.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
docs
|
gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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gsdx-ogl: implement a fast accurate colclip algo
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2015-07-30 18:34:52 +02:00 |
vsprops
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3rdparty/opencl
|
2014-12-02 00:16:34 +01:00 |
xbyak
|
gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
|
bump gsdx version to 1.0.0
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2015-07-01 09:36:53 +02:00 |
GLLoader.cpp
|
gsdx-ogl: request texture barrier to emulate accurate date
|
2015-07-31 09:45:28 +02:00 |
GLLoader.h
|
gsdx-ogl: wipeout subroutine code
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2015-07-17 21:08:49 +02:00 |
GLState.cpp
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gsdx-ogl: wipeout subroutine code
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2015-07-17 21:08:49 +02:00 |
GLState.h
|
gsdx-ogl: wipeout subroutine code
|
2015-07-17 21:08:49 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
|
gsdx: remove/comment unused variable
|
2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
|
gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GPURenderer.h
|
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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Merge pull request #658 from ssakash/patch-34
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2015-07-19 09:07:13 +02:00 |
GS.h
|
bump gsdx version to 1.0.0
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2015-07-01 09:36:53 +02:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx-linux-recorder: add various option to control it
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2015-05-18 19:57:21 +02:00 |
GSCapture.h
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gsdx-linux-recorder: upgrade code to use n threads
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2015-05-18 16:56:44 +02:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSCrc.h
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSDevice.cpp
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gsdx-debug: print memory usage of all textures pools
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2015-07-10 22:35:26 +02:00 |
GSDevice.h
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gsdx-debug: print memory usage of all textures pools
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2015-07-10 22:35:26 +02:00 |
GSDevice9.cpp
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gsdx: rename too much sr to sRect
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2015-05-21 09:48:15 +02:00 |
GSDevice9.h
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gsdx: rename too much sr to sRect
|
2015-05-21 09:48:15 +02:00 |
GSDevice11.cpp
|
GSDX: Removal of Nvidia hack.
|
2015-05-28 21:41:02 +01:00 |
GSDevice11.h
|
GSDX: Removal of Nvidia hack.
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2015-05-28 21:41:02 +01:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
|
GSdx-DX: Rough port of texture switching from OGL
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2015-07-01 09:30:20 +02:00 |
GSDeviceNull.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
|
gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
|
gsdx-ogl: clean a bit selector code
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2015-07-30 18:36:05 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: remove bsel.ps
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2015-07-31 09:45:28 +02:00 |
GSDeviceSW.cpp
|
gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
|
gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
|
opencl device selection in settings dialog
|
2014-12-02 00:16:34 +01:00 |
GSDialog.h
|
opencl device selection in settings dialog
|
2014-12-02 00:16:34 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: sed/dr/dRect/
|
2015-05-15 20:49:32 +02:00 |
GSDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
|
gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawingContext.h
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gsdx-debug: resolve alpha equation in the dump file
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2015-06-24 19:42:53 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx-linux: add a new combo box to select the blend accuracy level
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2015-07-30 18:21:00 +02:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLocalMemory.h
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gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSLzma.cpp
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gsdx-lzma: drop CONCAT flag
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2015-05-19 13:14:18 +02:00 |
GSLzma.h
|
ooups bad copy/past
|
2015-06-04 19:58:58 +02:00 |
GSPerfMon.cpp
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gsdx-linux: Fix GSdx internal counter on linux
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2014-11-24 23:44:32 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
|
gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
|
2015-05-18 17:08:18 +02:00 |
GSRasterizer.h
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
|
2015-05-18 17:08:18 +02:00 |
GSRenderer.cpp
|
gsdx: sed/dr/dRect/
|
2015-05-15 20:49:32 +02:00 |
GSRenderer.h
|
gsdx-tc: trace the texture format to detect texture shuffling
|
2015-07-01 09:36:53 +02:00 |
GSRendererCL.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererCL.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSRendererCS.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererCS.h
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
|
gsdx-dx: only enable new code when CRC is below FULL level
|
2015-07-01 09:36:54 +02:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
gsdx: GS kinds of support draw without framebuffer
|
2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
gsdx-ogl: merge 3 accurate* option into a nice combobox
|
2015-07-30 18:21:00 +02:00 |
GSRendererHW.h
|
Update the variable name to suit the game's original name and change to accurate region of the game.
