Commit Graph

17343 Commits

Author SHA1 Message Date
refractionpcsx2 d51d51b3cc Memcard: Stop Folder memcards double reindexing 2023-06-26 14:45:50 +01:00
refractionpcsx2 c40e132284 SIO/MCD: hugely improved memcard swapping + reinsertion 2023-06-26 14:45:50 +01:00
Connor McLaughlin f8f54bd892 Qt: Adjust cache folder help text 2023-06-26 20:40:18 +10:00
Stenzek 5302cdcf2b Qt: Remove renderer title from top group box
Save a little vertical space.
2023-06-26 17:52:39 +10:00
Stenzek 8fe9282bd9 Qt: De-duplicate AppIcon 2023-06-26 17:52:39 +10:00
refractionpcsx2 07ed213b1f GameDB: Add blending for Clannad and Clover Heart's VNs 2023-06-25 17:08:22 +01:00
JordanTheToaster 8a1b8d2091 GameDB: Add missing WRC 3 serial
God help me.
2023-06-25 15:30:36 +01:00
IlDucci 034ef5692c Qt: Updating language names
Correcting or expanding language names for both variants of Spanish and Portuguese.
2023-06-25 21:14:46 +10:00
Stenzek b9b9405c35 Qt: Hook up current translations 2023-06-25 16:45:37 +10:00
JordanTheToaster ca8d4f9ff0 GameDB: Add missing WRC II Fixes
Adds missing demos and fixes to fix SPS on demos.
2023-06-25 04:09:43 +01:00
Stenzek 0dc39a66d7 GS: Use ResetGS() for CSR resets 2023-06-25 12:54:14 +10:00
Stenzek 55e73bb4b9 MTGS: Convert to namespace 2023-06-25 12:54:14 +10:00
refractionpcsx2 6f9164b986 IPU: Slow down BDEC and IDEC so they don't outstrip DMA data writes 2023-06-25 01:05:42 +01:00
TellowKrinkle 8d27c32418 Updater:Mac: Delay launch of new application until the old one exits
Prevents duplicate dock icons
2023-06-24 22:28:56 +01:00
refractionpcsx2 a17a7ad1ec UI: Expand Achievement login box height slightly 2023-06-24 20:06:53 +01:00
refractionpcsx2 585868f930 GS/Cleanup: Remove some remaining eewrite references 2023-06-24 18:29:28 +01:00
refractionpcsx2 795d0a6682 GS: Double buffer the EE transfer queue 2023-06-24 18:29:28 +01:00
refractionpcsx2 3c0b7f7724 IPU: Redo FIFO transfers, plus small IPU_TO DMA tweak 2023-06-24 18:11:46 +01:00
Stenzek ff23f87010 FullscreenUI: Add patches/cheats to game settings 2023-06-25 01:52:56 +10:00
Stenzek 989fca99c6 FullscreenUI: Add Disable VS expand option 2023-06-25 01:52:56 +10:00
KamFretoZ b44e10df3c Qt: Removes hyperlink color override from Rcheevos 2023-06-24 22:10:33 +10:00
Stenzek c9e9f92c93 Qt: Add Setup Wizard 2023-06-24 15:18:24 +10:00
refractionpcsx2 bb1a366989 GS/HW: Update drawn area and full valid bits on hardware move 2023-06-24 04:50:21 +01:00
refractionpcsx2 1458511756 Config: Don't apply upscaling fixes from GameDB in native
Also removed some stuff we no longer need
2023-06-24 04:49:44 +01:00
JordanTheToaster 3ebfc81727 GameDB: Spartan Total Warrior Fixes
Fixes for missing post processing.
2023-06-24 01:48:20 +01:00
refractionpcsx2 8d0d59175d DEV9: Fix typo preventing linux debug builds 2023-06-24 01:42:02 +01:00
Tyler Wilding a46b3f2ed9
New Crowdin updates (#9030) 2023-06-23 15:08:16 -04:00
TheLastRar cb224789e2 DEV9: Deduplicate sparse file assert code 2023-06-23 20:05:50 +01:00
Stenzek cd4d829f9f CI/Linux: Use clang 16 for AppImage 2023-06-24 02:10:35 +10:00
refractionpcsx2 faa25f2a96 GameDB: Add minimum blending level for Snow (SLPS 25342 & 25332) 2023-06-23 14:46:35 +01:00
refractionpcsx2 36e8f49b63 GameDB: Add Partial Target Invalidation to Princess Maker 2 2023-06-23 13:42:04 +01:00
refractionpcsx2 e2a4657777 GS/HW: Improve full dirty rect clears. Remember new EE draws.
Rocky Legends transfers the new frame sometimes just before vsync, and it was getting lost.
2023-06-23 13:42:04 +01:00
refractionpcsx2 261b3f7e5c GS/HW: Remove eewrite from invalidatevideomem, allow age on frame 2023-06-23 13:42:04 +01:00
Stenzek d6ba2aa76a CI: Prevent double builds on pushes to pcsx2 repo 2023-06-23 13:20:18 +01:00
refractionpcsx2 fb135a87ab GameDB: Fix CLUT colors for Kazuku Keikaku (SLPM-65889) 2023-06-23 13:17:14 +01:00
Stenzek 286fabaddc MemoryCardFolder: Fix saved message displaying junk 2023-06-23 11:50:39 +01:00
Stenzek a79ad44370 Qt: Fix crash when right clicking volume slider 2023-06-23 11:42:23 +01:00
Stenzek 2046a9b414 GS: Use 32-bit vertex positions for culling
More accurate, stops it passing through vertices which are off-screen
and coordinates overflowed.

Differences versus current have been manually verified to be correct.
2023-06-23 19:54:46 +10:00
lightningterror c77d8b3709 DEV9: Cleanup ATA. 2023-06-23 00:52:15 +02:00
lightningterror 7b428bb6b0 DEV9: Cleanup dev9 base tree. 2023-06-23 00:52:15 +02:00
Tyler Wilding 6986030cd9
ci: don't build the localization branch on push (#9031) 2023-06-22 17:33:10 -04:00
refractionpcsx2 cc9b9a1935 UI: Fix some typo's and casing in UI 2023-06-22 18:42:03 +01:00
JordanTheToaster 2b7eeba55c GameDB: Matrix Path Of Neo Fixes
Fixes broken post processing by using autoflush.
2023-06-22 10:13:50 +01:00
Stenzek c87dd99824 GS/HW: Remove targets which lie completely within the invalidate range
Fixes part of Burnout 3's car reflections.
2023-06-22 19:12:22 +10:00
Stenzek fbd837eadb GS/HW: Improve draw rect accuracy 2023-06-22 19:12:22 +10:00
Stenzek 7c9c8e197c Common: Replace MemsetFast routines with C memset
And associated cleanup.

On most compilers these days, it'll either inline the memset with vector
fills or rep stosq, or outline with a call to memset.

I trust the compiler is probably going to make a better decision here,
than manual SSE intrinsics.

Ends up a couple of percent faster in FMV decoding.
2023-06-22 19:11:57 +10:00
Stenzek 0366929231 Flatpak: Add screenshots 2023-06-22 18:32:51 +10:00
KamFretoZ 10d5261153 Updater: Clarify the error message when the program being runs directly 2023-06-21 17:32:24 +01:00
refractionpcsx2 3278856764 GS/HW: Adjust BurnoutGames CRC to allow preloading of undercarriage 2023-06-21 15:11:09 +01:00
refractionpcsx2 ff5a9e0ea1 GS/HW: Add target check safety to FFX and Sonic Unleashed CRC hacks 2023-06-21 15:11:09 +01:00