GS/HW: Get rid of padding in present UBO

It was adding additional padding, which blew the block size out.
This commit is contained in:
Stenzek 2023-06-10 14:30:08 +10:00 committed by Connor McLaughlin
parent 21900555dc
commit 02f3279dec
3 changed files with 0 additions and 3 deletions

View File

@ -29,7 +29,6 @@ cbuffer cb0 : register(b0)
float2 u_source_resolution;
float2 u_rcp_source_resolution; // 1 / u_source_resolution
float u_time;
float3 cb0_pad0;
};
Texture2D Texture;

View File

@ -40,7 +40,6 @@ uniform vec2 u_rcp_target_resolution; // 1 / u_target_resolution
uniform vec2 u_source_resolution;
uniform vec2 u_rcp_source_resolution; // 1 / u_source_resolution
uniform float u_time;
uniform vec3 cb0_pad0;
in vec4 PSin_p;
in vec2 PSin_t;

View File

@ -26,7 +26,6 @@ layout(push_constant) uniform cb10
vec2 u_source_resolution;
vec2 u_rcp_source_resolution; // 1 / u_source_resolution
float u_time;
vec3 cb0_pad0;
};
layout(location = 0) in vec2 v_tex;