pcsx2/plugins/GSdx/GSDeviceSDL.h

55 lines
1.6 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSDeviceSW.h"
#include "../../3rdparty/SDL-1.3.0-5387/include/SDL.h"
class GSDeviceSDL : public GSDeviceSW
{
bool m_free_window;
SDL_Window* m_window;
SDL_Renderer* m_renderer;
SDL_Texture* m_texture;
int m_format;
class GSDummyTexture : public GSTexture
{
public:
GSDummyTexture(int w, int h) {m_size.x = w; m_size.y = h; }
virtual ~GSDummyTexture() {}
virtual bool Update(const GSVector4i& r, const void* data, int pitch) {return false;}
virtual bool Map(GSMap& m, const GSVector4i* r = NULL) {return false;}
virtual void Unmap() {}
virtual bool Save(const string& fn, bool dds = false) {return false;}
};
public:
GSDeviceSDL();
virtual ~GSDeviceSDL();
bool Create(GSWnd* wnd);
bool Reset(int w, int h);
void Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0);
void Flip();
};