mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Stop errantly halfing normal height
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@ -2573,7 +2573,7 @@ void GSRendererHW::Draw()
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// We need to adjust the size if it's a texture shuffle as we could end up making the RT twice the size.
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if (rt && m_texture_shuffle && m_split_texture_shuffle_pages == 0)
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{
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if (new_size.x > rt->m_valid.z || new_size.y > rt->m_valid.w)
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if ((new_size.x > rt->m_valid.z && m_vt.m_max.p.x == new_size.x) || (new_size.y > rt->m_valid.w && m_vt.m_max.p.y == new_size.y))
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{
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if (new_size.y <= rt->m_valid.w && (rt->m_TEX0.TBW != m_cached_ctx.FRAME.FBW))
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new_size.x /= 2;
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