* Fix Unicode support for savestate filenames by using the wxWidgets internal gzip interfaces.
* Turn savestates into 'proper' zip files that can be opened and extracted by users using standard zip tools (allows for easy memory dumping of EE or IOP ram, for examination or modification).
* Add screenshot to savestates for later use by a GUI savestate browser (which will be implemented later)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4032 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2 uses significantly less memory when starting.
* Overall memory use reduced (mildly for some games, significantly for most).
* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
* Properly implemented the 'Shutdown' menu option -- Shutdown now unloads the entire PS2 virtual machine and reduced PCSX2's memory footprint to bare minimums.
* Some more meaningful errors for when memory is a problem (out of memory, low virtual memory, etc).
* Bugfix for pxsFmt when formatting long/large strings (over 1k)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4029 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some missing / obsolete files from codeblocks projects.
* Fixed a segfault on exit
* Implemented a platform-consistent pointer value string formatter (%p has no defined standard)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4026 96395faa-99c1-11dd-bbfe-3dabce05a288
* Applied the new RecompiledCodeReserve to the VIF recompilers (saves another 4-8mb of memory, depending on game).
* Fixed a bug in pxsFmt / FastFormatUnicode (string formatting).
* Final round of error handling cleanups.
(branch is basically ready for re-integration -- needs some testin for obvious/show stopping bugs, thanks!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4025 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added some bounds checking to debug builds for VTLB mappings.
* Fixed a VU mapping bug that caused boot crashing
* Fixed some startup, shutdown, and reset resource management.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4021 96395faa-99c1-11dd-bbfe-3dabce05a288
-Did same code for VIF0 just to standardize things a little.
If this breaks anything let me know, and make sure it is this revision please.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4013 96395faa-99c1-11dd-bbfe-3dabce05a288
Technical details: Image randomization is a feature on Vista/7 that loads DLLs at random(-ish) addresses, improving security and reducing the amount of DLL relocation work required. This option has no effect on WinXP.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games). Will put it to use and test it soon.
* Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved profiler management to the RecompiledCodeReserve class.
* Improved error handling some more.
* Numerous minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3991 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Security fix for Windows: Forced plugin filenames to be absolute paths, which resolves issues with windows' default path search order for DLLs, and hopefully avoids some errors for users who have installed Microsoft's Improved DLL Security patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3974 96395faa-99c1-11dd-bbfe-3dabce05a288
* EE and IOP recompilers are using the new RecompiledCodeReserve class.
* PS2 main memory should typically be located at 0x20000000 (code still need some cleanups)
VU0/VU1 recompilers will be implemented soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
* a mapped memory system for PS2 virtual machine areas (32mb main memory, 2mb IOP memory, etc) that will be constant across all builds of PCSX2 (should fix problems with 3rdparty cheat apps)
* virtual reservation system for recompilers; reduces the emulator's overall memory usage while reducing the need for recompiler resets at the same time.
* recompiler resets (if/when needed) should be much faster.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3956 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better support for unicode/multilingual editions of Windows, and less hassle with UAC (user access control).
* Allows use of iso images that are in use by other programs (such as daemon tools, etc)
* Allows running multiple instances of PCSX2 concurrently on the same iso image (useful for branch testing/debugging).
* Exception-safe and slightly better error handling.
* Better drag&drop behavior (doesn't hang the explorer window for as long as it used to)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3955 96395faa-99c1-11dd-bbfe-3dabce05a288
- Changed defaults and ranges for the soundtouch timestretch parameters. This reduces added latency from timestretching.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3939 96395faa-99c1-11dd-bbfe-3dabce05a288
- Prevent the mixer from clamping to the maximum possible range as some audio output modules hate that and start clipping. Notably portaudio is unaffected in tests but all the MS APIs not ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3938 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288