bositman
8d61ab2af2
OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
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Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
2015-06-06 22:28:59 +03:00
refractionpcsx2
1fa13163e4
GSDX: Fix for games which change height but keep the same buffer width
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- Fix for games that specify a double height, like Pool Paradise
2015-06-06 20:24:10 +01:00
TheLastRar
93a9ba8b6f
Use CorePlugins to load plugins during FT Config
2015-06-06 12:09:19 +01:00
TheLastRar
b7ad408773
SetEmuVersion, pass actual PCSX2 version
2015-06-06 11:17:42 +01:00
Gregory Hainaut
c3dc51826f
Merge pull request #541 from TheLastRar/master
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DEV9ghzdrk - thread safer calls to DEV9irq
2015-06-06 10:47:32 +02:00
Gregory Hainaut
97467f9e30
Merge pull request #579 from PCSX2/drop-vs2010-support
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Drop vs2010 support
2015-06-06 10:47:16 +02:00
Gregory Hainaut
68e44fd354
gsdx: reload the state when GSconfigure is called
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It fixes the reloading of openGL option and it avoids
issue during pause/resume.
Fix issue #584
2015-06-06 08:51:53 +02:00
refractionpcsx2
8361369008
Re-add OpenCL project files, remove VS2010 Solution.
2015-06-06 00:49:09 +01:00
TheLastRar
4577f2f0a5
Fix for old GSDX config GUI showing.
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during 1st time config.
2015-06-06 00:42:53 +01:00
refractionpcsx2
151fe43551
Vif Unpacks: After further tests on the PS2, think i have these down.
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-Corrections to V3-16, the rest was right (woohoo!)
2015-06-06 00:05:52 +01:00
Gregory Hainaut
ce2b87343b
fix linux compilation sigh...
2015-06-06 00:25:26 +02:00
Gregory Hainaut
7e662c50d4
Revert "gsdx: always restore the full gs state object (s_gs)"
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This reverts commit 2ea049b5a5
.
2015-06-06 00:22:15 +02:00
Gregory Hainaut
091f0d5ee9
Merge pull request #585 from turtleli/fix-broken-aligned-malloc
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Fix AlignedMalloc on Windows
2015-06-05 23:34:26 +02:00
Jonathan Li
467e40fa81
Fix AlignedMalloc on Windows
2015-06-05 21:55:17 +01:00
Gregory Hainaut
a2a9b6252a
common: fix compilation
2015-06-05 21:18:21 +02:00
Gregory Hainaut
4feeaac7d1
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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Gregory: Get all changes but keep C11 code path which will be the future
(if someone can find info on Visual Studio support)
* Keep the old posix api to use address sanitizer on gcc 4.9
Conflicts:
common/build/Utilities/utilities.vcxproj.filters
common/build/Utilities/utilities_vs2012.vcxproj.filters
common/build/Utilities/utilities_vs2013.vcxproj.filters
common/include/Utilities/MemcpyFast.h
common/include/Utilities/StringHelpers.h
common/src/Utilities/AlignedMalloc.cpp
common/src/Utilities/vssprintf.cpp
plugins/GSdx/stdafx.cpp
2015-06-05 20:31:14 +02:00
Gregory Hainaut
e774fecb77
gsdx-ogl: enable again geometry shader on Mesa
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Please use a recent Mesa version (10.5 if possible)
2015-06-05 18:59:10 +02:00
Gregory Hainaut
868d82a22b
Merge pull request #574 from AdmiralCurtiss/gui-hotkeys-in-menu
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Show default keyboard shortcuts in the menu next to Save and Load State.
2015-06-05 18:49:28 +02:00
Gregory Hainaut
6c8f7a0147
Merge pull request #580 from PCSX2/issue-565-option
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gsdx: always restore the full gs state object (s_gs)
2015-06-05 17:51:02 +02:00
refractionpcsx2
46b0a790d4
Vif: Fix up V2-32 and V3-32 Indeterminate Data on MTVU
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- MTVU didn't do this correctly as it relied on vif packet size to check alignment, which it doesn't know.
- Packet sent to MTVU was too small for V3-32 to work properly, rounded up to nearest QW
- V2-32 fixed up on interpreter which was just wrong, can't fix V3-32 in it's current setup, but who cares ;)
These could still be wrong, but I can't confirm this until i run larger tests on my PS2
2015-06-05 16:24:03 +01:00
Gregory Hainaut
b49d65295f
Merge pull request #457 from PCSX2/clean-gcc-flags
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cmake: use O2 instead of every compiler flags
2015-06-05 16:26:42 +02:00
Gregory Hainaut
7d124e6a83
gsdx-texture-cache: Improve fix for snow engine game
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Instead to hardcode the half-buffer size to 0x140, the new code
compute it.
To avoid regression, I limit the code to big target (>= 1024 pixels)
2015-06-05 09:06:12 +02:00
refractionpcsx2
65b83a36a7
GSDX: Removed some printf's I left in.
