refractionpcsx2
324a700fb7
GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets
2023-08-16 09:48:23 +01:00
refractionpcsx2
a6b934758b
GS/HW: Only preserve valid channels on target overlap
2023-08-16 01:13:01 +01:00
Stenzek
cd5ec59f6a
GS/DX11: Commit clear before clearing stencil
...
Stops the discard happening later, and blowing away the cleared value.
2023-08-15 13:08:51 +10:00
RedPanda4552
80fe813116
[SAVEVERSION+] Remove old trigger deadzone references, replace with button deadzone
...
Was removed from UI but not the backend
2023-08-14 20:06:47 +10:00
Stenzek
1262afef63
GS/DX12: Use WinPixEventRuntime for debug messages
2023-08-14 20:06:16 +10:00
Stenzek
987489b34a
3rdparty: Add WinPixEventRuntime
2023-08-14 20:06:16 +10:00
TellowKrinkle
9310861cc2
GS:MTL: Properly set stencil reference on draw encoders
2023-08-14 20:06:04 +10:00
kamfretoz
53f0db99ca
GameDB: Various Fixes
2023-08-14 09:09:43 +01:00
Christian Kenny
2eb125f6e2
gitignore: Don't include TXT files generated by crash dumps
2023-08-12 23:02:33 +01:00
Mrlinkwii
f805d9432e
UI: remove mention of Half Screen Fix
2023-08-12 23:02:14 +01:00
refractionpcsx2
054cb9e9fa
GS/HW: Correctly remove offset when detecting shuffle coords
2023-08-12 19:39:25 +01:00
refractionpcsx2
1f77e7d90a
GS/CRC: Fix the sizing on Sonic Unleashed copy CRC
2023-08-12 19:34:06 +01:00
lightningterror
7ed33832b8
GS/HW: Isolate early returns for blending.
...
Optimization.
2023-08-12 18:14:37 +02:00
lightningterror
d19e9cc662
GS: Bump shader cache version.
2023-08-12 18:14:37 +02:00
lightningterror
846c9cec6a
GS/HW: Adjust how we handle RT alpha in blending.
...
When both rt min and max are equal then we know what Ad value is,
if so use Af bit instead and set AFIX value from rt alpha value that we know.
On OpenGL when BLEND C == 1 but reading the rt is disabled, set the value to 0 instead
of reading an undefined value.
2023-08-12 18:14:37 +02:00
Sanjay Govind
460e4b8bb3
USB-Turntable: Default multiplier to 1
2023-08-12 14:07:37 +01:00
Stenzek
2e6bd23f22
Qt: Fix arrow key handling on macOS
2023-08-12 16:17:47 +10:00
refractionpcsx2
7763948fe4
GS/HW: Restrict double buffer detection to widths greater than 256
2023-08-12 01:54:31 +01:00
refractionpcsx2
2a0f001902
GIF: Adjust run length of split in intermittent packets
2023-08-12 00:28:28 +01:00
refractionpcsx2
14df69e180
GS/HW: Fix crash where it could process a texture with no RT
2023-08-12 00:28:28 +01:00
refractionpcsx2
28b6389b36
GS/HW: Stop errantly halfing normal height
2023-08-12 00:28:28 +01:00
lightningterror
905c0b8c7a
GS: Fix warnings.
...
GSRendererHW:
Fix Wtautological-constant-out-of-range-compare.
GSSstate:
Fix Wunused-variable.
Fix Wsign-compare.
2023-08-11 21:46:29 +02:00
lightningterror
b674cc95ac
Qt: Fix Wreorder-ctor warning.
2023-08-11 21:46:29 +02:00
Mrlinkwii
bccb2509b5
GameDB: Fixes for Ghost Recon - Advanced Warfighter & Battlefield 2
2023-08-11 18:16:33 +02:00
refractionpcsx2
cd980c6604
GS/TC: Fix crash in debug message (only affects debug device)
2023-08-11 16:08:38 +01:00
lightningterror
ddff4ec083
GameDB: Add full mipmap plus triliear ps2 to The Godfather.
...
Improves building textures to match sw renderer.
2023-08-11 17:05:21 +02:00
kamfretoz
5bf97be8ef
Qt: Even further icon refinement
2023-08-11 15:24:04 +01:00
lightningterror
7fadb6ed05
GS/HW: Cleanup texture shuffle shaders.
2023-08-11 15:23:50 +01:00
lightningterror
89688d67dd
GS: Bump shader cache version.
2023-08-11 15:23:50 +01:00
refractionpcsx2
279007544a
GS/HW: Allow double clear when src is lowest bitsize denominator
2023-08-11 14:28:34 +01:00
lightningterror
1c0f0e1423
GS: Bump shader cache version.
2023-08-11 13:14:19 +01:00
lightningterror
1ab909addc
Config/gamedb: Remove screen fix from config entirely.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
99dfd15469
ImGui: Remove Half Screen Fix from the ui.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
be18ecf74e
Qt: Remove Half Screen Fix from the ui.
...
No longer needed.
2023-08-11 13:14:19 +01:00
lightningterror
713bd132dc
GS/D3D: Add initial support for complex shuffles.
2023-08-11 13:14:19 +01:00
refractionpcsx2
20f03e237e
GameDB: Add Autoflush to Minority Report
2023-08-11 13:14:19 +01:00
refractionpcsx2
7d3c3911ea
GS/HW: Update BigMuthaTruckers hack to a GSC
2023-08-11 13:14:19 +01:00
refractionpcsx2
ccfee2be83
GameDB: Add Tex in RT to Godfather + remove skipdraw
2023-08-11 13:14:19 +01:00
refractionpcsx2
1193b0b990
GS/TC: Delete old targets which aren't preserved and don't match size
2023-08-11 13:14:19 +01:00
refractionpcsx2
5a3ba4e563
GS/HW: Add support for complex offset shuffles
2023-08-11 13:14:19 +01:00
refractionpcsx2
e9c342ef74
GS/Autoflush: Account for CLAMP & better handle different formats
2023-08-11 12:35:42 +01:00
refractionpcsx2
8927ffa035
GS: Fix autoflush behaviour when using Z + C formats together
2023-08-11 12:35:42 +01:00
Ty Lamontagne
fdb0312326
Dis5900: Mask and extend the pmfhl & pmthl LUT
...
Fixes an OOB access when disassembling an invalid opcode (71756972h)
2023-08-11 00:09:25 +01:00
refractionpcsx2
2f21caa41c
GameDB: Add Instant DMA to Jak X Combat Racing
2023-08-10 10:40:43 +01:00
Stenzek
51a35d40e5
3rdparty: Bump rcheevos to 3af1e2fc5188d6e932ee379942f4049ea877e648
2023-08-10 01:27:20 +01:00
Stenzek
6ec524adec
USB/GunCon2: Fix cursor not starting in center
2023-08-10 01:27:10 +01:00
Stenzek
7d4a7ec8c7
ImGuiManager: Fix window width/height not being initialized
2023-08-10 01:27:10 +01:00
Silent
0256c4521d
GameList: Support adding custom title and region to files
2023-08-10 01:26:06 +01:00
Silent
be3ed181c1
SettingsInterface: Fix constness of a few methods
2023-08-10 01:26:06 +01:00
PCSX2 Bot
38cf7884fe
Qt: Update Base Translation
2023-08-09 21:37:15 +10:00