Others: Fixed a couple of unpack bugs, tried to tackle an MFIFO bug with Tekken Tag. Also re-jiggled a few bits on my recent changed, please negative if it breaks anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1400 96395faa-99c1-11dd-bbfe-3dabce05a288
* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
* Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
* Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
Removed GIF Intermittent mode - While this maybe handy on the PS2, it causes us nothing but problems and extra load. Disabling this fixes NFS Most Wanted Path 3 Masking bugs (This was due to PATH2 doing a transfer half way through a PATH3 one)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1385 96395faa-99c1-11dd-bbfe-3dabce05a288
GT4: Loading screen corruption + Freezing ingame fixed
GT3: Freezing ingame fixed
Soul Calibur 3: Now loads again
Soul Calibur 2: Now loads again and should no longer have the Timeout issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1382 96395faa-99c1-11dd-bbfe-3dabce05a288
Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1380 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
- Cleanup and organizational changes of VU related stuff.
- Separated Super VU, microVU, and Interpreter files.
- Renamed all Super VU related files with an 'sVU' prefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1356 96395faa-99c1-11dd-bbfe-3dabce05a288
* Minor bugfix to MTGS thread startup code; wasn't copying the register state properly (probably didn't matter either way)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1349 96395faa-99c1-11dd-bbfe-3dabce05a288