mirror of https://github.com/PCSX2/pcsx2.git
548d6b31bf
Blurring with a bit of ghosting is intended and it looks like that on the console as well. Depth properly emulated. D3D11 misses blending. |
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GSHwHack.cpp | ||
GSRendererHW.cpp | ||
GSRendererHW.h | ||
GSVertexHW.h |