lightningterror
e44fc33d48
GSdx-d3d: Add some comments in blendmap enums.
2018-10-06 08:26:45 +02:00
lightningterror
4a2549ef24
GSdx-d3d: Make blend enums easier to read.
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Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire
8defe54e3b
Redo how the saveslot code works. Still leaving disabled until it's been tested.
2018-10-05 22:21:54 -07:00
Shanoah Alkire
db18a01a7b
Update Onepad's controller list.
2018-10-05 13:48:18 -07:00
lightningterror
379d9e4b88
GSdx-d3d: optimize colclip 0 port from OpenGL.
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Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
lightningterror
d5700a8508
pcsx2: Update some redirect links.
2018-10-05 02:01:53 +02:00
KrossX
5719c6c3c0
glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
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Issue #2617
2018-10-04 20:47:03 +02:00
Daniel Nowak
281b6861e1
Update Travis CI for Linux networking addition
2018-10-04 16:15:00 +01:00
lightningterror
614209be2d
GSdx-d3d: Change DATE variable to local.
2018-10-04 05:39:01 +02:00
lightningterror
940263d490
GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks.
2018-10-03 15:27:42 +02:00
KrossX
2d094cbc3b
tfx.fs: Remove whitespaces.
2018-10-03 15:21:46 +02:00
KrossX
9d562a454b
GSdx: Limit Wrap negative UV when PS_FST is 0 only.
2018-10-03 15:21:46 +02:00
Daniel Nowak
da1eb056a3
Add network capability for Linux ( #2586 )
2018-10-02 21:37:34 -07:00
lightningterror
694546e870
GSdx-d3d: Add colclip_wrap variable.
2018-10-03 05:50:54 +02:00
lightningterror
ef29daa9d0
GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
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Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire
7641d6726f
New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment.
2018-10-02 01:20:54 -07:00
lightningterror
08a270a429
GSdx-d3d: Reformat GSRendererDX.cpp.
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Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror
2aedb97796
GSdx: Add a crc id for Burnout Revenge EU.
2018-10-01 23:29:46 +02:00
lightningterror
f6ba6cc3a9
GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
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No longer needed since the issue is fixed.
Commit:
629d2bd425
2018-10-01 22:42:17 +02:00
KrossX
629d2bd425
GSdx: Wrap negative UV on region repeat wrap mode.
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Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
Shanoah Alkire
92484a8416
Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)
2018-09-30 02:46:44 -07:00
Shanoah Alkire
042311a827
Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues.
2018-09-29 14:27:58 -07:00
KrossX
e90c87a8ef
GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
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Fixes texture flickering in Oni on d3d11.
Commit:
a8968257db
2018-09-28 02:33:58 +02:00
Christian Kenny
d632454a23
GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption.
2018-09-26 14:37:19 +02:00
KrossX
560966c539
GSdx-d3d: Update nvidia hack with vendor id detection.
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Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX
e063be3043
GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
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Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
pgert
a275cf8e57
PCSX2: update of Scandinavian translations
2018-09-23 11:07:09 +02:00
Jonathan Li
3fe9ff7ac8
gsdx: Split TC offset hack into X and Y components
2018-09-20 01:01:49 +01:00
Jonathan Li
2f5ba10e6b
gsdx:hw: Move TC offset variables to GSRendererHW
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Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror
728fa2c1a4
GSdx-d3d: tfx.fx correct texture shuffle shaders.
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Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.
Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
Jonathan Li
7433ee7fc1
pcsx2: Warn if GameDB section start tag is incorrect
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This helps avoid patches not being applied due to whitespace mismatches.
For example:
[patches ]
[ patches]
[patches = 012345678]
2018-09-17 08:41:53 +01:00
Jonathan Li
f47321c287
pcsx2: Improve GameDB multiline section parsing
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If the entry separator (line of dashes) is found, assume the multiline
section end tag is missing or incorrect and stop parsing so that it
doesn't affect subsequent database entries.
Also improve the error messages so it is slightly more clear what the
error is.
2018-09-17 08:41:53 +01:00
lightningterror
8acc319a4a
GSdx-d3d: Mask alpha channel on 24bit format.
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dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.
MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
arcum42
f3d738d771
Remove an extern that goes to a function not in the code.
2018-09-16 00:40:07 -07:00
arcum42
914573a5c3
Restore wxInvalidDateTime, and fix the call that was crashing debug.
2018-09-15 23:51:52 -07:00
lightningterror
14a62c3a3f
GSdx-tc: Update fb conversion hack comment with latest d3d changes.
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D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
arcum42
e9ae9cacd8
Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead.
2018-09-15 03:52:41 -07:00
lightningterror
577bfaa8cd
GSdx-d3d: Move Selector reset states in to a separate function.
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Also move vs_sel def in header file and rename it using the member name.
Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror
f40c1de919
GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
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Commit:
d29e375f72
Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
6121677aa1
Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror
6b52cc9829
GSdx-gui: Minor osd gui adjustments.
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Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror
ad143d92da
GSdx: Add Yakuza ntsc-u demo crc id.
2018-09-12 11:33:07 +02:00
arcum42
9cb35a8972
PCSX2: Save/load slot improvements.
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With these changes, saveslots will be labeled as either empty or
with the date that the file was last updated on. The menu items
for loading them are also disabled if the slot is empty.
It's possible if you are very fast to access the menu before the
slots change. It updates when the crc changes. When you save a saveslot,
the menu item also changes to show the time you told it to save until the
file is actually done saving.
Also fix an issue with backup saveslots not working properly from the
gui on first load.
2018-09-11 00:39:33 +02:00
lightningterror
6e3f41f164
build.sh: correct some tab/space issues left by arcum from previous commit.
2018-09-10 05:54:15 +02:00
arcum42
d8e6ba4274
Add a new option to build.sh to not generate translations while building the project.
2018-09-05 21:38:38 -07:00
Jonathan Li
a977f1e6c1
pcsx2|utilities; Revert ambiguous wxString related commits
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This reverts
93d5b52df3
f3e78b8267
55155ca7f1
.
Unfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD
compile, but there are probably more issues that just haven't been
reported yet...
2018-09-04 21:57:27 +01:00
refractionpcsx2
d520f3852b
Missed some more code from testing.
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I do know what I'm doing I swear
2018-09-04 20:52:17 +01:00
refractionpcsx2
50e3474b60
Missed a debug log.
2018-09-04 20:51:07 +01:00
refractionpcsx2
3c5fad7ef6
Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before.
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Also fixed spaces (blame PSI :P )
2018-09-04 20:45:28 +01:00
refractionpcsx2
f7fb0f686b
Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3)
2018-09-04 20:26:36 +01:00
Jonathan Li
55155ca7f1
utilities: Fix compile when using --enable-stl wxWidgets builds
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Regression introduced in 93d5b52df3
.
2018-09-03 20:30:14 +01:00