* build the utility to prebuilt cg shader (zzogl-shader)
* build the shader (ps2hw_cmake.dat) that would avoid copyright issue for debian/ubuntu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5159 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
* update missing copyright on
+ plugins/GSdx/config.h
+ pcsx2/MTVU.h
+ plugins/zzogl-pg/opengl/ZZHacks.h
+ plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
+ pcsx2/gui/Resources/rebuild.sh
+ tools/bin2app.sh
+ plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
Some games use volume slides combined with reversed phase.
Gigaherz tweaked the code to handle this nicer (fixes Mashed Drive to Survive noises).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5139 96395faa-99c1-11dd-bbfe-3dabce05a288
Change a texture cache hack to fix half the flickering FMV games.
It could have issues though, or randomly fix other stuff. Please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling.
It should be generalized and renamed later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
Team effort of KrossX and myself:
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
Committing a hack KrossX prepared (thanks) ;)
It can be used to fix bad character sprites in Gust games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5101 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288