mirror of https://github.com/PCSX2/pcsx2.git
GS: skip no output draws.
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01079f5162
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@ -1252,6 +1252,12 @@ void GSRendererHW::Draw()
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GSDrawingContext* context = m_context;
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const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
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if (!context->FRAME.FBW)
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{
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GL_CACHE("Skipping draw with FRAME.FBW = 0.");
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return;
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}
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// Fix TEX0 size
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if (PRIM->TME && !IsMipMapActive())
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m_context->ComputeFixedTEX0(m_vt.m_min.t.xyxy(m_vt.m_max.t));
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@ -1290,6 +1296,12 @@ void GSRendererHW::Draw()
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(context->FRAME.FBP == context->ZBUF.ZBP && !PRIM->TME && zm == 0 && fm == 0 && context->TEST.ZTE)
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);
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if (no_rt && no_ds)
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{
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GL_CACHE("Skipping draw with no color nor depth output.");
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return;
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}
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const bool draw_sprite_tex = PRIM->TME && (m_vt.m_primclass == GS_SPRITE_CLASS);
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const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
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const bool single_page = (delta_p.x <= 64.0f) && (delta_p.y <= 64.0f);
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