.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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gsdx-ogl: add some shaders to convert depth <-> color
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2015-06-07 12:39:00 +02:00 |
vsprops
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3rdparty/opencl
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2014-12-02 00:16:34 +01:00 |
xbyak
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gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
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gsdx: make png++ optional
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2015-06-04 20:22:05 +02:00 |
GLLoader.cpp
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Revert "gsdx-ogl: enable again geometry shader on Mesa"
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2015-06-16 18:33:22 +02:00 |
GLLoader.h
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gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
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2015-06-10 22:55:27 +02:00 |
GLState.cpp
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GLState.h
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx: reload the state when GSconfigure is called
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2015-06-06 08:51:53 +02:00 |
GS.h
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx-linux-recorder: add various option to control it
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2015-05-18 19:57:21 +02:00 |
GSCapture.h
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gsdx-linux-recorder: upgrade code to use n threads
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2015-05-18 16:56:44 +02:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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crc hack
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2015-06-10 20:13:27 +05:30 |
GSCrc.h
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Working on my backlog: GSdx CRC patches.
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2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDevice.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDevice9.cpp
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gsdx: rename too much sr to sRect
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2015-05-21 09:48:15 +02:00 |
GSDevice9.h
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gsdx: rename too much sr to sRect
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2015-05-21 09:48:15 +02:00 |
GSDevice11.cpp
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GSDX: Removal of Nvidia hack.
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2015-05-28 21:41:02 +01:00 |
GSDevice11.h
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GSDX: Removal of Nvidia hack.
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2015-05-28 21:41:02 +01:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-ogl: extend StretchRect to write in depth texture
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2015-06-07 12:39:23 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
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2015-06-10 22:55:27 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDialog.h
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawingContext.h
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gsdx: allow to control the filtering of texture cache
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2015-05-24 18:59:27 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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ofc I didn't test previous commit ater the merge...
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2015-06-17 21:55:37 +02:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLocalMemory.h
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLzma.cpp
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gsdx-lzma: drop CONCAT flag
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2015-05-19 13:14:18 +02:00 |
GSLzma.h
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ooups bad copy/past
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2015-06-04 19:58:58 +02:00 |
GSPerfMon.cpp
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gsdx-linux: Fix GSdx internal counter on linux
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2014-11-24 23:44:32 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRenderer.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSRenderer.h
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSRendererCL.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererCL.h
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gsdx-ocl: Add a ENABLE_OPENCL option
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2014-12-02 00:16:35 +01:00 |
GSRendererCS.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererCS.h
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX.h
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
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gsdx: Don't set CRC function pointer when disabled
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2015-06-14 10:27:02 +02:00 |
GSRendererHW.h
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gsdx: detect RT size based on fb size and gs output configuration
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2015-05-29 12:26:44 +02:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: drop UserHacks_DateGL4
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2015-06-16 09:57:45 +02:00 |
GSRendererOGL.h
|
gsdx-ogl: drop UserHacks_DateGL4
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2015-06-16 09:57:45 +02:00 |
GSRendererSW.cpp
|
gsdx-debug: keep s_n/pop in sync
|
2015-06-07 12:39:48 +02:00 |
GSRendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
GSdx: Add CRC Management to Windows Dialog.
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2015-06-17 22:06:18 +01:00 |
GSSetting.h
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gsdx: drop the auto skip depth hack
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2015-06-17 21:53:08 +02:00 |
GSSettingsDlg.cpp
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GSdx: Add CRC Management to Windows Dialog.
|
2015-06-17 22:06:18 +01:00 |
GSSettingsDlg.h
|
replaced opencl.def with dynamic dll loading, god bless search and replace
|
2014-12-02 00:16:35 +01:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-debug: remove old assert
|
2015-05-18 16:45:38 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
|
2014-10-02 20:44:22 +02:00 |
GSState.cpp
|
gsdx: drop the auto skip depth hack
|
2015-06-17 21:53:08 +02:00 |
GSState.h
|
gsdx: drop the auto skip depth hack
|
2015-06-17 21:53:08 +02:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx-ogl: add a virtual GetID method for texture
|
2015-05-12 17:41:41 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx-texture-cache: Improve fix for snow engine game
|
2015-06-05 09:06:12 +02:00 |
GSTextureCache.h
|
Merge pull request #545 from PCSX2/gsdx-half-screen-snow-engine
|
2015-06-01 11:47:40 +02:00 |
GSTextureCache9.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCache11.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: oups forget a break
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2015-05-23 13:06:23 +02:00 |
GSTextureCacheOGL.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: use a local ALPHA register
|
2015-05-26 15:36:48 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: add code to read back depth texture
|
2015-05-20 08:07:40 +02:00 |
GSTextureOGL.h
|
gsdx-ogl: use a local buffer to store offscreen texture
|
2015-05-18 11:29:04 +02:00 |
GSTextureSW.cpp
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx-queue:add a new job dispatcher queue based on boost and C++11
|
2015-04-17 19:03:21 +02:00 |
GSThread.h
|
gsdx: include some C++11 define for later
|
2015-04-17 19:03:21 +02:00 |
GSThread_CXX11.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: update UBO hint
|
2015-05-11 12:35:41 +02:00 |
GSUtil.cpp
|
spu2x: declare exported function as stdcall
|
2015-04-17 18:24:23 +02:00 |
GSUtil.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSVector.cpp
|
gcc: fix a couple of gcc warning (sign compare)
|
2014-05-06 09:25:00 +02:00 |
GSVector.h
|
gsdx: debug compilation fix
|
2014-11-11 20:54:34 +01:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: use a 8MB vbo/ibo
|
2015-06-04 08:28:40 +02:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: sed /st/sTex/
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2015-05-15 20:45:31 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
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2015-06-10 22:55:27 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: throw an exception when we miss a mandatory gl feature
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2015-05-26 11:03:59 +02:00 |
GSWndWGL.h
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gsdx-ogl: allow to control vsync on Windows
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2015-05-07 18:41:10 +02:00 |
GSdx.cpp
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gsdx: auto CRC management
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2015-06-14 10:27:02 +02:00 |
GSdx.def
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pcsx2: improve the GS read fifo API
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2014-05-06 20:28:18 +02:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx: auto CRC management
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2015-06-14 10:27:02 +02:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSdx: Add CRC Management to Windows Dialog.
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2015-06-17 22:06:18 +01:00 |
GSdx_vs2012.vcxproj
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2012.vcxproj.filters
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2013.vcxproj
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2013.vcxproj.filters
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx: make png++ optional
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2015-06-04 20:22:05 +02:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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Epic fail Visual Studio!
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2015-06-17 22:11:06 +01:00 |
stdafx.cpp
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Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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2015-06-05 20:31:14 +02:00 |
stdafx.h
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Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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2015-06-05 20:31:14 +02:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |