Commit Graph

17834 Commits

Author SHA1 Message Date
Stenzek ee3ee63ff5 3rdparty: Remove SDL2 submodule
Unnecessary since we always dynamic link it now.
2023-08-26 17:23:14 +10:00
Stenzek 3567d8913f CMake: Use dynamic SDL2 on all platforms 2023-08-26 17:23:14 +10:00
Stenzek 8276054671 CI: Build Windows dependencies as part of workflow 2023-08-26 17:23:14 +10:00
Stenzek 220117f07c MSBuild: Put all objects/libs together in build directory 2023-08-26 17:23:14 +10:00
Stenzek 728ca8aa9d GS: Fix depth texture dumping for HW 2023-08-26 16:18:07 +10:00
Stenzek e3a1125e84 Build: Silence warnings in third-party projects 2023-08-26 15:02:17 +10:00
Stenzek 02b64f4027 3rdparty/SoundTouch: Warning fixes 2023-08-26 15:02:17 +10:00
Stenzek 2ae44ca493 Misc: Fix various warnings 2023-08-26 15:02:17 +10:00
Stenzek afdd63521f Build: Fix ZIP_STATIC macro redefinition 2023-08-26 15:02:17 +10:00
TellowKrinkle bced0b91a0 GS: Fix sub-page addressing of Z formats
They aren't just an offset of the base value like the color formats, but instead an xor of the associated color format
2023-08-26 03:00:21 +01:00
TellowKrinkle 2a6f2939be GS: Remove GSOffset::PAPtrHelper
Not compatible with the real GS's Z addressing, RIP
2023-08-26 03:00:21 +01:00
refractionpcsx2 13880354cf GS/TC: Don't expand block offsets to page size when small 2023-08-26 03:00:05 +01:00
refractionpcsx2 5df0c95e51 GS/HW: Don't use TEXA on 16/24 bit when TCC is set to Vertex alpha 2023-08-26 02:54:23 +01:00
refractionpcsx2 447054a14f GameDB: Add Hitman Blood Money HW fix to the US versions 2023-08-25 14:31:13 +01:00
refractionpcsx2 5f348a8ea3 GS/HW: Warning fixes 2023-08-24 15:41:58 +01:00
Stenzek 1d69411eba GS/HW: Separate mem clears in to colour and depth 2023-08-24 15:41:58 +01:00
lightningterror fb24a8fdb1 Config: Remove Target Partial Invalidation. 2023-08-24 15:41:58 +01:00
lightningterror 827fb7fa82 GameDB: Remove Target Partial Invalidation from the db code. 2023-08-24 15:41:58 +01:00
lightningterror c6365bebac ImGui: Remove Target Partial Invalidation. 2023-08-24 15:41:58 +01:00
lightningterror c7b94d0a42 Qt: Remove Target Partial Invalidation hwfix from the gui. 2023-08-24 15:41:58 +01:00
lightningterror 86f82951d5 GameDB: Remove partialTargetInvalidation hwfix from games. 2023-08-24 15:41:58 +01:00
refractionpcsx2 72b865b50e GS/TC: Improve use of alpha validity and clearing bad targets 2023-08-24 15:41:58 +01:00
refractionpcsx2 b2f7e4b16b GS: Don't invalidate CLUT on GS Read/Download 2023-08-24 15:41:58 +01:00
refractionpcsx2 2f01299472 GS/HW: Kill old dirty targets when source not using them 2023-08-24 15:41:58 +01:00
refractionpcsx2 5cc851e175 GS/TC: On LocalMemInvalidate, check for RT's if Z mismatches 2023-08-24 15:41:58 +01:00
refractionpcsx2 66986e66e3 GS/HW: Add GSC for Hitman - Blood Money to avoid failed shuffle/move. 2023-08-24 15:41:58 +01:00
refractionpcsx2 9292bbcd1b GS/HW: Rewrite invalidation and fix up surrounding behaviour. 2023-08-24 15:41:58 +01:00
refractionpcsx2 dfba3c51fb GameDB: Add EE timing fix to Gunfighter II 2023-08-24 15:08:32 +01:00
Stenzek da7e501e3a Tests: Force 1MB stack size for MSVC
For some reason, the stack refuses to grow with the latest MSVC updates,
at least within our unit tests that bump the stack considerably within
a lambda function.

Just force the commit size to 1MB for now.
2023-08-24 14:43:00 +01:00
Stenzek 42ae23f279 3rdparty: Fix Debug CMake build on Windows 2023-08-24 14:43:00 +01:00
Stenzek c43775f7b2 3rdparty: Un-submodule libzip 2023-08-24 14:43:00 +01:00
Stenzek 86ee1270e2 3rdparty/cpuinfo: Fix build with clang-cl 2023-08-24 14:43:00 +01:00
Berylskid b8cfd83d33 GameDB: Remove EE Round Mode from Armored Core 3 2023-08-23 15:04:31 +01:00
PCSX2 Bot bfd56bf904 Qt: Update Base Translation 2023-08-23 00:24:48 +02:00
refractionpcsx2 df2311cdaf GS/HW: Fix CRC hack for Growlanser V not checking for null 2023-08-22 23:23:20 +01:00
Goatman13 d609c2b0ff GameDB: Change VU1 clamping mode for Naruto 2 2023-08-22 21:47:03 +01:00
Ty Lamontagne 70e1d2bf3d Debugger: Implement "Copy Address" context menu in memory view 2023-08-22 21:23:16 +02:00
Ty Lamontagne 1697c2160c Debugger: Properly initialize primitive class members 2023-08-22 21:23:16 +02:00
Buzzardsoul c28301bb7e GameDB: Add missing patch for Myst III 2023-08-22 21:22:17 +02:00
PCSX2 Bot b5eadb158c PAD: Update to latest controller database. 2023-08-22 21:19:02 +02:00
RedPanda4552 e94912cdb9 Pad: Only consider LSB for small motor vibration 2023-08-20 06:30:53 +01:00
lightningterror dfb967834f GS/HW: Cleanup draw when pixels fail on alpha test/date.
Also make CleanupDraw use it's own function.
2023-08-19 19:36:07 +02:00
Stenzek 98f7c29683 GS/Vulkan: Avoid incorrect-layout RT descriptor 2023-08-19 16:16:05 +01:00
RedDevilus 0998c5539a GameDB: SoulCalibur III
Normal (Vertex) causes align sprite artifacting, also Special aggressive reduces blurriness even more.
2023-08-19 16:15:43 +01:00
lightningterror 1a79e23b12 GS/HW: Further adjust how we handle RT alpha in blending.
Check whenever RT alpha min is equal or higher than RT alpha max / 2.
This will allow us to use the min value as a more accurate option than
the actual value since it will be less accurate.
2023-08-18 21:44:11 +02:00
refractionpcsx2 d49323c7c4 GS/HW: Skip DATE/draw if not required 2023-08-18 11:34:54 +01:00
refractionpcsx2 98eb3cb7f0 GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268) 2023-08-17 12:44:10 +01:00
RedDevilus c75ae73814 GameDB: Naruto Ultimate Ninja 5 + same for 4th
Games have the same issues and fixes, also normal vertex introduces some texture gaps whilst full roundsprite looks to be better, also add Vu0clampmode for some of the bad dialog backgrounds.

See also: https://github.com/PCSX2/pcsx2/pull/9803
2023-08-17 02:11:03 +01:00
PCSX2 Bot 07519b7c28 Qt: Update Base Translation 2023-08-17 01:48:56 +01:00
ElTioRata 4c62c82dab
GameDB: Hardware Fixes for Burnout 2 (#9770) 2023-08-17 01:46:58 +01:00