.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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GSdx: Sprite hack update.
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2012-03-08 17:43:21 +00:00 |
vsprops
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GSdx: vs2008 fix
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2011-12-28 14:41:07 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
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2012-04-16 15:36:16 +00:00 |
GPU.cpp
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GSdx: Renamed the sw thread setting to "extra threads".
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2011-12-20 14:33:28 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUDrawScanline.h
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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2011-12-18 08:13:20 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUDrawingEnvironment.h
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPULocalMemory.cpp
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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2012-01-18 11:47:31 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GPURenderer.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GPURendererSW.cpp
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GPURendererSW.h
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GPUScanlineEnvironment.h
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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2011-12-18 08:13:20 +00:00 |
GPUSettingsDlg.cpp
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GSdx: Renamed the sw thread setting to "extra threads".
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2011-12-20 14:33:28 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUState.cpp
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GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
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2011-12-22 01:48:16 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSdx: F9 is now switching better between HW and SW renderer.
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2012-04-19 19:10:24 +00:00 |
GS.h
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GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).
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2012-01-29 10:12:20 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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2012-02-08 16:57:14 +00:00 |
GSCapture.cpp
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCapture.h
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCaptureDlg.cpp
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSCaptureDlg.h
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSClut.cpp
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GSdx: more fun with shaders but nothing works yet.
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2012-01-27 11:56:49 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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Change various logs to sound "nicer".
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2012-04-17 17:55:51 +00:00 |
GSCrc.h
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GSdx fixes:
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2011-10-05 09:19:32 +00:00 |
GSDevice.cpp
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GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
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2012-02-29 13:19:36 +00:00 |
GSDevice.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice9.cpp
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GSdx:
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2012-03-06 19:39:05 +00:00 |
GSDevice9.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice11.cpp
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice11.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDeviceDX.cpp
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GSdx: The "enable hacks" checkbox works to toggle all hacks.
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2012-03-06 20:01:27 +00:00 |
GSDeviceDX.h
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GSdx:
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2012-03-06 21:36:59 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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2011-06-12 14:48:36 +00:00 |
GSDeviceSDL.h
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
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GSdx: just saving minor changes.
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2011-12-16 19:13:58 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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GSdx: just saving minor changes.
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2011-12-16 19:13:58 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanline.h
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawingContext.h
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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2012-01-18 11:47:31 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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2012-01-05 02:40:24 +00:00 |
GSDump.h
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GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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2012-01-05 02:40:24 +00:00 |
GSFunctionMap.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSFunctionMap.h
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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2011-12-18 08:13:20 +00:00 |
GSLinuxDialog.cpp
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gsdx:
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2011-12-26 22:30:59 +00:00 |
GSLocalMemory.cpp
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSLocalMemory.h
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSPerfMon.cpp
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GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
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2011-12-22 14:36:54 +00:00 |
GSPerfMon.h
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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2012-01-18 11:47:31 +00:00 |
GSRasterizer.cpp
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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2012-02-08 16:57:14 +00:00 |
GSRasterizer.h
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSRenderer.cpp
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
|
2012-02-29 00:29:29 +00:00 |
GSRenderer.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
|
2012-02-29 00:29:29 +00:00 |
GSRendererCS.cpp
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GSdx: more fun with shaders but nothing works yet.
|
2012-01-27 11:56:49 +00:00 |
GSRendererCS.h
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GSdx: more fun with shaders but nothing works yet.
|
2012-01-27 11:56:49 +00:00 |
GSRendererDX.cpp
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GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX.h
|
GSdx:
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2012-03-08 17:18:22 +00:00 |
GSRendererDX9.cpp
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GSdx:
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2012-03-08 17:18:22 +00:00 |
GSRendererDX9.h
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GSdx: quick fix for unreal tournament (and others using DATE)
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2012-01-19 10:24:07 +00:00 |
GSRendererDX11.cpp
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GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX11.h
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GSdx: quick fix for unreal tournament (and others using DATE)
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2012-01-19 10:24:07 +00:00 |
GSRendererHW.cpp
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GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
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2012-03-23 21:00:22 +00:00 |
GSRendererHW.h
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GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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2012-01-19 04:53:36 +00:00 |
GSRendererNull.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
|
2012-01-19 04:53:36 +00:00 |
GSRendererSW.cpp
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSRendererSW.h
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GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
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2012-01-28 10:07:17 +00:00 |
GSScanlineEnvironment.h
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
|
2012-02-12 17:56:06 +00:00 |
GSSetting.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
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GSDx: dehacked hover description code for hacks
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2012-04-23 18:46:09 +00:00 |
GSSettingsDlg.h
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GSDx: dehacked hover description code for hacks
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2012-04-23 18:46:09 +00:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
|
2011-11-25 23:48:59 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSState.cpp
|
Change various logs to sound "nicer".
|
2012-04-17 17:55:51 +00:00 |
GSState.h
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
|
2012-01-18 11:47:31 +00:00 |
GSTexture11.h
|
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
|
2012-01-18 11:47:31 +00:00 |
GSTextureCache.cpp
|
Gsdx:
|
2012-03-15 16:16:51 +00:00 |
GSTextureCache.h
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSTextureCacheSW.h
|
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
|
2012-02-12 17:56:06 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureFX11.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
|
2011-12-03 21:04:46 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSThread.h
|
linux compilation fix
|
2012-02-10 21:18:47 +00:00 |
GSUtil.cpp
|
GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
|
2012-01-13 18:10:05 +00:00 |
GSUtil.h
|
GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
|
2012-01-13 18:10:05 +00:00 |
GSVector.cpp
|
GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
|
2012-01-20 00:34:44 +00:00 |
GSVector.h
|
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSVertex.h
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GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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2012-01-19 04:53:36 +00:00 |
GSVertexHW.h
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GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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2012-01-19 04:53:36 +00:00 |
GSVertexList.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSVertexList.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GSVertexTrace.cpp
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSVertexTrace.h
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSWnd.cpp
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pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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2011-06-12 14:48:36 +00:00 |
GSWnd.h
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gsdx, sdl: cast window as expected by sdl
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2011-08-20 12:17:47 +00:00 |
GSdx.cpp
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gsdx: linux: * fix some issue with empty string in configuration
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2011-04-08 17:41:04 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
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GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
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2011-12-19 01:20:55 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx linux:
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2011-04-07 09:41:20 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSDx: dehacked hover description code for hacks
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2012-04-23 18:46:09 +00:00 |
GSdx.vcxproj
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSdx.vcxproj.filters
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSdx_vs2008.vcproj
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
config.h
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copyright:
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2012-04-12 06:30:35 +00:00 |
resource.h
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GSDx: dehacked hover description code for hacks
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2012-04-23 18:46:09 +00:00 |
stdafx.cpp
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pcsx2: gcc 4.7 compilation fix
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2012-03-17 11:21:51 +00:00 |
stdafx.h
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GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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2012-01-05 02:40:24 +00:00 |