|
2015-07-06 00:59:35 +05:30 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: remove bsel.ps
|
2015-07-31 09:45:28 +02:00 |
GSRendererOGL.h
|
gsdx-ogl: move blending management into a separate function
|
2015-07-31 09:45:28 +02:00 |
GSRendererSW.cpp
|
gsdx-tc: trace the texture format to detect texture shuffling
|
2015-07-01 09:36:53 +02:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx-gui: Remove Aggressive CRC hack.
|
2015-07-30 18:24:28 +02:00 |
GSSetting.h
|
gsdx-gui: Remove Aggressive CRC hack.
|
2015-07-30 18:24:28 +02:00 |
GSSettingsDlg.cpp
|
gsdx-gui: Accurate blending unit for Windows.
|
2015-07-30 18:24:19 +02:00 |
GSSettingsDlg.h
|
remove is_gsopen stuffs since old GUI is deprecated.
|
2015-07-18 10:50:34 +05:30 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl-debug: properly detect start of instruction in dump
|
2015-07-18 14:40:46 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: wipeout subroutine code
|
2015-07-17 21:08:49 +02:00 |
GSState.cpp
|
gsdx: NaN is likely not well supported for S & T
|
2015-07-21 08:19:36 +02:00 |
GSState.h
|
GSdx: Fix CRC hacks not re-initialising after option change
|
2015-06-17 22:25:43 +01:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx:tc: detect texture shuffle in previous frame
|
2015-07-26 10:14:07 +02:00 |
GSTextureCache.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTextureCache9.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: merge 2 log (too verbose otherwise)
|
2015-07-01 09:36:53 +02:00 |
GSTextureCacheOGL.h
|
gsdx-tc: only clean RT in openGL
|
2015-07-01 09:36:54 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx-DX: Rough port of texture switching from OGL
|
2015-07-01 09:30:20 +02:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: remove bsel.ps
|
2015-07-31 09:45:28 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: support various texture format creation
|
2015-07-30 18:22:59 +02:00 |
GSTextureOGL.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTextureSW.cpp
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx-queue:add a new job dispatcher queue based on boost and C++11
|
2015-04-17 19:03:21 +02:00 |
GSThread.h
|
gsdx: include some C++11 define for later
|
2015-04-17 19:03:21 +02:00 |
GSThread_CXX11.h
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
|
2015-05-18 17:08:18 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: update UBO hint
|
2015-05-11 12:35:41 +02:00 |
GSUtil.cpp
|
spu2x: declare exported function as stdcall
|
2015-04-17 18:24:23 +02:00 |
GSUtil.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSVector.cpp
|
gcc: fix a couple of gcc warning (sign compare)
|
2014-05-06 09:25:00 +02:00 |
GSVector.h
|
gsdx: debug compilation fix
|
2014-11-11 20:54:34 +01:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: use a 8MB vbo/ibo
|
2015-06-04 08:28:40 +02:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
|
gsdx: sed /st/sTex/
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2015-05-15 20:45:31 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: wipeout subroutine code
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2015-07-17 21:08:49 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSWndWGL.h
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSdx.cpp
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gsdx-ogl: add a new level for accurate blending
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2015-07-30 18:21:01 +02:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx-linux: add a new combo box to select the blend accuracy level
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2015-07-30 18:21:00 +02:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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gsdx-gui: Tidy up GUI options
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2015-07-30 18:24:32 +02:00 |
GSdx_vs2012.vcxproj
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2012.vcxproj.filters
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2013.vcxproj
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GSdx: Add option to toggle Texture Cache Depth support.
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2015-07-01 09:30:20 +02:00 |
GSdx_vs2013.vcxproj.filters
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GSdx: Add option to toggle Texture Cache Depth support.
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2015-07-01 09:30:20 +02:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx: make png++ optional
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2015-06-04 20:22:05 +02:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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gsdx-gui: Remove Aggressive CRC hack.
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2015-07-30 18:24:28 +02:00 |
stdafx.cpp
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Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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2015-06-05 20:31:14 +02:00 |
stdafx.h
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gsdx-debug: don't print any "notify" message
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2015-07-10 22:35:26 +02:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |