pcsx2/plugins/GSdx/Window
Kojin 79f2468952 GSdx: Purge D3D11 Software
F9 now has the following functionality on Windows:
- If the renderer in the config is D3D11, switch between D3D11 and SW
- If the renderer in the config is OGL, switch between OGL and SW
- If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()
2020-09-21 20:30:20 -04:00
..
GSCaptureDlg.cpp GSdx-Capture: Abort capture if an invalid directory is given 2020-09-20 17:36:33 +01:00
GSCaptureDlg.h GSdx-Capture: Abort capture if an invalid directory is given 2020-09-20 17:36:33 +01:00
GSDialog.cpp GSdx-GUI: Add wchar_t variant of ComboBoxAppend 2020-09-20 17:36:33 +01:00
GSDialog.h GSdx-GUI: Add wchar_t variant of ComboBoxAppend 2020-09-20 17:36:33 +01:00
GSLinuxDialog.cpp gsdx-gui: Add dithering option go linux gtk gui too. 2020-09-19 01:09:25 +02:00
GSSetting.cpp GSdx-gui: Update descriptions/tooltips. 2020-09-11 01:49:32 +02:00
GSSetting.h GSdx: Add Default OSD Font Resource (#3605) 2020-09-01 11:50:09 -04:00
GSSettingsDlg.cpp GSdx: Purge D3D11 Software 2020-09-21 20:30:20 -04:00
GSSettingsDlg.h gsdx-hw: Remove opencl code and files from gsdx. 2020-09-18 19:14:32 +02:00
GSWnd.cpp gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture. 2019-02-07 14:32:10 +01:00
GSWnd.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSWndDX.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSWndDX.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSWndEGL.cpp GSdx: Remove GLX in favor of EGL (#3562) 2020-08-09 04:39:56 +01:00
GSWndEGL.h GSdx: Remove GLX in favor of EGL (#3562) 2020-08-09 04:39:56 +01:00
GSWndWGL.cpp gsdx-ogl: Adjust some gl debug logs. 2020-06-14 00:02:26 +02:00
GSWndWGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
PFN_WND.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00