Silent
e97fc40dec
GSLzma: Fix a file handle leak in GSDumpLzma
2024-04-23 13:06:23 +10:00
KamFretoZ
e99fc5c3a8
FullscreenUI: Add Save State Backup toggle to BPM
2024-04-23 13:04:58 +10:00
KamFretoZ
a00056599c
Updater: Clarify updater error message to point to official site
2024-04-23 13:04:58 +10:00
KamFretoZ
ccd6f91c66
FullscreenUI: Clean up speed limiter toggle leftover
2024-04-23 13:04:58 +10:00
Stenzek
3d11057177
GS/HW: Clear dirty list on target clear
2024-04-23 11:57:17 +10:00
Stenzek
fe0e71f586
GS/Vulkan: Drop feedback loop extension
...
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.
I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror
d824ae6e0c
GS/HW: Extend blend second pass to more blend formulas.
...
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror
4e06d51a00
GS/HW: Cleanup date and rt alpha min max function.
...
Always make sure rt is checked for date, no need for individual checks.
Code cleanup.
Some other cleanups.
2024-04-23 01:54:13 +02:00
Stenzek
5a91ecd16a
GS: Fix crash and file leak during dump
2024-04-22 23:31:10 +10:00
lightningterror
7dd7345e08
GS/HW: Minor shader optimization.
...
Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster
7e1900a8a1
VMManager: Add warning for texture dumping
...
Adds a warning for texture dumping to disk being enabled.
2024-04-21 04:21:49 +01:00
JordanTheToaster
cbecda8850
RedumpDatabase: Update hash database
2024-04-21 04:21:49 +01:00
JordanTheToaster
b9cc65704e
GSHwHack: Purge The Getaway CRC
...
No longer needed as the fog wall does not appear on basic blending.
2024-04-21 03:57:33 +01:00
JordanTheToaster
49c6f5e866
GameDB: Various fixes
2024-04-21 03:57:33 +01:00
TheLastRar
bdd0f7e2f4
DEV9: Correct type used to store GetDelta result
...
Also relocate call
2024-04-21 12:47:45 +10:00
TheLastRar
1e094096c2
DEV9: Improve validation of received sequence numbers
2024-04-21 12:47:45 +10:00
Connor McLaughlin
6d8a906605
CI/Flatpak: Bump to KDE 6.7 container
2024-04-20 19:10:41 +10:00
Ty Lamontagne
f75a0df449
Debugger: Disable the debugger toolbar ctx menu
...
The context menu by default has a checkbox to hide the toolbar. The
issue is, once the toolbar is hidden you can no longer un-hide it.
2024-04-20 11:56:51 +10:00
refractionpcsx2
f16ce3bdbe
GS/HW: Re-sort the pre-source shuffle check.
2024-04-20 02:46:25 +01:00
refractionpcsx2
a38dd74d0e
GS/HW: Improve depth updating on source target match
2024-04-20 02:46:25 +01:00
refractionpcsx2
2a2dad9280
GS/HW: Fix some small errors updating depth in RT targets
2024-04-20 02:46:25 +01:00
TellowKrinkle
0b5a3fa6af
GS:Capture: ffmpeg 7 support
2024-04-19 17:54:10 +10:00
TellowKrinkle
3fea71731f
CI:mac: Add option to not build ffmpeg to dependency build script
2024-04-19 17:54:10 +10:00
Stenzek
c0b36a482a
Achievements: Fix fullscreen window height
2024-04-19 14:58:38 +10:00
Stenzek
a9311142dc
Achievements: Fix HC mode activating on reset of non-cheevo game
2024-04-19 14:58:38 +10:00
Stenzek
3c901543bd
ImGuiOverlays: Fix possible crash in save state selector
2024-04-18 00:15:19 +10:00
Stenzek
410e950da6
FullscreenUI: Get rid of extra scrollbar in save state selector
2024-04-18 00:15:19 +10:00
TheLastRar
815e5d952d
DEV9: Adjustments to HDD logs
2024-04-17 13:36:19 +10:00
KamFretoZ
8723513528
BPM: Small icon tweaks
2024-04-17 13:35:08 +10:00
KamFretoZ
6eab82ecc0
BPM: Make open in file browser exit fullscreen when clicked
2024-04-17 13:35:08 +10:00
KamFretoZ
f09e99fb05
Qt: Add Grey Matter theme
2024-04-17 13:35:08 +10:00
Stenzek
ed8e1aa6db
GS/HW: Cross-reference RT alpha with CLUT for P8H
2024-04-17 13:24:02 +10:00
Stenzek
8e8581cb15
GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
2024-04-17 13:24:02 +10:00
lightningterror
b5472c1b51
Config/FullscreenUI: Properly disable GPU Palette Conversion.
2024-04-16 18:52:25 +02:00
Benjamin Moir
14b2335c54
VMManager: Log entry point in hexadecimal
2024-04-17 02:45:54 +10:00
lightningterror
b94a232b31
GS/HW: Ensure tex shuffles, masking are render target draws.
...
Fixes Castlevania Curse of Darkness crashing.
2024-04-16 15:33:54 +02:00
refractionpcsx2
79a882d18b
GS/HW: Try to keep old targets around without overlap or dirty areas
2024-04-15 19:05:51 +01:00
PCSX2 Bot
d98b7d9505
PAD: Update to latest controller database.
2024-04-15 18:31:58 +02:00
Stenzek
5351a6a64a
FullscreenUI: Fix images in DX11/GL
2024-04-15 22:10:56 +10:00
Stenzek
850845ea44
Qt: Shrink settings window by ~30 pixels
2024-04-15 22:02:21 +10:00
Stenzek
55907bf310
GS/HW: Fix RTACorrect/Decorrect debug log
2024-04-14 22:29:53 +10:00
Stenzek
83bf215ead
GS/HW: Allow creation of known targets via move with offset
...
Fixes upscaling with subtitles in Devil May Cry.
2024-04-14 22:29:53 +10:00
Stenzek
070068366f
GS/Vulkan: Add env var for non-semantic debug info
2024-04-13 13:55:04 +10:00
PCSX2 Bot
ee07b71a62
Qt: Update Base Translation
2024-04-13 13:23:36 +10:00
Stenzek
5219f52130
ImGuiFullscreen: Use popup background for all popups
...
Backport of 44a4f2703a
and 57f6bda59b
2024-04-13 13:21:17 +10:00
Stenzek
2157a7ed0b
FullscreenUI: Redo landing page and add help bar
...
Backport of bf4e8feb25
2024-04-13 13:21:17 +10:00
Stenzek
888f3d8499
ImGuiManager: Fix double press to activate menu items
2024-04-13 13:21:17 +10:00
Stenzek
e027874468
ImGuiManager: Increase key repeat delay
2024-04-13 13:21:17 +10:00
Stenzek
a1ec590bf8
FullscreenUI: Avoid per-frame memory allocations with SmallString
...
Backport of de1a1af908
2024-04-13 13:21:17 +10:00
Stenzek
35525d5304
SettingsInterface: Add SmallString overloads
...
Backport of 631fca3042
2024-04-13 13:21:17 +10:00