..
baseclasses
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
res
gsdx ogl:
2013-06-26 20:09:07 +00:00
vsprops
gsdx-ogl_wnd: Merging r5633 through r5661
2013-06-15 09:05:02 +00:00
xbyak
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
CMakeLists.txt
gsdx ogl:
2013-06-26 20:09:07 +00:00
GLLoader.cpp
gsdx:
2013-06-16 16:33:08 +00:00
GLLoader.h
gsdx:
2013-06-16 16:33:08 +00:00
GPU.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx-ogl-wnd:
2013-01-04 11:41:51 +00:00
GPURenderer.h
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GPURendererSW.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GS.h
gcc:
2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSCapture.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSCapture.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCaptureDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSClut.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSClut.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSCrc.h
GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
2013-02-11 17:10:22 +00:00
GSDevice.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSDevice.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDevice9.cpp
GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800.
2013-04-04 19:39:46 +00:00
GSDevice9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDevice11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDevice11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp
gsdx ogl:
2013-06-26 20:09:07 +00:00
GSDeviceOGL.h
gsdx ogl:
2013-06-26 20:09:07 +00:00
GSDeviceSW.cpp
gcc:
2013-04-14 10:48:50 +00:00
GSDeviceSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDialog.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDialog.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawingContext.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDump.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDump.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp
gsdx-ogl-wnd:
2013-06-15 15:03:44 +00:00
GSLinuxLogo.h
gsdx-ogl: All the Windows versions get a fancy logo on top, so...
2012-01-08 04:59:29 +00:00
GSLocalMemory.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSLocalMemory.h
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSPerfMon.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRasterizer.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSRasterizer.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSRenderer.cpp
gsdx:
2013-06-16 16:33:08 +00:00
GSRenderer.h
gsdx-ogl-wnd:
2013-01-04 11:41:51 +00:00
GSRendererCS.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererCS.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSRendererHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSRendererOGL.h
gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
2013-06-15 09:24:13 +00:00
GSRendererSW.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetting.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp
GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800.
2013-04-04 19:39:46 +00:00
GSSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSState.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSState.h
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSTextureCache.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp
GSDX: Nothing is fixed, the last two revisions did not happen.
2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSTextureFX11.cpp
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSTextureFXOGL.cpp
gsdx ogl:
2013-06-26 20:09:07 +00:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
GSTextureOGL.h
gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver
2013-05-27 18:02:27 +00:00
GSTextureSW.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSThread.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSThread.h
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSUniformBufferOGL.h
gsdx-ogl-wnd:
2013-06-07 19:16:27 +00:00
GSUtil.cpp
GSdx: attempting to fix vs2010 project files, I don't have it installed anymore.
2013-06-10 18:48:14 +00:00
GSUtil.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVector.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSVector.h
GSdx: obligatory vs2010 compiler fix
2013-06-24 06:29:08 +00:00
GSVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexArrayOGL.h
gsdx ogl:
2013-06-26 20:09:07 +00:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexTrace.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
2013-06-16 08:43:50 +00:00
GSWnd.h
pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
2013-06-16 08:43:50 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
gsdx:
2013-06-16 16:33:08 +00:00
GSWndEGL.h
gsdx:
2013-06-16 09:40:38 +00:00
GSWndOGL.cpp
gsdx:
2013-06-16 16:33:08 +00:00
GSWndOGL.h
gsdx:
2013-06-16 09:40:38 +00:00
GSWndWGL.cpp
pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
2013-06-16 08:43:50 +00:00
GSWndWGL.h
pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
2013-06-16 08:43:50 +00:00
GSdx.cpp
gsdx-ogl-wnd:
2013-06-15 15:03:44 +00:00
GSdx.def
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp
gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
2012-08-15 10:22:19 +00:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx-ogl-wnd:
2013-06-15 15:03:44 +00:00
GSdx.icc.cbp
gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
2012-08-15 10:22:19 +00:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSdx.vcxproj
gsdx-ogl_wnd: Merging r5633 through r5661
2013-06-15 09:05:02 +00:00
GSdx.vcxproj.filters
gsdx-ogl-wnd:
2013-01-14 09:15:39 +00:00
GSdx_vs11.vcxproj
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSdx_vs11.vcxproj.filters
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSdx_vs2008.vcproj
gsdx-ogl-wnd:
2013-01-14 09:15:39 +00:00
config.h
gsdx:
2013-06-16 09:40:38 +00:00
linux_replay.cpp
gsdx-ogl-wnd:
2013-06-01 09:29:57 +00:00
resource.h
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
stdafx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
stdafx.h
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00