pcsx2/plugins/GSdx
shadowladyngemu 7956cc6e42 GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
vsprops GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
vtune GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
xbyak GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
CMakeLists.txt cmake: 2011-03-02 18:18:26 +00:00
GPU.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPU.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawingEnvironment.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GPULocalMemory.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
GPULocalMemory.h GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GPURenderer.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPURenderer.h GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible. 2011-04-30 00:31:35 +00:00
GPURendererSW.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GPURendererSW.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUState.cpp GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible. 2011-04-30 00:31:35 +00:00
GPUState.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUVertex.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GS.cpp GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GS.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSAlignedClass.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSAlignedClass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSBlock.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSBlock.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCapture.cpp Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSCapture.h Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSCaptureDlg.cpp Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSCaptureDlg.h Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSClut.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSClut.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSCodeBuffer.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSCrc.cpp GSdx: 2011-05-09 16:45:54 +00:00
GSCrc.h GSdx HW: CRC hackfix for "Black" 2011-05-07 01:59:18 +00:00
GSDevice.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice11.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSDevice11.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSDL.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDeviceSDL.h GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSW.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDialog.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSDialog.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSDirtyRect.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO. 2011-04-01 12:36:21 +00:00
GSDrawScanline.h Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal. 2011-02-17 18:22:47 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: BoF DQ fixed 2011-03-20 00:07:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x64.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO. 2011-04-01 12:36:21 +00:00
GSDrawingContext.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDump.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDump.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSFunctionMap.h GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSLinuxDialog.cpp gsdx: linux: * fix some issue with empty string in configuration 2011-04-08 17:41:04 +00:00
GSLocalMemory.cpp GSdx: forgot about something... 2011-04-26 01:04:52 +00:00
GSLocalMemory.h GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSPerfMon.cpp GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSPerfMon.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRasterizer.cpp GSdx: the texture cache fix discussed under r4589. 2011-04-25 01:44:00 +00:00
GSRasterizer.h GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table. 2011-03-29 14:07:48 +00:00
GSRenderer.cpp GSdx: the texture cache fix discussed under r4589. 2011-04-25 01:44:00 +00:00
GSRenderer.h GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible. 2011-04-30 00:31:35 +00:00
GSRendererDX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererDX.h GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSRendererDX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX9.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX11.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererHW.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererHW.h GSdx: 2011-05-09 16:45:54 +00:00
GSRendererNull.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererNull.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererSW.cpp GSdx: the texture cache fix discussed under r4589. 2011-04-25 01:44:00 +00:00
GSRendererSW.h GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972) 2011-03-19 19:29:30 +00:00
GSScanlineEnvironment.h GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO. 2011-04-01 12:36:21 +00:00
GSSetting.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSetting.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSettingsDlg.cpp GSdx: 2011-05-09 01:36:57 +00:00
GSSettingsDlg.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h Trying to isolate the rasterizer step-by-step, for better multi-threading in the future. 2011-02-17 03:24:37 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x64.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSSetupPrimCodeGenerator.x86.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSState.cpp GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts. 2011-05-20 22:29:25 +00:00
GSState.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSTables.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTables.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTexture.cpp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture.h GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture11.cpp GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware. 2010-05-08 01:05:32 +00:00
GSTexture11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCache.cpp GSdx: 2011-05-10 16:02:52 +00:00
GSTextureCache.h GSdx: 2011-05-09 01:36:57 +00:00
GSTextureCache9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCacheSW.cpp GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSTextureCacheSW.h GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSTextureFX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureNull.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureNull.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureSW.cpp GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage. 2011-02-21 23:25:25 +00:00
GSTextureSW.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GSThread.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSThread.h GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSUtil.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSUtil.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSVector.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVector.h GSdx: the texture cache fix discussed under r4589. 2011-04-25 01:44:00 +00:00
GSVertex.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexHW.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexList.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSVertexList.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSVertexSW.cpp Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexSW.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSVertexTrace.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.x64.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVertexTrace.x64.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVertexTrace.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSWnd.cpp GSdx: linux: polish window management. 2011-04-24 16:00:36 +00:00
GSWnd.h gsdx: really close the windows when closing/shutdown emulation 2011-03-12 22:38:07 +00:00
GSdx.cpp gsdx: linux: * fix some issue with empty string in configuration 2011-04-08 17:41:04 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying. 2011-03-19 06:44:22 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h GSdx linux: 2011-04-07 09:41:20 +00:00
GSdx.icc.cbp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSdx.vcxproj GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSdx.vcxproj.filters GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSdx_vs2008.vcproj GSdx: fixing the vs2008 project 2011-03-02 08:32:30 +00:00
resource.h Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
stdafx.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
stdafx.h GSdx: 2011-05-09 16:45:54 +00:00