pcsx2/plugins/spu2ghz
ramapcsx2 89befbf22c SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@406 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
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SoundTouch SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
asio Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
liba52 SPU2ghz: Rearranged the project files quite a bit. Solutions are now in the Plugins folder, and binaries are output to plugins/bin. This is in preparation for if/when we have more plugins as part of our repository, and will go hand-in-hand with a future change to how pcsx2 looks for plugins which should make shared development a little easier for all of us (I hope). 2016-05-24 22:40:26 +02:00
CHANGELOG.TXT Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
LGPL.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
License.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
PS2Edefs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
PS2Etypes.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.def Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SPU2ghz.rc SPU2Ghz: Disabled Effects Processing for now, you can still force it on via the .ini but it's NOT recommended. 2016-05-24 22:40:25 +02:00
SPU2ghz_vs2005.vcproj SPU2ghz: Added quotes to the svnrev pre-build step; hoping it behaves better for users who have paces in the names of their project folders. 2016-05-24 22:40:26 +02:00
SPU2ghz_vs2008.vcproj SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info). 2016-05-24 22:40:26 +02:00
TODO.txt Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
asioout.cpp SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine. 2016-05-24 22:40:25 +02:00
config.cpp SPU2Ghz: Second part of the volume quirks update. Thanks to Gigaherz for fixing the core reset functions. 2016-05-24 22:40:29 +02:00
config.h SPU2ghz: Fixed serious bug in AutoDMA code, basically it wasn't working at all. Soul Calibur II audio works now, and possibly many other games fixed too. 2016-05-24 22:40:25 +02:00
debug.cpp SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine. 2016-05-24 22:40:25 +02:00
debug.h SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon. 2016-05-24 22:40:24 +02:00
decoder.cpp Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;) 2016-05-24 22:40:23 +02:00
defs.h SPU2ghz: Code cleanups, and conf now force-disable Effects Processing (for anyone who might have had it checked when Rama grayed out the option) 2016-05-24 22:40:26 +02:00
dialogs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
dma.cpp SPU2ghz: Fixed a memory corruption bug in the rolled back DMA write code. Hopefully this DMA write code will fix that bug without breaking Arc the Lad and similar games. 2016-05-24 22:40:27 +02:00
dma.h SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;) 2016-05-24 22:40:25 +02:00
dsound51.cpp SPU2ghz: Removed SPU2ghz.aps since it's a file generated by the client (it's a VS2008 resource designer cache file, created when you open .rc files in the IDE). 2016-05-24 22:40:25 +02:00
dsoundout.cpp SPU2Ghz: New defaults 2016-05-24 22:40:28 +02:00
dsp.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
dsp.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
lowpass.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
lowpass.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
mixer.cpp SPU2Ghz: Second part of the volume quirks update. Thanks to Gigaherz for fixing the core reset functions. 2016-05-24 22:40:29 +02:00
mixer.h Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;) 2016-05-24 22:40:23 +02:00
mkrelease.cmd Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
regs.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
regtable.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
resource.h SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
settings.frm Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
settings.frx Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
sndout.cpp SPU2ghz: Minor tweaks to the mixer that should help get rid of overflow problems. This is the first part of a 2 part commit that should help correct some old-timey volume inaccuracies in the plugin. 2016-05-24 22:40:29 +02:00
sndout.h SPU2ghz: Minor tweaks to the mixer that should help get rid of overflow problems. This is the first part of a 2 part commit that should help correct some old-timey volume inaccuracies in the plugin. 2016-05-24 22:40:29 +02:00
spdif.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
spu2.cpp SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :) 2016-05-24 22:40:29 +02:00
spu2.h This was supposed to be a bigger commit concerning loopy audio in Dawn of Mana FMV, but it looks like its not so easy to fix. So this here is some cleanup I did along the way ;) 2016-05-24 22:40:27 +02:00
spu2replay.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
spu2replay.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
utf8.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
utf8.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
wavedump_wav.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
waveout.cpp SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms). 2016-05-24 22:40:25 +02:00
xaudio2out.cpp SPU2ghz: Improved "on exit" stability of the XA2 driver on WinXP machines, by covering up for things the driver is *supposed* to do itself (but apparently does not, in WinXp at least). 2016-05-24 22:40:28 +02:00