Commit Graph

14115 Commits

Author SHA1 Message Date
TheLastRar 6df50992c4 DEV9: Remove old settings/log directory functions 2022-02-28 09:44:14 +01:00
TheLastRar 5d2bcfaa38 DEV9: Fix off by one error on LBA range check 2022-02-28 09:44:14 +01:00
TheLastRar 990d7ad0f7 DEV9: Correct DEV9 include in Tap 2022-02-28 09:44:14 +01:00
TheLastRar 510283cd4d DEV9: Rename DEV9's Config.h to DEV9Config.h 2022-02-28 09:44:14 +01:00
TheLastRar dcc183179a DEV9: Use fs namespace instead of ghc 2022-02-28 09:44:14 +01:00
TheLastRar 30bc9b04c5 DEV9: Use UTF8 strings on windows for AdapterEntry 2022-02-28 09:44:14 +01:00
dependabot[bot] 8aaeb1c7ce Bump actions/setup-node from 2 to 3
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 2 to 3.
- [Release notes](https://github.com/actions/setup-node/releases)
- [Commits](https://github.com/actions/setup-node/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/setup-node
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 09:25:18 +01:00
AKuHAK 1984c68516 PCSX2: Add ability to combine CLI options --elf or --irx with --gameargs
Exception: if full path to host: contains spaces, then arguments will be ignored. To avoid this you can use relative paths when possible.
2022-02-28 09:20:01 +01:00
refractionpcsx2 c81c89d6d9 GUI/Qt: Fix startup project for debugger 2022-02-28 07:34:52 +00:00
refractionpcsx2 9ce2405f3f GUI/Qt: Fix loading ELF files from menu 2022-02-28 07:05:15 +00:00
refractionpcsx2 21fba45a3c GameDB: Added patch for PowerDrome US 2022-02-27 15:22:42 +00:00
refractionpcsx2 a0bbdcefb3 GS: Ignore 24bit on DATE and Handle Reversed Color and Z
Clamp Framebuffer width to 1-32
2022-02-27 15:22:42 +00:00
lightningterror 753da789a0 GS-hw: Adjust DATE selection.
Remove fbmask check from DATE,
Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test.
2022-02-26 17:48:27 +01:00
lightningterror cd5ce6e162 GH-workflows: Remove os mentions for auto pad db update.
Not needed anymore.
2022-02-24 14:52:41 +01:00
Connor McLaughlin 5a25cc171d GS: Add texture dumping and replacement system 2022-02-24 10:18:49 +00:00
Connor McLaughlin 32dc68f103 GS: Support BC1/BC2/BC3/BC7 compressed texture formats 2022-02-24 10:18:49 +00:00
Connor McLaughlin 69a500d657 GS: Add Swap() to GSTexture 2022-02-24 10:18:49 +00:00
Connor McLaughlin ed9f34de5f Common/FileSystem: Add EnsureDirectoryExists() 2022-02-24 10:18:49 +00:00
iMineLink d6f1291c0b GS: skip no output draws. 2022-02-24 10:12:59 +00:00
iMineLink 01079f5162 GS: upscale regardless of PCRTC enabling. 2022-02-24 10:12:59 +00:00
RedDevilus 9b0dc287c1 PCSX2-GUI: Rename Interlacing to Deinterlacing
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.

I didn't change the code just the visual presentation to the users.

Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
lightningterror bb92566781 GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11.
d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate.
2022-02-23 20:48:00 +01:00
Connor McLaughlin 17b1c664a8 GS: Add option to disable status indicators
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
Connor McLaughlin 2eaba084c7 GS/TextureCache: Fix target not getting invalidated in some cases
This would happen when there was a source from local memory with the
same pointer as the target.