2015-06-05 00:13:21 +01:00
refractionpcsx2
91f775f3f0
GSDX: Fixed up some of the scaling height settings
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-Last commit broke Snowblind games again
-Width now based on output circuit
-Try to use the smallest possible while being at least the size of the screen
2015-06-05 00:12:15 +01:00
Gregory Hainaut
6f4ec98bc3
gsdx: try to reduce the size of target as much as possible
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I suspect too consume too much memory (issue #576 )
2015-06-04 22:15:52 +02:00
Gregory Hainaut
f8f6117ea9
gsdx-debug: allow to track texture move
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Very painful for the cache and the performance
2015-06-04 22:10:04 +02:00
Gregory Hainaut
880900d306
external glsl: use define macro for matrix constructor
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This way, matrix can be filled by column in glsl and by row in hlsl
2015-06-04 21:03:59 +02:00
Gregory Hainaut
979ea92754
gsdx: make png++ optional
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Some distributions (Fedora) doesn't have a png++ package...
2015-06-04 20:22:05 +02:00
Gregory Hainaut
bd2c04a0ec
ooups bad copy/past
2015-06-04 19:58:58 +02:00
Gregory Hainaut
cf6eae7bab
debian: drop very old conflict/replace
2015-06-04 19:35:41 +02:00
Gregory Hainaut
2ea049b5a5
gsdx: always restore the full gs state object (s_gs)
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It will force a reload of opengl option
2015-06-04 18:29:31 +02:00
Gregory Hainaut
c2e851b3a5
gsdx-ogl: don't use slow SW blend for nothing
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When A == B, coeff is 0 so <= 1
When C == 2, just check the value of coeff
Barely faster in accurate_blend = 2
2015-06-04 18:18:47 +02:00
Gregory Hainaut
dd5868f9ba
Also remove file of 3rdparty
2015-06-04 08:56:19 +02:00
Gregory Hainaut
ba5b367ae8
drop support of Visual Studio 2010
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* Severals PR uses C++11 features
* 2015 will soon be released
* Win 10 will soon be released
Time to upgrade
2015-06-04 08:55:22 +02:00
Gregory Hainaut
85266abd71
gsdx-ogl: use a 8MB vbo/ibo
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Dirge of Cerberus draw 143,360 vertices in a single draw!
It is likely to emulate a particle effects
Hopefully improve issue #573
2015-06-04 08:28:40 +02:00
bositman
e34477a497
Merge pull request #547 from pgert/master
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GSdx > HW-hacks > Rewording comments on duplicate CRC's and minor cleanup
2015-06-03 15:58:28 +03:00
Gregory Hainaut
0d5d94f56e
Merge pull request #570 from ssakash/patch-3
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Three new Opengl settings for Windows [GUI]
2015-06-03 14:01:39 +02:00
Gregory Hainaut
3dd3bf6e2b
gsdx-ogl: new hidden option accurate_blend = 2
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Debug option to emulate all blending draw call in the shader
Of course it is slow but it is very accurate
2015-06-03 09:56:07 +02:00
Gregory Hainaut
cd6c93cd9e
gsdx: silly mistake
2015-06-03 09:31:52 +02:00
Admiral H. Curtiss
c9e9df95ac
Show default keyboard shortcuts in the menu next to Save State and Load State.
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I can't figure out how to get the keycodes that have been modified by PCSX2_keys.ini, but this should give a decent base. I think you would just need to call AppendKeycodeNamesToMenuOptions again after GlobalAccels has been updated correctly, if I'm understanding this right, but I couldn't get it to work.
2015-06-03 01:02:16 +02:00
Akash
f2d193edcf
Add three new Opengl options.
2015-06-02 16:02:56 +05:30
Gregory Hainaut
995ae51bf4
gsdx-ogl: disable a log message
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Too verbose and code was fixed anyway
2015-06-02 09:28:35 +02:00
Gregory Hainaut
9fe13f7a6b
gsdx linux: fix a memory leak
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Not important but pollute the valgrind log
2015-06-02 09:28:35 +02:00
refractionpcsx2
b906217504
GameDB: Update some patches by prafull
2015-06-02 01:10:32 +01:00
refraction
4914620178
GSDX: Fix for 6x Native, fixed GH3 in native mode taking up quarter of the screen after the snowblind changes
2015-06-01 19:04:39 +01:00
Gregory Hainaut
2cbde89084
Merge pull request #555 from PCSX2/real-fb-format
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GSdx: better framebuffer format
2015-06-01 11:48:07 +02:00
Gregory Hainaut
f81cf360bc
Merge pull request #545 from PCSX2/gsdx-half-screen-snow-engine
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Gsdx half screen (most of) snow engine games
2015-06-01 11:47:40 +02:00
Gregory Hainaut
d793ef85df
Merge pull request #358 from PCSX2/baseblock-minor-clean
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core: use memcpy and reserve function
2015-06-01 11:18:03 +02:00
Gregory Hainaut
9fa473a57d
gsdx-ogl: glDebugMessageCallback is optional
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Not even used in release build
2015-05-31 17:55:34 +02:00
Gregory Hainaut
9d69ff1f91
gsdx-debug: create the savef option
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The idea is to easily extract bad frame from gs dump and to compare them
with the sw renderer.
Here the summary of the options:
savet => dump all input textures
save => dump the render target
savez => dump the depth buffer
savef => dump the frame
2015-05-31 17:38:52 +02:00