetConfig(const char* entry, int value)
{
char buff[32] = {0};
sprintf(buff, "%d", value);
SetConfig(entry, buff);
}