mirror of https://github.com/PCSX2/pcsx2.git
548d6b31bf
Blurring with a bit of ghosting is intended and it looks like that on the console as well. Depth properly emulated. D3D11 misses blending. |
||
---|---|---|
.. | ||
Common | ||
DX11 | ||
DXCommon | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |