Commit Graph

19460 Commits

Author SHA1 Message Date
refractionpcsx2 faa54f6c14 GS/HW: Always update preloaded dirty areas 2024-06-27 23:41:17 +01:00
refractionpcsx2 b38d008a96 GS/HW: Ignore any preload outside of the valid area 2024-06-27 23:41:17 +01:00
Berylskid cd300c21d9 GameDB: Revert an wrong game title 2024-06-27 11:13:23 +01:00
Stenzek 5b45913a6a GS/HW: Use box filtering for source downsampling 2024-06-27 10:49:46 +10:00
refractionpcsx2 1627bd6cc7 GS/HW: Fix upscale draw detection check 2024-06-26 16:02:40 +01:00
Stenzek 7f0ab1442e GS/HW: Clear instead of invalidating upscaled targets
This'll require a little more VRAM bandwidth, but it's better than
sampling random garbage because HPO pushes the coordinates down.
2024-06-26 21:22:36 +10:00
JordanTheToaster 71cb2daea8 GameDB: GOW 2 revert to HPO Special 2024-06-25 13:48:00 +01:00
Tyler Wilding 63619ef40f
translations: Syncing Crowdin translations (#11462)
* New translations 
[ci skip]
2024-06-25 11:26:49 +01:00
TheLastRar baec86e39b DEV9: Return sender IP alongside payload
Also return payload in a unique_ptr,
2024-06-25 11:05:19 +01:00
TheLastRar fbac331528 DEV9: Use std::move in SimpleQueue 2024-06-25 11:05:19 +01:00
Ty Lamontagne a00cb49035 COP0 TLB: Fix mapping ScratchpadRam Entries
Unsure why that was there. It would vtlbVMapBuffer if the mapping was for SPR (correct) but then continue and map on top of that as if it were a normal mapping.
2024-06-25 11:04:41 +01:00
JordanTheToaster ba73a4cf3f GameDB: RE Outbreak disable FBMask patch 2024-06-25 11:03:00 +01:00
JordanTheToaster f8ab3843f7 GameDB: Various fixes 2024-06-25 11:02:26 +01:00
Stenzek 107c117a4e VMManager: Don't use achievements when playing GS dumps 2024-06-25 19:12:23 +10:00
Stenzek c44500ba0f Achievements: Fix async HC mode disable running on wrong thread 2024-06-25 19:12:23 +10:00
Stenzek d53b2ae104 ImGuiManager: Avoid invalid scale update on surfaceless 2024-06-25 19:12:23 +10:00
Stenzek f909282973 Achievements: Eliminate intermediate malloc on state save 2024-06-25 19:12:23 +10:00
Stenzek 46931072c7 3rdparty/rcheevos: Hash functions are not needed 2024-06-25 19:12:23 +10:00
Stenzek 9225fa9efd 3rdparty/rcheevos: Bump to d54cf8f 2024-06-25 19:12:23 +10:00
PCSX2 Bot 46f37f3b45 PAD: Update to latest controller database. 2024-06-25 04:03:08 +02:00
refractionpcsx2 8e891b0c5a GS/HW: Add missing blend optimization check 2024-06-24 19:12:22 +01:00
refractionpcsx2 fc4bdfd025 GS: Avoid pointlessly trying to map more pages in memory than the GS has 2024-06-24 18:15:29 +01:00
refractionpcsx2 7e53cb8e99 GS/HW: Optimize blends in some zero scenarios 2024-06-24 18:15:29 +01:00
Stenzek 3040474f99 Qt: Fix duplicate log window when theme switching 2024-06-24 13:17:53 +10:00
Stenzek 02ef8098c9 Qt: Work around theme swap bug with Classic Windows 2024-06-24 13:17:53 +10:00
Stenzek 4924d8c984 GS/Vulkan: Release swap chain images on acquire fail 2024-06-24 10:16:04 +10:00
Stenzek 57d225437e GS/HW: Ensure mipmaps aren't generated on hash cache textures 2024-06-24 10:15:48 +10:00
Stenzek f6a7dc52e2 GS/HW: Better eliminate redundant clamps with mipmapped draws
TW/TH won't match when mipmap minimization eliminates the base level.
Use the TEX0 register from the context instead.
2024-06-24 10:15:48 +10:00
Stenzek ec8d5d1b71 GS/HW: Allow use of trilinear with shader sampling 2024-06-24 10:15:48 +10:00
refractionpcsx2 f47b2d02cb GS/HW: Improve scale preservation check 2024-06-23 23:35:48 +01:00
Immersion95 32721f9f8f GameDB: Street Fighter EX3 - Fix the post processing at high resolution
When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
2024-06-23 18:06:50 +01:00
JordanTheToaster 27e2138d6c Deps: Update to Qt 6.7.2 2024-06-23 14:17:54 +10:00
JordanTheToaster 512ab67efc Deps: Update to SDL 2.30.4 2024-06-23 11:14:11 +10:00
refractionpcsx2 9d66c8b1a1 GS/HW: Correct rect checks in textureminmax
Was supposed to be in my PR but forgot to push it.
2024-06-23 02:10:43 +01:00
refractionpcsx2 a132a6f979 GS: Make sure min/max for texture is at least 1 pixel 2024-06-23 00:34:43 +01:00
refractionpcsx2 6fc631eaba GS/HW: Fix up Burnout CRC so NS properly detects downscale. 2024-06-23 00:07:23 +01:00
refractionpcsx2 915ed85f5d GS/HW: Reduce misdetections for downscaling 2024-06-23 00:07:23 +01:00
refractionpcsx2 2c9ddf3b38 GS/HW: Restrict maximum direct copy size 2024-06-23 00:07:23 +01:00
Sestain 1d4d75fda0 GameDB: Fix shadows alignment on Crash Twinsanity 2024-06-22 22:01:56 +01:00
refractionpcsx2 dda6e37bd0 GS/HW: When detecting target overlap, offset copy from base 2024-06-22 21:41:13 +01:00
refractionpcsx2 a4ffc6c457 GS/HW: Fix line width factor when upscaling. 2024-06-22 21:40:49 +01:00
dependabot[bot] 5e9b31d243
ci: bump `ws` dependency in announce workflow
Bumps [ws](https://github.com/websockets/ws) from 8.2.3 to 8.17.1.
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](https://github.com/websockets/ws/compare/8.2.3...8.17.1)

---
updated-dependencies:
- dependency-name: ws
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-19 19:21:52 -04:00
PCSX2 Bot 97bb270a2b Qt: Update Base Translation 2024-06-18 20:39:45 +10:00
refractionpcsx2 2bbb167541 GameDB: Add round sprite half to Valkyrie Profile 2 2024-06-18 06:08:35 +01:00
refractionpcsx2 74ea27817d GS/HW: Keep real rect before draw to avoid bad valid rect update 2024-06-18 06:08:35 +01:00
refractionpcsx2 779b175567 GS/HW: Don't scale up downscaled targets when copying directly 2024-06-17 22:25:33 +01:00
refractionpcsx2 e252bcf425 GS/HW: Add new Opaque check + use components for scaling discard check 2024-06-17 22:25:33 +01:00
refractionpcsx2 bdc3585b60 GS/HW: Improve detection of upscaling and downscaling 2024-06-17 22:25:33 +01:00
refractionpcsx2 ce7ee345c7 GS/HW: Avoid downscaling as much as possible to increase quality 2024-06-17 22:25:33 +01:00
refractionpcsx2 2fc6357ac4 GS/HW: Correct some scaling behaviour 2024-06-17 22:25:33 +01:00