Commit Graph

4520 Commits

Author SHA1 Message Date
gabest11 915a57d9f3 GSdx: more fun with shaders but nothing works yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11 f47e261ade GSdx: fix for tokyo xtreme racing invisible letters, laz0rs did not set the texture size.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5082 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 05:26:07 +00:00
gabest11 899bad9dcb GSdx: reverted some of the changes of r5077, it breaks GoW.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5081 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 04:11:24 +00:00
gabest11 cd577ecd10 GSdx: a different fix for ZoE2, also seem to help DMC, so I removed the previous one, please check again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5080 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 13:00:45 +00:00
gabest11 6efc7d6d83 GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 08:37:44 +00:00
gabest11 20cd5e9b81 GSdx: next attempt to fix frame skipping
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5078 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 12:34:36 +00:00
gabest11 9b8c753ead GSdx: broken frame skipping should be fixed, and a few random sw renderer optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5077 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 04:44:04 +00:00
gabest11 6a86a6520d GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5076 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-20 00:34:44 +00:00
gabest11 5de9f84fae GSdx: quick fix for unreal tournament (and others using DATE)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5075 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 10:24:07 +00:00
gabest11 9ec7f14fa8 GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
ramapcsx2 d763bf6616 GSdx: Just some notes on the Disgaea 2 FMV border issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5073 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 15:44:14 +00:00
gabest11 9aabcc1701 GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gregory.hainaut e0004b5027 gsdx-ogl: linux only
* Was easy, I forgot to set the type of the buffer.
* align shader change too


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5071 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 18:11:48 +00:00
gregory.hainaut 86a9910027 gsdx-ogl: linux only
compilation fix, add bits for the index buffer.
current status is blackscreen :p


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gabest11 da4ea83134 GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00
gregory.hainaut cfedf41441 gsdx-ogl: linux only
* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
  + debug_ogl_dump: start frame to dump when not 0
  + debug_ogl_dump_length: length of the dump
  + debug_ogl_shader: print shader debug
  Note current dump option must be fixed to use linux path.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gabest11 481f1fdda2 GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5065 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-09 08:41:33 +00:00
gregory.hainaut 14b0572b61 gsdx-ogl:
* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
gabest11 5b5a9787d9 GSdx: fixing a possible buffer overflow
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5063 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:02:42 +00:00
gabest11 2eec75c2ae GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
arcum42 47985bc4fa gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42 969c2be7f7 gsdx-ogl: Added the hacks section to the dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42 8bb44cfcac gsdx-ogl: All the Windows versions get a fancy logo on top, so...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42 009f6e2dcb gsdx-ogl: Things now disable and reenable when appropriate.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42 abd99c00f0 gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42 27de4b086d gsdx-ogl: Remodel the linux dialog box to make it look better.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42 9de050a51f gsdx-ogl: Revise build.sh script, redoing the command line options.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5055 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 22:20:50 +00:00
arcum42 545df08ecc gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut 657da538de gsdx-ogl: was too shaky after all!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5053 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 22:51:05 +00:00
gregory.hainaut 21724ddbf8 gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5052 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 21:43:39 +00:00
ramapcsx2 872301fbeb Gsdx:
Let users set software parameters (extra threads and line AA) regardless of currently configured renderer. 
Makes testing far easier.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 09:55:23 +00:00
gregory.hainaut 53a5089d7b gsdx-ogl:
* fix some issue with cmake and new sdl define
* Implement shortcut key handling on linux.
    + some option are not yet implemented (fxaa)
    + gs dump can be created with <shift> <F8>


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5050 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 07:20:37 +00:00
gabest11 651196f665 GSdx: vtune tells me GSOffset::GetPages is too slow without the cache and its slowest part is new uint32[], lets use pre-allocated buffers then. In d3d9 mode, locking the vertex buffer is the most painful thing, there is a terrible delay until it returns, the same Map call in d3d10/11 does not behave like that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5049 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 01:20:01 +00:00
gabest11 d8646e9dab GSdx: disable vtune
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5048 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:28:27 +00:00
gabest11 49f3aee099 GSdx: fixing the broken things...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11 a8e8e6e80f GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 04:40:47 +00:00
gabest11 f68f007f00 GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gregory.hainaut 0e80e0adca gsdx-ogl:
* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
arcum42 4c5d1e11a8 gsdx-ogl: Fix a few glsl errors I missed last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
arcum42 0116402620 gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 10:42:53 +00:00
gregory.hainaut 76542f89c9 gsdx-ogl: code seems compatible with an opengl 3.3 context. Only load some shader extensions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5041 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 17:17:04 +00:00
gregory.hainaut cc6e486742 gsdx-ogl:
* add a new define (DISABLE_DUAL_BLEND) to easily test blend mode


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5040 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 16:12:34 +00:00
gregory.hainaut 90c52c27f6 gsdx-ogl:
* replace hexa debug value with nice string for standard human
* move things around


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5039 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 13:11:40 +00:00
gregory.hainaut c1d7b81a55 gsdx-ogl:
* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
arcum42 bffde4fd5e Get rid of some irritating warnings in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5037 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 18:50:17 +00:00
gabest11 5325f9b490 GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 15:41:07 +00:00
gregory.hainaut 2f4e2d8b6b GSdx-ogl: happy new years commit :)
* move all vertex buffer stuff into the class
* Bypass FIFO2 because of multithread issue with OGL(temporary workaround until we found a nicer solutions)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5035 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 14:38:58 +00:00
gregory.hainaut 9ca65c9cc6 gsdx-ogl: LINUX-ONLY
* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD)
* opengl support pitch too, so remove useless copy to an fbo


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 22:25:17 +00:00
gregory.hainaut ea33beb360 gsdx-ogl: LINUX-ONLY
* Fix the Geomtry shader to output 2 triangles for quad primitive (ie 2R rendering)
- There is an AMD  driver bug on geomtry shader input interface (well could be the spec too). Tell me if it still working on nvidia
* Add a workaroung to a previous AMD bug. It is impossible to unattach a shader so destroy the full shader pipeline...
* Be more strict on FBO management. Would optimize it later
* use a texture insted of a render buffer for depth-stencil management.
* add more dumping capabilities (in particular depth buffer)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5033 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 13:55:33 +00:00