Stenzek
85b41e23f0
GS/HW: Make Haunting Ground render fix invalidate depth as well
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Fixes depth leaking into the image.
2023-06-15 23:06:33 +10:00
Stenzek
9d1c60239e
Qt: Fix icon in memory card create dialog
2023-06-15 22:43:34 +10:00
Stenzek
de433cb896
GS/Capture: Support hardware video encoding
2023-06-15 20:51:31 +10:00
KamFretoZ
683c8d0cc3
Qt: Icon Revamps
2023-06-15 20:51:15 +10:00
Stenzek
bca20c9e27
Common: Call dwmapi directly
2023-06-15 20:46:56 +10:00
Stenzek
1de3e0986e
Build: Remove unused pthreads.props
2023-06-15 20:46:56 +10:00
Abel Briggs
8b2fa73b45
Debugger/MemoryView: Support pasting hex/text from clipboard
2023-06-15 00:08:15 +10:00
Stenzek
1b953c1dc7
CI/Linux: Add Flatpak build files
2023-06-14 22:56:37 +10:00
Stenzek
c33960b411
CI/Linux: Allow path to clang and build deps to be set at build time
2023-06-14 22:56:37 +10:00
Stenzek
8d5728097b
CMake: Add USE_LINKED_FFMPEG option
2023-06-14 22:56:37 +10:00
refractionpcsx2
9706045656
GS: Fix reg used to get frame mask on autoflush
2023-06-13 14:10:01 +01:00
refractionpcsx2
3a953eb5df
GS: Flush when FRAME or Z matches write location
2023-06-13 14:10:01 +01:00
refractionpcsx2
35971b29bc
GS: Skip autoflush optimisation when pending texflush
2023-06-13 14:09:38 +01:00
maxdunbar
76cbc64f99
Docs: update build guide URLs ( #8972 )
2023-06-13 05:10:06 +01:00
PCSX2 Bot
8f8c85273c
PAD: Update to latest controller database.
2023-06-12 18:46:05 +02:00
pgert
25b953b7ec
GameDB: minor correction ( #8954 )
2023-06-12 13:07:31 +01:00
Stenzek
c40f205bd3
GS/Capture: Fix audio encoding without format conversion
2023-06-12 20:44:10 +10:00
Mrlinkwii
be1b698af1
GameDB: correct Frogger Rescue serial
2023-06-11 12:47:04 +01:00
Sestain
c9ec71eeba
GameDB: Added fixes for Crash Bandicoot 5
2023-06-11 12:43:57 +01:00
Stenzek
4df27e6efb
GS/Vulkan: Add missing chain to exclusive fullscreen control
2023-06-11 13:02:36 +10:00
Stenzek
02f3279dec
GS/HW: Get rid of padding in present UBO
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It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
refractionpcsx2
21900555dc
DEV9: swap unlocks to avoid potential deadlock
2023-06-10 15:23:08 +01:00
Silent
5a4e21287a
Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence
2023-06-10 15:17:46 +01:00
Silent
3e8e5216eb
Patch: Always enumerate patches/cheats for UI
2023-06-10 15:17:46 +01:00
refractionpcsx2
c679de8e39
USB: Properly initialise effect unions (C rules gotcha)
2023-06-10 13:10:58 +01:00
refractionpcsx2
a979d2283f
USB: Increase length of FFB events
2023-06-10 13:10:58 +01:00
refractionpcsx2
3254714b70
USB: Improve FFB for steering wheels
2023-06-10 13:10:58 +01:00
Stenzek
65374f50cf
VMManager: Fix patches OSD not getting shown in some cases
2023-06-10 12:35:08 +10:00
Mrlinkwii
1a62cd064c
GameDB: add missing entry for Nuga-Cel
2023-06-09 17:45:25 +01:00
Stenzek
40bd19ccbb
VMManager: Move unknown serial print to UpdateRunningGame()
2023-06-09 00:59:16 +10:00
Stenzek
642adffeb8
Revert "Patches: Don't reload GameDB when crc is 0."
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This reverts commit 5b942f0508
.
This was causing patches to not get removed when resetting.
2023-06-09 00:59:16 +10:00
lightningterror
5b942f0508
Patches: Don't reload GameDB when crc is 0.
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Bios uses crc 0, spams useless log that bios serial is not in the gamedb.
2023-06-08 00:57:31 +01:00
Ty Lamontagne
b4b5b58e35
IsoFS: Create 'hard-links' for non-conforming version suffixes
2023-06-07 20:41:12 +01:00
DarkC
bf4672fb2b
Qt: Add missing bigpicture parameter to help text
2023-06-07 20:38:18 +01:00
lightningterror
d6e2dcd25b
Qt: Fix Wunused-variable warning.
2023-06-06 12:46:46 +02:00
lightningterror
3b7d22153f
SPR: Cleanup constants.
2023-06-06 12:46:46 +02:00
lightningterror
490a8d35cb
GIF: Cleanup Gif.
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Constants, initializations, declarations, unused code.
2023-06-06 12:46:46 +02:00
TellowKrinkle
260846e9e9
CMake: Don't use system rapidyaml in default builds
2023-06-06 11:29:40 +01:00
Stenzek
d1ed5aadc2
VMManager: Fix patches when booting with a state
2023-06-06 11:25:46 +01:00
JordanTheToaster
1067ed309a
GameDB: Various fixes
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Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2
1ef9bc464d
GS-HW: Only preload targets when data is needed
2023-06-05 11:26:33 +01:00
Stenzek
ba3a7fc11a
GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
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And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek
c44b4c3d35
GS/HW: Black blending should preserve RGB, not A
2023-06-05 11:26:33 +01:00
Stenzek
c79c79fe0e
GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
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Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek
a7c70a3916
GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op
2023-06-05 11:26:33 +01:00
TellowKrinkle
325a8cba58
GS:MTL: Fix ICE on macOS 10.15
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Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2
35387eeabb
GIF: Fix some incorrect unknown register warnings
2023-06-04 18:20:02 +01:00
Stenzek
9d3de8631c
Patch: Add "bytes" type
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Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek
940e211bb6
Patch: Improve logging
2023-06-03 23:09:52 +01:00
Mrlinkwii
5eb425bc4c
GameDB: Fix up some names
2023-06-02 17:57:01 +01:00