Fixes sky getting messed up in the Jak 3 menu when the hash cache is
enabled.
2022-02-23 15:45:19 +00:00
arcum42@gmail.com ff75ab73cc Qt: Fix qt compilation on linux. 2022-02-22 19:23:51 +00:00
RedDevilus 3c54593456 Qt: Add themes
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00
RedDevilus 39dfb2e606 Qt: Resize default headersize BIOS
Qt: Resize default headersize BIOS

The first column was too small and visually makes it harder to see what BIOS you have.
2022-02-22 16:13:09 +00:00
PCSX2 Bot 4e7ade8612 pad-windows/unix: Update to latest controller database. 2022-02-21 21:22:07 +01:00
seta-san 664013e7ad
Qt: Fix type on graphics panel (#5553) 2022-02-21 19:10:14 +00:00
Connor McLaughlin 9d51c64d92 GS: Support mipmaps in hash cache 2022-02-21 16:50:57 +01:00
Connor McLaughlin ee82c7834d GS: Auto-disable hash cache when it's too large 2022-02-21 16:50:57 +01:00
Connor McLaughlin b389c6e103 GS: Only allocate valid page array when needed 2022-02-21 16:50:57 +01:00
Connor McLaughlin b3a2d3c1e4 GS: Track hash cache memory usage 2022-02-21 16:50:57 +01:00
Connor McLaughlin 5d33af13ca GS: Add full (hash cache) texture preloading option 2022-02-21 16:50:57 +01:00
Connor McLaughlin 6b2a851dec GS/Vulkan: Fix uploading large (>64MB) textures 2022-02-21 16:50:57 +01:00
Connor McLaughlin 3b3072801c GS/OpenGL: Fix uploading large (>16MB) textures 2022-02-21 16:50:57 +01:00
Connor McLaughlin 9ed33d4337 GS/HW: Fix mipmap level not updating on live config change 2022-02-21 16:50:57 +01:00
Mrlinkwii 728b3eb5db Core: remove not needed logging 2022-02-21 10:46:29 +01:00
Connor McLaughlin f73398ea84 GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
lightningterror 2b646c2153 GS-hw: Disable dithering if blend mix is enabled.
It breaks stuff since we do a mix of hw/sw.
2022-02-20 02:31:03 +01:00
lightningterror f83692c0df GS-ogl: Remove GL_ARB_get_texture_sub_image.
Not used.
Also remove some not used commented out defines.
2022-02-19 18:08:05 +01:00
lightningterror b8236b1b1c GS-hw: Partially revert #5540
Allow to wrap on colclip.
For real tho, ideal solution is sw blend, doing any clamp/wrap is wrong on blend mix.
2022-02-19 00:38:13 +01:00
lightningterror 1a3d77b2c0 GS-hw: Fix d3d11 depth sample shader.
Also adjust some comments to match updated shader names.
2022-02-18 19:21:01 +01:00
lightningterror 816ee9e545 GS-hw: Prefer sw blend for clr_blend1_2 on ultra blending.
Opengl/Vulkan: Prefer sw blend over hw for clr_blend1_2 on ultra blending, doing hw is less accurate and will introduce rounding issues.

Direct3D11: Prefer sw blend over hw for clr_blend1_2 only when primitives don't overlap.
2022-02-18 19:06:49 +01:00
lightningterror 06766ddb98 GS-hw: Don't wrap on 16bit destination format for blend mix.
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
lightningterror 7151848406 GS-hw: Rename alpha_clamp to blend_mix. 2022-02-18 19:00:54 +01:00
Ziemas 45b5347092 SPU2: Don't cap pitch setting on register write.
While 0x3FFF is indeed the highest playable pitch I think that the
register is 16 bits wide and that the cap is enforced by the pitch
counter algorithm.

This fixes the air time ticking sound in Jak X.
2022-02-18 12:32:04 +00:00
Ty Lamontagne 5b6986c230 Core: Export recompiler offsets 2022-02-16 17:51:40 +00:00
Connor McLaughlin de195d9b20 Qt: Add game summary and audio/memcard placeholders 2022-02-16 17:34:53 +01:00
Connor McLaughlin b47552c08f Qt: Add per-game settings UI 2022-02-16 17:34:53 +01:00